Report trolling
I know there is a toggle in options (next ally) that can be used to select between banners that are placed on top of each other or NPCs standing on each other. Maybe food and fun boxes, etc, should have a way to use that to toggle through them till you get the one you want.
ANet may give it to you.
This is kind of another subject since it isn’t trolling, but I do find it rather annoying when somebody uses the bank NPC and then plonks their personal trader on the very same spot. I imagine the same could be done here though, in the sense of placing toys around a vendor and thus making it difficult for players to speak to them.
I wonder if one option might be this: if an object is selected by clicking on it AND its relevant action is available (in other words, the player is close enough to it), then pressing the function key will activate the default action (whether that is opening a chest, a dialogue or using tools). This would mean that so long as the player can click an object then they can activate it.
I thought if you joined a squad you could only see the comm leading it?
(In no way helps with the iDiots of course but could help against trolls with actual tags)
Plus I assume squad UI is still a no show anyway?
This is kind of another subject since it isn’t trolling, but I do find it rather annoying when somebody uses the bank NPC and then plonks their personal trader on the very same spot. I imagine the same could be done here though, in the sense of placing toys around a vendor and thus making it difficult for players to speak to them.
I wonder if one option might be this: if an object is selected by clicking on it AND its relevant action is available (in other words, the player is close enough to it), then pressing the function key will activate the default action (whether that is opening a chest, a dialogue or using tools). This would mean that so long as the player can click an object then they can activate it.
Don’t they have a way to prevent siege from being placed in areas?
Like an anti siege field?
They could take that, make all of those placeables count as siege, and then drop no siege zones around stuff.
Wait, that would require enabling siege on the rest of the map.
So they’d have to have a separate, similar classification, but the idea is the same.
All items like this count as Placeables
Placeables cannot be dropped within a 360 range of boss chests, major interactables for events, etc
That still leaves trolling the banners and food, maybe force a no overlap rule, overlapping food is automatically pushed away, at least making them easier to distinguish?
All on top of better reporting of course.
There is absolutely no evidence to support that it would.” -AnthonyOrdon
(edited by ScribeTheMad.7614)
It’s something that happens very rarely.
No point wasting resources on such very low priority feature.
Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.
It’s something that happens very rarely.
No point wasting resources on such very low priority feature.
It happens a lot more than you think, not just in that area.
From a programming viewpoint it’s probably easiest to just prevent anything being placed in the “action zone” of anything else, regardless of what they are. I don’t think that would cause any great inconvenience to players.
re: From a programming viewpoint it’s probably easiest to just prevent anything being placed in the “action zone” of anything else, regardless of what they are. – Agreed. No interactive item should be able to be placed on top of, or too close to(so that their “interact” zones overlap) another interactive item. And that includes NPC’s who always step up to the bank 2 seconds before I get there. Why didn’t this functionality ship with the game? Why would you allow this to happen in the first place? What is the point of allowing interactive items to interfere with each other? They should have seen that this would cause problems on the first beta weekend, and corrected it then.
Dear OP, you’re not Lord of the Game. You don’t get to decide who can and can’t enter a map just because you and or guild don’t like them.
Placeables
Learn to use area loot and auto loot, or using your mouse to select the thing you wish to loot.
Same for food, select it with your mouse and hit F.
Apple Commanders
It’s a fad, it’ll go away just like when there was dozens of commanders on a map.
Blocking People
Those people would just use an alt account join the taxi and then invite their main account.
The biggest issue is you are trying to treat the symptoms and not the problem. You need to keep people active and otherwise engaged so that they aren’t prone to do all these little petty things you feel is justification for devs to spend time wasting their time dealing with. Best bet is to just figure ways around it, ignore it and they will stop bothering you.
For troll food, and I guess other unwanted consumables, I would suggest that there be an option to disable eating feasts if you already have a buff.
Problem is that “F” is also used to revive people and I imagine that could be a problem.
for there you have been and there you will long to return.
Someone put a Black Lion merchant express on top of the Itzel vendor in VB’s entrance yesterday. This was actually helpful to me since I didn’t have to click a dialogue menu to get to the selling junk window, but had I wanted to buy from the Itzel it could have been annoying. Not impossible to counter, given the ability to click on the Itzel and then hit F, yet still an oddly asocial thing for the vendor placer to do.
Someone put a Black Lion merchant express on top of the Itzel vendor in VB’s entrance yesterday. This was actually helpful to me since I didn’t have to click a dialogue menu to get to the selling junk window, but had I wanted to buy from the Itzel it could have been annoying. Not impossible to counter, given the ability to click on the Itzel and then hit F, yet still an oddly asocial thing for the vendor placer to do.
I think that example is probably just lack of thought rather than deliberate trolling. He’ll have finished with the vendor then just done the “next thing” without moving.
Dear OP, you’re not Lord of the Game. You don’t get to decide who can and can’t enter a map just because you and or guild don’t like them.
Pretty much this. You can always go find another map if you don’t like the people that surround you.
You are asking for complicated solutions when an easier one already exists.
(edited by VaLee.5102)
I don’t know, DoctorDing. The Itzel vendor has the gathering tools and salvage kits, everything you can get off the trader, even if you haven’t touched Itzel mastery you can still access that tab. There is absolutely no need to drop a merchant express there because the frog is one. And if the dropper were using the frog, then his “next thing” wouldn’t be to make a merchant.
Dear OP, you’re not Lord of the Game. You don’t get to decide who can and can’t enter a map just because you and or guild don’t like them.
Pretty much this. You can always go find another map if you don’t like the people that surround you.
You are asking for complicated solutions when an easier one already exists.
Did you even read? We are trying to fit all 150 people from the ts-channel on one map. That’s only possible if we take a completely new and empty map and taxi everyone over. We can’t just say: “Oh, there are some trolls. Let’s generate a new, empty map and switch there.” God, some comments are just too stupid to reply to.
re: From a programming viewpoint it’s probably easiest to just prevent anything being placed in the “action zone” of anything else, regardless of what they are. – Agreed. No interactive item should be able to be placed on top of, or too close to(so that their “interact” zones overlap) another interactive item. And that includes NPC’s who always step up to the bank 2 seconds before I get there. Why didn’t this functionality ship with the game? Why would you allow this to happen in the first place? What is the point of allowing interactive items to interfere with each other? They should have seen that this would cause problems on the first beta weekend, and corrected it then.
That would certainly solve the problem with the end chest and at least make the intended bufffood easyer to use. There could still be (especially for newer players) some confusion about the multiple food trays, but after explaining the situation everyone would be able to take the right food.
For troll food, and I guess other unwanted consumables, I would suggest that there be an option to disable eating feasts if you already have a buff.
Problem is that “F” is also used to revive people and I imagine that could be a problem.
I don’t think this solves the problem of multiple food trays being placed on top of each other and finding the right one. The time it takes for the trolls to place their food after ours was placed is usually less than 1 second.
(edited by BunjiKugashira.9754)
I don’t know, DoctorDing. The Itzel vendor has the gathering tools and salvage kits, everything you can get off the trader, even if you haven’t touched Itzel mastery you can still access that tab. There is absolutely no need to drop a merchant express there because the frog is one. And if the dropper were using the frog, then his “next thing” wouldn’t be to make a merchant.
He also could have been using a Heroic Booster, opened all his bags at the vendor so he could salvage/merch, hit the inventory limit and had the merchant spawn in front of him. There’s a reason why Anet have a policy against naming and shaming. Sometimes people just mess up and they don’t need a lynch mob coming after them with torches and pitchforks because the mob has assumed the worst of them.