I want to suggest an update to the current resource node system. Take mineral nodes for example. Right now, when you mine a mineral node the animation is divided into 3 pulses and you get minerals on every pulse (usually one but possibly bonus minerals depending on your pick quality). Then there’s a chance you’ll be able to mine the node again for an extra pulse (even though the animation lasts 3 pulses again and you have to cut it short). That means that—often times— you’ll have to interact with the same node twice to mine all its minerals. This becomes worse when mining a rich node because you have to interact with it 3 times or more! This system, though it works, is unnecessarily tedious and just inelegant.
A much better system would be if the animation were a fixed length, as it currently is, and you only had to interact with each node once. Instead of various buffs (like the guild harvesting buff, WvW harvesting buff, etc) giving you a chance at an extra pulse after you’ve already harvested a node, they would instead offer a chance at giving extra minerals during one of the initial pulses. Also, instead of having to interact with rich nodes a few times, they would last only 3 pulses but would award 3 times the minerals of a regular node at each pulse. That way, you would only have to interact with each harvesting node once and the harvesting animation would always last until the node was empty.
What do you guys think?
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