Return of the Twisted Marionette

Return of the Twisted Marionette

in Guild Wars 2 Discussion

Posted by: Nitross.6987

Nitross.6987

Over the pas few days, I have seen so much enthusiasm over the new Living Story content on Reddit and in the forums. Much praise about the music and, in one instance, someone even said the new area mechanics reminded them of the Twisted Marionette.

I haven’t had the time to play the content myself yet but, this sounds great!

However, it got me nostalgic about the good parts of the first season of the Living Story.

The Twisted Marionette is just one and it’s too bad it could not stay as part of the world boss rotation. People want more large scale coordination; the Raid CDI can attest to that.

Why didn’t stay around? Oh, right: we sunk it and it’s control platform – the Breachmaker – at the bottom of Lion’s Arch harbor when we killed Scarlet.

No one would ever want to dig it back up and put it back in Lornar’s Pass.

Except for the Consortium. I could easily see those greedy merchants want to restore it as a “monument to the heroes of Lion’s Arch” and charge visitors and scholars like the Priory to see it up close. They are the guys who thought of relocating refugees on the Karka infested SouthSun Cove to use a cheap labor after all.

If that were to happen, the remaining forces of Scarlet’s Alliances could very well try to hijack of it to serve their interests, using one or more Aetherblade Airships to drop chains to lift it from it’s scaffolds and powering it up to call the remaining Twisted Watchworks from wherever Scarlet left them.

I imagine that if they would succeed in activating the weapon and wiping the map, the 3 factions could take advantage and attack key parts in the pass; the Aetherblades are bound to be interested in Priory vaults for instance and the Molten Alliance may want to coerce some of the Dredge into their ranks, while the Toxic Alliance seems to still want to spread their poison. Just because Scarlet isn’t around to force them to do her work does not mean they can’t work together one more time to serve their personal interests.

Wow, look at me rambling on. Here’s the short version for those who don’t like walls of text.

It may be wishful thinking but, this is my take on how to bring back the Twisted Marionette fight while respecting the lore of the game: blame it on the Consortium.

This idea has the advantage of being mostly a visual and storytelling change; the fight could then be used as it was, with Priory members in each lane.

I would really like feedback on this. Constructive ideas might inspire me to do a write-up on how we could have the Battle on the Breachmaker back!

- Fort Aspenwood -

Return of the Twisted Marionette

in Guild Wars 2 Discussion

Posted by: Forgotten Legend.9281

Forgotten Legend.9281

on a positive note…

in The Silverwastes, there are 3 lanes leading back to where we assume the map boss will be located. since there are three lanes, we may have a new fight inspired by the twisted marionette.

– The Baconnaire

Return of the Twisted Marionette

in Guild Wars 2 Discussion

Posted by: Nitross.6987

Nitross.6987

on a positive note…

in The Silverwastes, there are 3 lanes leading back to where we assume the map boss will be located. since there are three lanes, we may have a new fight inspired by the twisted marionette.

Yeah, I had heard about how the Silverwastes seemed to have elements inspired by the Marionette.

Maybe I’m bringing up this old thing for no reason if we are getting something just as good or better in the new content.

I would still miss hearing the awesome music in game with it’s boss though.

- Fort Aspenwood -

Return of the Twisted Marionette

in Guild Wars 2 Discussion

Posted by: wasted.6817

wasted.6817

I believe it was just an oversight that this encounter was part of the temporary content and not the permanent one, AN just didn’t foresee it and didn’t plan for it. Obviously now it will be harder and somewhat tricky to bring it back and make it stay, lore wise etc.

But yea, this is easily another Teq/Wurm-level world boss encounter right there. One of the most fun encounters i’ve ever played in any game.

Return of the Twisted Marionette

in Guild Wars 2 Discussion

Posted by: Guhracie.3419

Guhracie.3419

I’d love to see the Marionette make a return. Hands down, my favorite large-scale fight. If it comes to one of the new living story zones, I won’t be able to play it, due to excessive lag in those zones.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?