This is to appeal to the players that love playing efficiently and getting a good feeling when they are able to manage resources properly in combat.
Combat Resources:
Health
Dodges
Cool Downs
These are all great things to consider when fighting but when it comes down to fighting a mob or a series of dynamic events there seems to be something missing. I feel as if having class specific resources to manage damage output would bring a whole new level of fun to Gw2.
This is the part where it gets weird. Spamming #1 can kill, this is honestly boring. The fact that this filler ability is used when everything else is on CD presents itself with a problem, if it can’t kill then there is no reason for it, if it can kill there is no reason not to use it. See where this is going?
The combat can benefit so much from a quick and critical revisit from the devs, and could bring in a solid and fun experience with resources in mind.
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