Requested weapons: A summary
A MH pistol for mesmers used to be a popular idea.
Rifle for rangers.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Hey…that,s to match work for Net guys….don’t ask them this kind of stuff …ok
See how long it took them to do the multicolor commander icon …reminds me of ME3 beautiful rainbow endings…..
seriously … you are talking expatiation like stuff here end that wont happen any time soon…keep dreaming..
Want some…..come get some !
Existing weapons to classes could be very cool, id love it alot and a 3rd heavy would be magnificent, a simple thing as 1 new class could make a huge improvment to the game, and i know its not easy “just to make one”
I’m not sure if the Lord concept is sufficiently different from a Guardian, as Guardians already fill that buffing/temporary summon/support/short-medium range role.
In order to make a distinct class, I think we have to look at what’s available in other professions, but is not available to Heavy classes; with that said, I think the two most distinct class mechanics that are available to Light and Medium professions are permanent pets and skill swapping:
- Engineers and Elementalists share the same concept of sacrificing an alternate weapon slot for the ability to swap kits/attunment on the fly.
- Rangers and Necromancers share the ability to have permanent-until-disabled/killed pets.
So to translate those into a Lord class, it might look something like this:
- A kit/attunement Lord would have only one weapon, possibly limited completely to two-handed weapons (greatsword, hammer, staff, longbow), but in exchange he can switch between styles (would have called them stances, but warriors already have that) that switch combat skills between Offense, Defense, Support, and Control.
- A pet Lord would have alternate weapon slots (but still limited to two-handed weapons) and have a permanent entourage of soldiers (collected like you would pets, but you have to recruit them in forts/castles across Tyria) that he needs to summon using utility skills (like the Necromancer).
- Or just have the Lord use both mechanics, attunement-style combat skill switching with necromancer-style minion summoning utilities.
Of course I have no idea how this would be balanced, but this is why I’m not a game developer.
The Lord sounds like a Guardian with more spirit weapons. My Guardian would like to dual wield Shields, and my Warrior wants pistols. Longbow/Shortbow would be cool on my Elementalist, and so would Greatswords.