Rethink your Achievmentpoint Philosophy
Why?
Why does anyone else’s number of achievement points matter to you at all?
There is no point to achievement points, achievment points do not matter. So if he has 15k achievement points, does it matter? Why care how much anyone has.
Colin Johansen hits you for 239407889 damage
Game over
No. Why should achievement points be removed from the things you don’t care about doing and added to those which you do enjoy. This game offers a lot of avenues for people to have fun. It offers achievement points in many ways. I will never get much from Jumping Puzzles or PvP, but don’t want to see achievments for them removed because of it.
I somehow agree achievements are mostly fine
but I disagree with endless salvage and daily monthly sorry they are not achievements just forced grind
achievements should be what you achieve lets say you finished clock tower that is achievement but not daily / monthly that is just point grind …
I somehow agree achievements are mostly fine
but I disagree with endless salvage and daily monthly sorry they are not achievements just forced grindachievements should be what you achieve lets say you finished clock tower that is achievement but not daily / monthly that is just point grind …
daily/ monthly is good for karma. If there was not a single repeatable achievement after getting full map completion getting karma would become hard if you don’t feel like running dungeons, therefore it only makes sense that that is there, especially when monthly has more than one criteria that you have to meet.
achievements should be for things not grindable. for me at least it would be much cooler to have a goal in form of a set number to go for. like a percentage of all achievements in game. but i dnt care so… gz to 15k
I somehow agree achievements are mostly fine
but I disagree with endless salvage and daily monthly sorry they are not achievements just forced grindachievements should be what you achieve lets say you finished clock tower that is achievement but not daily / monthly that is just point grind …
daily/ monthly is good for karma. If there was not a single repeatable achievement after getting full map completion getting karma would become hard if you don’t feel like running dungeons, therefore it only makes sense that that is there, especially when monthly has more than one criteria that you have to meet.
yes then reward should be only karma + mystic coin and not achievements points …
I somehow agree achievements are mostly fine
but I disagree with endless salvage and daily monthly sorry they are not achievements just forced grindachievements should be what you achieve lets say you finished clock tower that is achievement but not daily / monthly that is just point grind …
daily/ monthly is good for karma. If there was not a single repeatable achievement after getting full map completion getting karma would become hard if you don’t feel like running dungeons, therefore it only makes sense that that is there, especially when monthly has more than one criteria that you have to meet.
yes then reward should be only karma + mystic coin and not achievements points …
fair enough. I can understand this argument
I agree. Not because I think achievements are a big deal but they just don’t mean anything at all if you can inflate them via salvaging or transmuting. I mean if it’s just a list of things to do or complete then no point having a score, but if you have a score don’t make it completely meaningless.
I don’t mind the salvage achievement. Since I don’t farm salvage, its just a meter of how much I’ve played the game. Its kinda like I’m getting achievement points for just playing the game. It does skew the idea that the more achievement points you have the more you’ve experienced difficult content. I guess it’d be cool if we still had that salvage meter but it gave negligible points
Agent of Entropy does give negligible points.
It’s just 2 points every 200 salvaged items.
Getting to 15K by salvaging is basically a huge waste of time and gold.
The only reason I see to change the infinite points is people focusing on what keeps giving points instead of the rest of the game, in order to get the points, because they care mainly about the silly points.
But that only happens with very few people, otherwise prices of Basic items would have skyrocketed in the Trading post.
By now the average player should have around 1500 points. Dedicated players over 3000. People with over 10K should be reconsidering what they are doing in the game, and maybe make an appointment with a specialist to check if they have some form of OCD.
Achievement points should never have been something that could be earned by indefinite repetition of any particular action.
Activities are dead.
Sanctum Sprint record times: any checkpoints – 39.333, all checkpoints – 1:55.633
I think the cheap way to get endless achievement points is to keep applying skins (from HoM) to items.
Perhaps you can salvage and break even in cost, I dunno.
Yeah, I don’t really get the point of having open-ended achievement points. Most people as far as I’m aware pursue achievements as a form of 100% completion, giving out points for repeatable actions kind of ruins that. It would make sense if you could somehow spend achievement points as a currency but you can’t do that either… maybe something being planned? When I first started I thought the achievement points (with the Anet icon) were going to be like Turbine points that you could use in the store, like you could redeem them for gems or something and that was going to be GW2’s way of making sure you could earn account rewards through playing.
Yeah, I don’t really get the point of having open-ended achievement points. Most people as far as I’m aware pursue achievements as a form of 100% completion, giving out points for repeatable actions kind of ruins that.
I don’t think it ruins it at all. I still use my achievement tab to see how far along I’ve come. Not the points, but for example yesterday I saw I’m at exactly half of the diving platforms.
So the list still works as a check list. And even if the points were finite, there’s no scale to tell you that you’re 50% complete or whatever, it’s just a number…
Agree with posters on the one time things for achievements. As for the guy with 15k points, good for them, doesnt bother me unless they make those points usable at which point the botters and farmers would have the upper hand and gamers would be left holding the “empty” bag as usual.
Remember, bad players are created by bad dev game mechanics.
I’d like to see a separate counter for points from one-off achievements and points from repeatables.
Not because I care about anyone else’s achievement points, but because I care about my achievement points, and I’d like to see how much I had achieved without the number being muddied by the fact that I’ve done the daily reward a bunch of times.
Achievements are results of your total endeavors. One-time achievement is only part of them. Daily and Monthly are important to keep people log into game constantly, therefore rewarding them with achievement points is reasonable, not to mention that they also serve as a part of your continuing endeavor. And I think it is one of the reasons that keeps many people still playing the game.
I don’t know how that 15k achievement points being built but I think it is just insane and you’d better to ignore that. Don’t be bothered by those insanities. They are just like nightmares that actually never exists and you never want to see again.
Am I reading this correctly? You guys are upset about achievement points?
You have got to be kidding me.
Hey: 15k Achievement ‘enemy of humanity’ here.
I would love an achievement point rework. I’ve actually made a post about it in the suggestions forum long ago: https://forum-en.gw2archive.eu/forum/game/suggestions/Achievements-should-be-expanded-on/754937
But why are you suggesting taking away achievement points from people? I got those points in good faith, not by exploiting or cheating. Instead why not expand achievement points so that all playstyles are awarded?
In the linked thread you’ll see that there are fairly minor changes that could really expand the longevity of achievements, and use them as a platform to encourage positive in-game behaviors.
They are just like nightmares that actually never exists and you never want to see again.
I never imagined the pain I was causing some of you. Not sure how I’m going to live with myself, as a walking nightmare of the beyond.
Remember, bad players are created by bad dev game mechanics.
Exactly this. There is absolutely no reason that a few very specialised things are the only repeatable achievements. Why aren’t heavy crafters rewarded, or heavy mob farmers, or trading post junkies, or dungeon farmers? All these people capped their points in the fortnight of playing and the variety is so basic that creativity or expansion of playstyles isn’t even noticed.
(edited by Risingashes.8694)
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