Returning Player - Couple Questions
1. crafting items are have 250 stack naturally and they can be deposited there from anywhere in the field. I thought that was standard, but I started at Halloween after release.
2. for zergs, you still have to put forth a certain effort to get credit, party or no. There’s target calling and coordination gains from being in a party (you see where each other is, can watch their health, etc). I think it takes less damage to fully tag a mob when you’re in a group, but you still need to tag to get loot.
You had a Ranger and are starting a new class, but you might want to get in on some of the living story metas going on for the next couple weeks with your Ranger. It might not make sense playing it outright, but there are some rewards you may want later on your new toon. Check the wiki for the backstory and Check Dulfy for the guides.
They had to SPAWN MORE OVERFLOWS!
In regards to #2…
Party has two main uses
a.) Buff priority
b.) Pooled loot credit
Buff priority – If you and your party is in the general vicinity, and group buffs will be applied to them first. Otherwise, other players not in the party will get it. This is a big advantage, especially when you need extra speed.
b.) This is more of a concern in large zergs. In order to get credit for loot, you need to reach a certain damage threshold. In small numbers, you can easily reach this threshold. But the more players involved in killing a mob, the more people you will compete against. To help reach this threshold, join a party, since the damage is pooled together. You will, of course, have to do damage and don’t expect the party to carry you.
- on this note, Watchknights in the current release do not drop loot anyways, so if you see people complaining about this ‘theory’ (which I have tested with over +3500 hours in game), it’s due to a bug.