Resistance (Boon) Not Wanted!!!!

Resistance (Boon) Not Wanted!!!!

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Posted by: asterix.9614

asterix.9614

Why in the world did anet add this new boon, we already have low numbers of condi users in wvw and pvp, and suddenly this random boon will provide relief from a condition for a brief amount of time (also stackable) “really”…..

I guess anet doesn’t care that nearly all of the game’s competitive features have been overtaken with the zerg meta… So guys wave goodbyes to condimancer, condi engi, pu mesmer etc….. Because from now on as if people don’t haven enough condi removal already, and minus condi duration food available, us condi users will have to deal with this boon….
I am really close to not buying the expansion… And quit the game……completely

Sorry for long rant….

I am playing that game where the floor is made out of lava, imma stuck in bed

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Posted by: VladeKR.9851

VladeKR.9851

I dunno about WvW zerg… but how many condition cleanses can a single roamer have?? it’s like 3-5 max with 30+ seconds cooldown, when a single necro can have like…
a million conditions constantly on you.

If there’s a new stuff coming out that can potentially disrupt your play style, then learn and adapt.

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Yes, wave goodbye to the Condimancer who also has easy access to boon strips that would remove Resistance if he plays properly. Wave goodbye to him and laugh!

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Posted by: Windsagio.1340

Windsagio.1340

The important thing to remember (They even said it in the article) is that resistance is an effect that already exists in the game, by making it a boon they’re making it strippable and counterable.

This is a nerf to the effect, which makes them able to make it more common.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

The important thing to remember (They even said it in the article) is that resistance is an effect that already exists in the game, by making it a boon they’re making it strippable and counterable.

This is a nerf to the effect, which makes them able to make it more common.

This.

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Posted by: Mighty Assasin.3816

Mighty Assasin.3816

Also, you haven’t even seen the duration in which its applied or the skills associated with it.

Lite
The Prestige [pTg]
Twitch.tv/Lite_lite

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Posted by: ITheNormalPerson.9275

ITheNormalPerson.9275

Personally, I don’t see a huge problem with it. condi builds generally have access to boonstrips, and even in cases that they don’t, i doubt resistance will be something you can stack for longer than 5 seconds realistically (10 at the most)

I’m not complaining ’cause they introduced a new form of mobile reflect, as a LB user…

p.s. before you complain about it being op and quitting the game, maybe you should wait until they say something more than “it’s a thing that blocks boons!”… and if you do live, dibs on your stuff ;P

Druid main, 80 on all, Legendary ranked, Eternal and all that jazz (I go by Feyris in game)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The important thing to remember (They even said it in the article) is that resistance is an effect that already exists in the game, by making it a boon they’re making it strippable and counterable.

This is a nerf to the effect, which makes them able to make it more common.

Not exactly. Currently, there are no effects where the conditions remain on you, but don’t have an effect. There are effects that prevent new conditions, but those leave the existing conditions alone.

They are similar, but have very important differences.

@ITheNormalPerson: The mobile wall thing on Revenant is just a projectile block, not a reflection.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: asterix.9614

asterix.9614

Yes, wave goodbye to the Condimancer who also has easy access to boon strips that would remove Resistance if he plays properly. Wave goodbye to him and laugh!

Ok, I will wave goodbye I know it has boon strip but only 1 in the trait line “path of corruption” big whoop (any good player can didge that) also you will have to sacrifice utility skills to take up wells to convert boons to condi (most condimancer don’t even use wells), I get we have corrupt boons but the sheer number of condi duration reduction will make it useless, oh and it can be dodged easily (I guess if corrupt boons was an aoe it woukd be OK)… Any way imagine this scenario you as a condimancer up against a player with full zerg stats, minus 40% condi duration food, runes eg melandru ones or hoelbrek, condi cleanse (in case you don’t know I am talking about a normal warrior build I use as an example, I use this build to counter condi builds (yes I even kill champion phantoms and champion genius soooo eeasily), anyway by the time you cast signet of spite, fear etc the condi will have been cleansed and the opponent will have Resistance…….. Dont forget warrior’s berserker stance……and one stun and a few atks later u are dead as all your main condis and utilities are in looonnnngggg cooldowns (necros specifically)
And condi engi, pu mesmer, condi war, condi thief, condi ranger lack boon strippingggg……….

Reply to that Duke Blackrose, I am a champion phantom myself……

Anyway I guess I will wait and see how the boon is implemented in game….

I am playing that game where the floor is made out of lava, imma stuck in bed

(edited by asterix.9614)

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Posted by: Servanin.5021

Servanin.5021

Its GW2. Resistance boon will probably be something like 3 seconds every 45, stacks in duration.

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Posted by: Lexan.5930

Lexan.5930

I can see this being a cool boon to have in pve against monsters who do lots of condi dmg. But this in pvp will drop any use of condi’s that are barely used as it is. Condi dmg really needs a much closer look / fix.

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Posted by: asterix.9614

asterix.9614

Its GW2. Resistance boon will probably be something like 3 seconds every 45, stacks in duration.

I really hope soo…

I am playing that game where the floor is made out of lava, imma stuck in bed

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Posted by: asterix.9614

asterix.9614

I can see this being a cool boon to have in pve against monsters who do lots of condi dmg. But this in pvp will drop any use of condi’s that are barely used as it is. Condi dmg really needs a much closer look / fix.

I think you are the only one who gets my point…..

Ty

I am playing that game where the floor is made out of lava, imma stuck in bed

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Posted by: Muchacho.2390

Muchacho.2390

The important thing to remember (They even said it in the article) is that resistance is an effect that already exists in the game, by making it a boon they’re making it strippable and counterable.

This is a nerf to the effect, which makes them able to make it more common.

Not exactly. Currently, there are no effects where the conditions remain on you, but don’t have an effect. There are effects that prevent new conditions, but those leave the existing conditions alone.

They are similar, but have very important differences.

@ITheNormalPerson: The mobile wall thing on Revenant is just a projectile block, not a reflection.

I would guess berzerker stance, diamont skin etc. will get changed and will instead give resistence instaed of immunity to condition application.

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Posted by: heartless.6803

heartless.6803

Revanants will eat wellmancers alive. Maybe, just maybe, adding some of these abilities to less desirable classes will make it so Spvp isn’t 4 engi’s and a ele versus 4 engi’s and an ele.

The meta needs to be broken.

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: Khisanth.2948

Khisanth.2948

The important thing to remember (They even said it in the article) is that resistance is an effect that already exists in the game, by making it a boon they’re making it strippable and counterable.

This is a nerf to the effect, which makes them able to make it more common.

Not exactly. Currently, there are no effects where the conditions remain on you, but don’t have an effect. There are effects that prevent new conditions, but those leave the existing conditions alone.

They are similar, but have very important differences.

@ITheNormalPerson: The mobile wall thing on Revenant is just a projectile block, not a reflection.

I would guess berzerker stance, diamont skin etc. will get changed and will instead give resistence instaed of immunity to condition application.

Yes for Berserker Stance but it wouldn’t make sense for Diamond Skin.

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Posted by: ITheNormalPerson.9275

ITheNormalPerson.9275

@ITheNormalPerson: The mobile wall thing on Revenant is just a projectile block, not a reflection.

ah, i wasn’t sure, didn’t pay too much attention to the reveal.

however as far as i could tell, they’re adding mobile walls as a new “style” of skills, so a mobile reflection isn’t necessarily out of the question (just speculation though)

Druid main, 80 on all, Legendary ranked, Eternal and all that jazz (I go by Feyris in game)

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Posted by: Muchacho.2390

Muchacho.2390

The important thing to remember (They even said it in the article) is that resistance is an effect that already exists in the game, by making it a boon they’re making it strippable and counterable.

This is a nerf to the effect, which makes them able to make it more common.

Not exactly. Currently, there are no effects where the conditions remain on you, but don’t have an effect. There are effects that prevent new conditions, but those leave the existing conditions alone.

They are similar, but have very important differences.

@ITheNormalPerson: The mobile wall thing on Revenant is just a projectile block, not a reflection.

I would guess berzerker stance, diamont skin etc. will get changed and will instead give resistence instaed of immunity to condition application.

Yes for Berserker Stance but it wouldn’t make sense for Diamond Skin.

Why not?

It could be something like that while over 90% life gain for x seconds resistence and with an x second cooldown. With x something like 5,10,15 ord 20.

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Posted by: Prysin.8542

Prysin.8542

I dunno about WvW zerg… but how many condition cleanses can a single roamer have?? it’s like 3-5 max with 30+ seconds cooldown, when a single necro can have like…
a million conditions constantly on you.

If there’s a new stuff coming out that can potentially disrupt your play style, then learn and adapt.

atm, the only classes with massive condi cleansing beyond the point of reapplication is survival EB ranger with Signet of Renewal and condi mancer. all other classes struggle A LOT.

Ranger can remove something like 4 pr 10 sec and 9-11 via active and passive effects + all condi AOE burst cleanse once every 60 seconds. this is what you get from ONE build. If you take Healing Spring as healing skill, you get even more cleansing. While at the same time, said ranger build can stack 20 bleeds, poison, burning and torment in 7-8 seconds and maintain this magnitude of condi pressure for a long time.
Most if any classes, does not have the ability to counter this. So yes, resistance is needed.

If one class can overpower you completely, imagine how a group fight is. Excruciating for most.

Perferably, resistance will ONLY come in very short base durations, like 1-3 seconds max. Any longer and certain classes will go haywire vs condi builds.

that being said. Slow seems like a nice condi, it will screw over warriors with their already overly big tells, but other then that, it should be fun to play around with.

i expect Ranges specialization, Druid, will get AOE resistance and AOE slow. seems like a druidy thing.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Rayti.6531

Rayti.6531

I’ll wait and see what base duration this resistance will have, how it will be applied (only to oneself, aoe, blasting possible new combo field types, etc.) and how stackable it is. I just hope they don’t overdo it with it.

But I have to say, taunt sounds interesting to me. Spam confusion and apply taunt Ö.Ö

I guess if you got targeted by such a combo, you would even be happy about resistance…

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Posted by: Khisanth.2948

Khisanth.2948

The important thing to remember (They even said it in the article) is that resistance is an effect that already exists in the game, by making it a boon they’re making it strippable and counterable.

This is a nerf to the effect, which makes them able to make it more common.

Not exactly. Currently, there are no effects where the conditions remain on you, but don’t have an effect. There are effects that prevent new conditions, but those leave the existing conditions alone.

They are similar, but have very important differences.

@ITheNormalPerson: The mobile wall thing on Revenant is just a projectile block, not a reflection.

I would guess berzerker stance, diamont skin etc. will get changed and will instead give resistence instaed of immunity to condition application.

Yes for Berserker Stance but it wouldn’t make sense for Diamond Skin.

Why not?

It could be something like that while over 90% life gain for x seconds resistence and with an x second cooldown. With x something like 5,10,15 ord 20.

While there is no way to remove Berserker Stance, there is a way to remove Diamond Skin already.

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Posted by: Khisanth.2948

Khisanth.2948

I’ll wait and see what base duration this resistance will have, how it will be applied (only to oneself, aoe, blasting possible new combo field types, etc.) and how stackable it is. I just hope they don’t overdo it with it.

But I have to say, taunt sounds interesting to me. Spam confusion and apply taunt Ö.Ö

I guess if you got targeted by such a combo, you would even be happy about resistance…

Don’t you mean Torment? Confusion + Taunt would mean you are potentially preventing your target from taking any action which would waste the confusion. How would it be much different from Fear for that particular use?

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Posted by: Rayti.6531

Rayti.6531

I’ll wait and see what base duration this resistance will have, how it will be applied (only to oneself, aoe, blasting possible new combo field types, etc.) and how stackable it is. I just hope they don’t overdo it with it.

But I have to say, taunt sounds interesting to me. Spam confusion and apply taunt Ö.Ö

I guess if you got targeted by such a combo, you would even be happy about resistance…

Don’t you mean Torment? Confusion + Taunt would mean you are potentially preventing your target from taking any action which would waste the confusion. How would it be much different from Fear for that particular use?

Actually I mean Torment + Confusion + Taunt. Apart from running towards you, the player affected by taunt spams auto attack in the process, at least if he/she has auto attack on, since they are locked out of all other skills except for stun breaks, if I understood that correctly. So you should at least get a few confusion ticks in.

(edited by Rayti.6531)

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Posted by: Yargesh.4965

Yargesh.4965

I’ll wait and see what base duration this resistance will have, how it will be applied (only to oneself, aoe, blasting possible new combo field types, etc.) and how stackable it is. I just hope they don’t overdo it with it.

But I have to say, taunt sounds interesting to me. Spam confusion and apply taunt Ö.Ö

I guess if you got targeted by such a combo, you would even be happy about resistance…

Don’t you mean Torment? Confusion + Taunt would mean you are potentially preventing your target from taking any action which would waste the confusion. How would it be much different from Fear for that particular use?

Actually I mean Torment + Confusion + Taunt. Apart from running towards you, the player affected by taunt spams auto attack in the process, at least if he/she has auto attack on, since they are locked out of all other skills except for stun breaks, if I understood that correctly. So you should at least get a few confusion ticks in.

Necro and revenant could thrive in that situation, not sure about others.

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Posted by: Shiyo.3578

Shiyo.3578

Why in the world did anet add this new boon, we already have low numbers of condi users in wvw and pvp,

What game are you playing?

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Posted by: asterix.9614

asterix.9614

Why in the world did anet add this new boon, we already have low numbers of condi users in wvw and pvp,

What game are you playing?

Guild wars 2, and do you really play pvp or wvw because there is a massive lack of condi users (especially in pvp), open your eyes…… Or are you are just someone who only does pve and steps into pvp or wvw occasionally…….

I am playing that game where the floor is made out of lava, imma stuck in bed

(edited by asterix.9614)

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Posted by: Frost.1503

Frost.1503

Why in the world did anet add this new boon, we already have low numbers of condi users in wvw and pvp,

What game are you playing?

Nono please tell me. You, what game are you playing? In almost all guild they don’t want conditioner in wvw!!! I don’t see conditioner in ZerG! !! Maybe someone that roamer in wvw that die becouse have 0 mobility and no way to escape!!! In pve (lfg) all ask for zerker!!!
If is true that conditioner are so strong, why all of you play guardian, warrior and elementalist in wvw??? Don’t tell me that isn’t true and look lfg and try to go around in wvw.
For finish only mesmer don’t have a good way for remove condition but their damage is enough for put down you in less than 3 sec if you are enough good for play it.
The true is that the comunity prefer zerker and don’t want conditioner around becouse you should put in your build some more remove condition and reduce your damage.

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Posted by: Prysin.8542

Prysin.8542

Why in the world did anet add this new boon, we already have low numbers of condi users in wvw and pvp,

What game are you playing?

Nono please tell me. You, what game are you playing? In almost all guild they don’t want conditioner in wvw!!! I don’t see conditioner in ZerG! !! Maybe someone that roamer in wvw that die becouse have 0 mobility and no way to escape!!! In pve (lfg) all ask for zerker!!!
If is true that conditioner are so strong, why all of you play guardian, warrior and elementalist in wvw??? Don’t tell me that isn’t true and look lfg and try to go around in wvw.
For finish only mesmer don’t have a good way for remove condition but their damage is enough for put down you in less than 3 sec if you are enough good for play it.
The true is that the comunity prefer zerker and don’t want conditioner around becouse you should put in your build some more remove condition and reduce your damage.

Reason people play warrior, guard and ele is because the power setups on those classes, unlike condi builds on ANY class, is darn easy to play, requires little to no skill and is an endless cycle of press 1111111-2/3/4/5-11111-111-111-111-2/3/4/5-1111.

Also when you set up a bunch of guards, eles and warriors right, they would overpower the application potential of condition users. but give me ONE OR TWO of those classes and i shall show you that conditions are king. because those two will get wrecked if they try to use their zerg setup vs a roaming setup.

Conditions does not work in PvE because they stack, not per person, but globally. So if warrior has zero condi damage and applies bleeds, before my engi, ranger, thief, mesmer or necro with 2000 condition damage does, then the warriors condies will tick first. Thus doing NOTHING, while i am just being a liability to the whole group until his ticks is over.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Frost.1503

Frost.1503

Why in the world did anet add this new boon, we already have low numbers of condi users in wvw and pvp,

What game are you playing?

Nono please tell me. You, what game are you playing? In almost all guild they don’t want conditioner in wvw!!! I don’t see conditioner in ZerG! !! Maybe someone that roamer in wvw that die becouse have 0 mobility and no way to escape!!! In pve (lfg) all ask for zerker!!!
If is true that conditioner are so strong, why all of you play guardian, warrior and elementalist in wvw??? Don’t tell me that isn’t true and look lfg and try to go around in wvw.
For finish only mesmer don’t have a good way for remove condition but their damage is enough for put down you in less than 3 sec if you are enough good for play it.
The true is that the comunity prefer zerker and don’t want conditioner around becouse you should put in your build some more remove condition and reduce your damage.

Reason people play warrior, guard and ele is because the power setups on those classes, unlike condi builds on ANY class, is darn easy to play, requires little to no skill and is an endless cycle of press 1111111-2/3/4/5-11111-111-111-111-2/3/4/5-1111.

Also when you set up a bunch of guards, eles and warriors right, they would overpower the application potential of condition users. but give me ONE OR TWO of those classes and i shall show you that conditions are king. because those two will get wrecked if they try to use their zerg setup vs a roaming setup.

Conditions does not work in PvE because they stack, not per person, but globally. So if warrior has zero condi damage and applies bleeds, before my engi, ranger, thief, mesmer or necro with 2000 condition damage does, then the warriors condies will tick first. Thus doing NOTHING, while i am just being a liability to the whole group until his ticks is over.

You can say what you want, but if we look at the fact. The last profession played in this game is the conditioner. So we can stay to speak all day but this is the real. So there is a problem in this profession that should be fixed.

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Posted by: maddoctor.2738

maddoctor.2738

The important thing to remember (They even said it in the article) is that resistance is an effect that already exists in the game, by making it a boon they’re making it strippable and counterable.

This is a nerf to the effect, which makes them able to make it more common.

Not exactly. Currently, there are no effects where the conditions remain on you, but don’t have an effect. There are effects that prevent new conditions, but those leave the existing conditions alone.

They are similar, but have very important differences.

@ITheNormalPerson: The mobile wall thing on Revenant is just a projectile block, not a reflection.

There is a posibility that they tweak current abilities to use Resistance so there is more counterplay in PVP. For example, Berserker Stance and Diamond Skin could both apply Resistance to the player while they are active instead of giving full condition immunity giving others a lot of counter play options.

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Posted by: HardRider.2980

HardRider.2980

Once you know how to play the game this boon can be easily countered in pvp and wvw.
This boon in wvw zerg means nothing.. and in wvw solo and pvp is fine. .. at best it just extends the battle for x more seconds till it is converted or finishes.

If your going to moan about this boon which can be dealt with why not moan about the boons that cancel all damage for x seconds?
In PvP it’s your job to build something that can face any profession.. if you can’t think of a build to combat the new boon.. that’s your issue but for me i wont have any issue against this boon. – Necromancer – 2 sometimes 3 boon strips.. BOOM! and yes it can be dodged.. but that’s down to me being skillful.

Edit Plus I bet if your profession gets this new boon – you won’t be moaning then.

We are heroes. This is what we do!

RIP City of Heroes

(edited by HardRider.2980)

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Posted by: Prysin.8542

Prysin.8542

Why in the world did anet add this new boon, we already have low numbers of condi users in wvw and pvp,

What game are you playing?

Nono please tell me. You, what game are you playing? In almost all guild they don’t want conditioner in wvw!!! I don’t see conditioner in ZerG! !! Maybe someone that roamer in wvw that die becouse have 0 mobility and no way to escape!!! In pve (lfg) all ask for zerker!!!
If is true that conditioner are so strong, why all of you play guardian, warrior and elementalist in wvw??? Don’t tell me that isn’t true and look lfg and try to go around in wvw.
For finish only mesmer don’t have a good way for remove condition but their damage is enough for put down you in less than 3 sec if you are enough good for play it.
The true is that the comunity prefer zerker and don’t want conditioner around becouse you should put in your build some more remove condition and reduce your damage.

Reason people play warrior, guard and ele is because the power setups on those classes, unlike condi builds on ANY class, is darn easy to play, requires little to no skill and is an endless cycle of press 1111111-2/3/4/5-11111-111-111-111-2/3/4/5-1111.

Also when you set up a bunch of guards, eles and warriors right, they would overpower the application potential of condition users. but give me ONE OR TWO of those classes and i shall show you that conditions are king. because those two will get wrecked if they try to use their zerg setup vs a roaming setup.

Conditions does not work in PvE because they stack, not per person, but globally. So if warrior has zero condi damage and applies bleeds, before my engi, ranger, thief, mesmer or necro with 2000 condition damage does, then the warriors condies will tick first. Thus doing NOTHING, while i am just being a liability to the whole group until his ticks is over.

You can say what you want, but if we look at the fact. The last profession played in this game is the conditioner. So we can stay to speak all day but this is the real. So there is a problem in this profession that should be fixed.

Ranger is a profession, Guardian is a profession, Mesmer is a profession, Warrior is a profession, Engineer is a profession, Elementalist is a profession, Necromancer is a profession, Thief is a profession, Revenant is (soon) a profession.

Conditions are NOT a profession. They are a set of stats that alter damage output. They are the reason certain classes is ranked higher then others EVEN IN POWER BUILDS.
Take engineer and guardian. Without their constant bleeding and burning their power builds would be rated lower then others. Beause their raw power damage is strong, but slightly weaker then others.

Another note on WvW zerg and PvE play>
Conditions TAKES TIME to kill, direct damage does not. You cannot speedrun or instakill with conditions, it will take a few seconds. meanwhile a player can remove/convert them or heal or both. However in SPvP, and PvP within WvW, conditions ARE KING. Without them, zergs would do nothing because stability counters stuns and knockdowns, so you couldnt slow the backline down enough without cripple, immob and chill. Roamers would consist of only thieves, because you couldnt pressure the thief back.
In PvP, they rule supreme through celestial, rabid and settler armor eating away at you inbetween the burst attacks.

Conditions are not going to produce massive numbers, but they allow you to do upwards of 3.4k damage every second, without actually hitting the enemy.
Once applied, they do their thing and as far as the user is concerned, that is all that matters.

Conditions are only really “the loser”, in PvE. And if you are talking about PvE, then you have no right, nor reason to talk about PvP or WvW.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Frost.1503

Frost.1503

I don’t speak english so is possible that i do some error but i repet:
You can say what you want, but if we look at the fact. The last class played in this game is the conditioner. So we can stay to speak all day but this is the real. So there is a problem in this class that should be fixed.
In pvp the condition are king? Ok, take a conditioner and try to kill for example…. Mhmmmm… A Elementalist xD then tell me late who is the king. Anyway i like the conditioner in pvp but only there, but not becouse they are stronger than the other but only becouse there is some group disorganized and there is someone that run alone and don’t have condition cleaner and can’t have a benefit of someone that clean for him, his condition. In pvp usually the people prefer have more damage than have some clean condition, in a organized group, tell me who is your first target? I’M NOT A FORTUNE TELLER BUT I’M SURE THAT IS THE NECROMANCER XD and the poor necromancer is usually the first kill becouse don’t have any way to escape. In pve i can’t use condition becouse count only the last condition that can be come from a zerker (without condition) in wvw the zerg remove more condition than the number of condition that is possible to put on them and is unuseful versus gate,trabuchet and other things.
Anyway you speak but this are your charter:
Lv 80 Guard, Ranger, Ele, Thief, warr, engi
If i have problem with the necromancer i don’t want to imagine with the other class.
Edit: Look the winner of tournamemt usually there aren’t conditioner and if there is a conditioner is only one! Why if the condition in pvp are the king the winner of tournament go without conditioner?? Why don’t do a full party of conditioner? XD

(edited by Frost.1503)

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Posted by: Shadelang.3012

Shadelang.3012

The number of assumptions in this post is TOO kitten HIGH

on a more serious note. I gotta agree with some of the others that resistance probably isn’t gonna be a terribly common thing. Sure it may be that comps arive that are heavily condi resistant. But theyl probably be vulnerable to other things. Cause for every trait or utility there giving up for maybe 3-4 seconds of Resistance. There giving up something else. The meta shifts once again and were all playing along as normal.

Ghost Yak

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Posted by: Thaddeus.4891

Thaddeus.4891

Maybe and it’s a big maybe. They are fixing conditions for PvE by making their stronger and comparable to direct dmg in term of dps, but adding resistance to balance PvP so that condition don’t become overpowered.

It will also probably be a rare boons that nobody will have a good access too at first. That way they gonna be able to test it on a large scale during some time before giving it to other profession and skills and balance things out.

But that’s pure speculation.

Thaddeauz [xQCx]- QC GUILD

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Posted by: kylwilson.9137

kylwilson.9137

In B 4 Berserker Stance applies a strippable ‘Resistance’ rather than blunt immunity to conditions.

No no, this boon is actually much, much needed against an assault that was otherwise completely overpowering.

Changes like this push people out of min-maxing into condition builds, it’ll force people to build more dynamically. Good! About time!

\o/

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

In B 4 Berserker Stance applies a strippable ‘Resistance’ rather than blunt immunity to conditions.

No no, this boon is actually much, much needed against an assault that was otherwise completely overpowering.

Changes like this push people out of min-maxing into condition builds, it’ll force people to build more dynamically. Good! About time!

I’m not sure “everyone plays Celestial” is “more dynamically” Because you are either focused (what you call “minmaxing”, though the term is not very good at describing what usually happens) into something, or you play Celestial.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

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Posted by: thomdane.3670

thomdane.3670

I don’t see Condi players (I am one myself) having much issue with this. We can remove that boon, like any other, and the boon could even be stolen by my Mesmer, which is a pretty cool dynamic in and of itself. I like anything that will give more depth to an encounter. Rangers were facerolling me for about 2 days after the Sept feature patch (everyone shouting “Ranger is so OP now!”, until I adapted my play-style to suit the new mechanics/builds.

I am Eredon Terrace
Order of the Blue Heron [OTBH]
Arathorn Cirdon – Warrior | Ariana Cirdon – Mesmer

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Yes, wave goodbye to the Condimancer who also has easy access to boon strips that would remove Resistance if he plays properly. Wave goodbye to him and laugh!

Ok, I will wave goodbye I know it has boon strip but only 1 in the trait line “path of corruption” big whoop (any good player can didge that) also you will have to sacrifice utility skills to take up wells to convert boons to condi (most condimancer don’t even use wells), I get we have corrupt boons but the sheer number of condi duration

We have the one well, focus 5, Path of Corruption, and corrupt boon. I think you’re making a big deal out of nothing.

Edit: Oh, forgot about Grim Specter, in case someone uses that Elite. And Unholy Feast (axe 3).

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Posted by: Jski.6180

Jski.6180

Yes, wave goodbye to the Condimancer who also has easy access to boon strips that would remove Resistance if he plays properly. Wave goodbye to him and laugh!

That brings up a good question what dose resistance become when a necro converts into a condition?
Any way that IS the counter boon strip or just not put everything into condition and have some power. Ele as is can hard counter all contusion with domain skin vs ppl who are just condition dmg if they have a bit of power then its not hard to push ele below that 90% hp.
This is a lot better then say things that wars have where they simply cant be condition for x sec with no means of removing the class buff (i think they may want to changes it to resistance at least i would like it if they did.)

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Andred.1087

Andred.1087

Frankly it would make my day if you were to actually rage-quit over this and give me all your valuables. But of course you have no intention of doing that, you just came here to whine about something you haven’t even seen in action yet.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: pdavis.8031

pdavis.8031

Don’t forget that even with resistance, condis can still be applied. It just negates their effect for a short time. So while someone is under resistance, they aren’t going to be as concerned with cleansing. So when they pop out of it, those 25 stacks of bleed, 1 min of poison and burning, stacks of fear, confusion, torment, etc. are going to hit hard and fast. If enough condi pressure is applied while resistance is up, they are going to drop like flies once it goes down. And we also don’t know if condis will continue to count down while under the effect of resistance.

I also feel that it will be a replacement for cleanses. So while a revenant will be able to resist condis for a short time, they will have minimal ways to cleanse it, more then likely by having to switch to a different legend, which will either eliminate their ability to apply resistance in favor of cleansing, or severaly hinder it.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: TexZero.7910

TexZero.7910

I had a good chuckle at Condi’s not happening in PvP.

Good one.

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Posted by: asterix.9614

asterix.9614

Frankly it would make my day if you were to actually rage-quit over this and give me all your valuables. But of course you have no intention of doing that, you just came here to whine about something you haven’t even seen in action yet.

Xd I could quit you know, don’t know about being able to give you my bifrost, incinerator, twilight, sunrise, unfortunately all are account bound… ;p

Don’t get me wrong I don’t absolutely hate this game as I wouldn’t have bothered crafting 4 legendaries if I did hate it completely, all I trying to put across is that us condi necros are going to have an even harder time in wvw and this means no way in hell the necro will be able to solo wvw, I mean its not as if they can do it now anyway… And I won’t believe anyone who says they are effective as a solo necro in wvw ie being able to cap towers solo etc, or being able to clear ogres, hylek, mole people quickly with just conditions…..
I am in the vabbi server so we don’t have big zergs at all tines maximun maximum the most we have had is 30 at once many moons ago…. I have never queued for wvw in my whole gw2 characters life Xd….

I am playing that game where the floor is made out of lava, imma stuck in bed

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Posted by: pdavis.8031

pdavis.8031

Frankly it would make my day if you were to actually rage-quit over this and give me all your valuables. But of course you have no intention of doing that, you just came here to whine about something you haven’t even seen in action yet.

Xd I could quit you know, don’t know about being able to give you my bifrost, incinerator, twilight, sunrise, unfortunately all are account bound… ;p

Don’t get me wrong I don’t absolutely hate this game as I wouldn’t have bothered crafting 4 legendaries if I did hate it completely, all I trying to put across is that us condi necros are going to have an even harder time in wvw and this means no way in hell the necro will be able to solo wvw, I mean its not as if they can do it now anyway… And I won’t believe anyone who says they are effective as a solo necro in wvw ie being able to cap towers solo etc, or being able to clear ogres, hylek, mole people quickly with just conditions…..
I am in the vabbi server so we don’t have big zergs at all tines maximun maximum the most we have had is 30 at once many moons ago…. I have never queued for wvw in my whole gw2 characters life Xd….

You don’t have to believe me, but I regularly solo camps, clear the allies, etc. as a condi necro with rabid gear. Haven’t had a chance to solo a tower yet, but with the amounts of blinds available it certainly is not out of the realm of possibilities.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Chase.8415

Chase.8415

I have a feeling they will make the new blast finisher for light fields resistance.

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Posted by: Ashen.2907

Ashen.2907

Frankly it would make my day if you were to actually rage-quit over this and give me all your valuables. But of course you have no intention of doing that, you just came here to whine about something you haven’t even seen in action yet.

Xd I could quit you know, don’t know about being able to give you my bifrost, incinerator, twilight, sunrise, unfortunately all are account bound… ;p

Don’t get me wrong I don’t absolutely hate this game as I wouldn’t have bothered crafting 4 legendaries if I did hate it completely, all I trying to put across is that us condi necros are going to have an even harder time in wvw and this means no way in hell the necro will be able to solo wvw, I mean its not as if they can do it now anyway… And I won’t believe anyone who says they are effective as a solo necro in wvw ie being able to cap towers solo etc, or being able to clear ogres, hylek, mole people quickly with just conditions…..
I am in the vabbi server so we don’t have big zergs at all tines maximun maximum the most we have had is 30 at once many moons ago…. I have never queued for wvw in my whole gw2 characters life Xd….

I highlighted an important word in your post. “Quickly.” Conditions are a damage over time effect. If you choose to build around DOT effects then you should probably not expect to solo groups, “quickly.” DoT play is about being inexorable, not quick.

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Posted by: asterix.9614

asterix.9614

Frankly it would make my day if you were to actually rage-quit over this and give me all your valuables. But of course you have no intention of doing that, you just came here to whine about something you haven’t even seen in action yet.

You don’t have to believe me, but I regularly solo camps, clear the allies, etc. as a condi necro with rabid gear. Haven’t had a chance to solo a tower yet, but with the amounts of blinds available it certainly is not out of the realm of possibilities.

Lol Any person with half a brain and can dodge can easily cap camps lol…..
I have capped towers solo, soloed fully upgraded camps with my thief so… Yeah try doing that with a condi necro, lets see how far us condimancer get, BTW soloing towers I also mean you as a condimancer ramming the gate (gate or wall at full repair, maybe dealing with a few opposing player 1/2 and having to deal with tower lord’s knock backs… Lol necro with little stability and well blinds Goodluck Xddd……

I am playing that game where the floor is made out of lava, imma stuck in bed

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Posted by: Rauderi.8706

Rauderi.8706

I have a feeling they will make the new blast finisher for light fields resistance.

That’d be pretty swanky, actually!

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: pdavis.8031

pdavis.8031

Frankly it would make my day if you were to actually rage-quit over this and give me all your valuables. But of course you have no intention of doing that, you just came here to whine about something you haven’t even seen in action yet.

You don’t have to believe me, but I regularly solo camps, clear the allies, etc. as a condi necro with rabid gear. Haven’t had a chance to solo a tower yet, but with the amounts of blinds available it certainly is not out of the realm of possibilities.

Lol Any person with half a brain and can dodge can easily cap camps lol…..
I have capped towers solo, soloed fully upgraded camps with my thief so… Yeah try doing that with a condi necro, lets see how far us condimancer get, BTW soloing towers I also mean you as a condimancer ramming the gate (gate or wall at full repair, maybe dealing with a few opposing player 1/2 and having to deal with tower lord’s knock backs… Lol necro with little stability and well blinds Goodluck Xddd……

Either way what does the resistance boon have anything to do with PvE in WvW?
I don’t think that this boon will completely negate condition builds, it will be A counter (just like cleanses), but not so much as to make condis completely ineffective.

I love my condi necro, and will still continue to play him. There may be an adjustment period to resistance, but something can be easily be overcome.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”