(edited by rrusse.7058)
Request: Mission Quick Restart Function
I recall there were technical issues involved in resetting more complex content like story achievements. Those need to be resolved, ANet.
OP is correct here, and good game design demands not punishing players for failing at challenging tasks. Especially when mastery points are tied behind them.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Adding my vote to this. There’s only so many times a person can attempt Seeds of Truth for the achievements and sit through the cutscenes without going as mad as… as… that mad asura in that fractal.
I want to be realistic and constructive about fixing this issue. Perhaps for some players it could easily be a non-issue and no one cares. This could be something that only applies to AP hunters or people wanting to complete as many things in game as they can.
I do not know what would be needed to go into making a fix for something like this on a technical stand point or how much time, resources and manpower would be necessary.
Would it be worth it to devote time to changing it? I think and hope so and would love to see the changes applied to future LW seasons and expansions. If people think not, by all means call me out on it and share why.
What I’m curious about is whether it takes an entire cutscene to reset the level to whatever state it needs to be in. I can’t see how it would, given that cutscenes are different lengths. (At least, they seem to be. Haven’t timed them.)
I’d be okay with a loading screen that lasts only as long as it needs to, rather than re-watching an over-long cutscene. Of course, there would be an option in the menu for this: “Show loading screen instead of cutscene on replay” or whatever.
Ideally, this could also be applied to all content that involves repeated unskippable cutscenes, like dungeons and fractals.
GW1 did allow players to skip cutscenes as I recall, but only if all players voted to skip it just in case there may have been a new player seeing what was going on for the first time.
I was thinking how some LW instances offer challenge motes that you could interact with to restart the boss in the event that the attempt was failed or something went wrong.
I feel if that is possible, then couldn’t that be applied to other parts of the game instead of having the solution be restart the entire instance and start at square 1 again?
As a part of a technical solution, after the first story run, use the challenge mote idea, but a little differently.
In this case, the challenge mote would recreate the instance to that specific challenge. If the challenge fails, player gets booted back to the beginning. If it succeeds, it ends the instance entirely, so that it doesn’t need to continue. Not ideal, but it reduces the impact of errors that could spawn by having that reset button.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632