This was written as a response to the “Collaborative Development Topic – Living World” post, but because of the size, I think it necessary to post here. Feel free to leave your impressions, or ignore it.
EDIT: I’ve done my best to highlight important parts if you don’t want to read through the whole thing.
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Firstly, I absolutely love what Tommyknocker.6089 said. I agree with this 100%
Secondly, I would like to propose that a two week update cycle is NOT too often, but in a lot of cases, the updates are irrelevant in most ways to the last.
Lets review Scarlet, for example.
Her content has been very diversified, from party-crashing the DR celebration to a new dungeon path in TA, to Zone-wide invasions alongside the Aetherblades. These are very different schemes and mechanics, and when following the curve, it feels to me like we’re thrown all over the place.
And then we have Tequatl and SAB contributing nothing to the living story, but rather just randomly popping in. This drops what little immersion there is and feels like content for content sake. A lot of people have enjoyed this content, don’t get me wrong, and in the case of Tequatl, I enjoy the improvements to things like that.
In my opinion, the shining jewel of GW2 is WvW – and I really think you should run with that, but not just in the WvW mode.
In WvW, you’ve designed a spectacle of player-controlled-outcomes along with a Success/Fail system that is perpetually endless – and this kind of system has incredible potential when put in a Living World situation.
In WvW, your fail scenario is losing a Castle, Keep, Tower, Garrison, Supply Camp, etc. And this has actual repercussions for the server. If a Garrison or a Keep is overturned, the available spawns for players is decreased, making it more difficult to fend off the enemy invasion. If a supply camp is overturned, your defenses and offenses are effectively lowered because you don’t have any resources to use. You know how WvW works.
Now, in a living story situation, let’s inspect Scarlet’s invasions.
1st. I don’t actually know the goal of these invasions. I don’t personally believe she actually had a goal that the players were trying to prevent. I think the goal of the player experience was to kill everything as fast as it came alive. What if Scarlet had a goal in each map that the players had to actively work together to combat? What if there was a central point in that map that Scarlet was attempting to take? Lets continue forward with that idea.
Lets suppose, perhaps, that Scarlet was after the Black Lion Trading Company. And if the Black Lion Trading Company was taken over, Waypoint costs went up 10%, and maybe another handful of repercussions. Or maybe Lion’s Arch was destroyed aesthetically and the mystic forge was broken. Or maybe Divinity’s Reach was destroyed and that convenience store of an area that you can buy on the gem store was destroyed. What if the ultimate fail scenario was something that the players actually felt attached to.
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(edited by redhand.7168)