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I like this video. You can tell he’s passionate about the game – he states that he loves it several times, but is just too frustrated right now to care. I don’t have any leveling alts that are affected by the gating, but I can sympathize.
What draws me to this game is the amazing world and freedom I had to do whatever I felt like. It was so much fun to stumble onto a hidden area or explore a cave and – oh by the way – you’re getting experience for killing that spider for the farmer’s wife even if you haven’t talked to her yet or even know where she is.
I loved finding new weapons because it was exciting to level them up and discover new skills! (well, maybe not as exciting on my ele, but that’s a different thing :p). Trying out the different combos of off-hand and new weapons – it was fun. Now I pick up a greatsword and magically know how to use it. (I leveled an alt to 10 just to see what was up) That and the guide kind of kill that sense of exploration that really hooked me hard. I know you can turn off the guide, but the game didn’t tell me that – the forum did.
These changes just feel like it’s changing the feel of the game, and not in a good way.
I know this has all been said before, but I’m commenting because I really like this guy’s video and hope that maybe it can get across to the devs what a lot of us are trying to say.
I agree with alot the guy in the vid had to say and he really does sound very frustrated about how the game has changed for him being a new player.But i dont really get the concern of unlocking skills based on level.I dont know if you guys ever played gw1,but it was the exact same way there..you could unlock skills based on lvl and ingame progression and back then i thought it was great because you didnt get everything handed out to you and when you finally did get those skill you really felt like you earned it,you progressed.Now i have to say..I only main one character ( i have been playing since day one of Gw2 ),simply because im not an altoholic and i dont really have the time to spend on multiple characters.
I do know that i found everything Very easy to understand back then,and this handholding thing,learning to dodge etc is a bit too much..I know people ingame that have ages that range from 14 – 50 and never did i hear anyone say that found the game hard to understand,so i dont really see where this handholding thing is coming from.But i honestly dont think i would see the skill unlocking at later levels as a negative thing myself.
I didn’t mind the traits so much for unlocking as a progression as that makes sense to me.
The weapon skills and utilities not so much.
Most online games provide each class with much more skills and the upgrades or additional benefits for those skills usually are level locked by class design .. however with the limited skills we ultimately do get to use during encounters, I just think it makes sense to make those available to us to at least experiment with each encounter.
Even at level 80 I feel very limited I understand they want us to build some form of strategy by only selected a few but most modern online games now come with much more available options and a couple tool bars to boot to allow you to further play around with the different tools available to your class. It helps in removing the monotony of each encounter by trying different strategies during game play and it’s much more fluid. Plus if some particular skill sequence your using doesn’t work you just rotate the icons in your toolbar rather than sit and stare at your skills trying to figure out which 3 best work with what you’re trying to accomplish, slowing down the flow of game play.