Returning Player Review

Returning Player Review

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Posted by: Romeo.4378

Romeo.4378

Well after being away from GW2 for a few months, decided to update the game, jump back in and see how everything has progressed, such are the benefits of a b2p game.

Here’s my review.

Logged into Lion’s Arch, which is where I last logged in. Still quite populated, which I was happy about. I had a look around to see if anybody was wearing some cool new armour skins I’d not seen before.

What I saw I wasn’t pleased with as it seems everybody and their aunty is wearing what looks like a Quaggan plush backpack or something.

One of the things that made me leave GW2 in the first place was how unbearably goofy it was, I see this hasn’t changed. Nothing says intimidating like a 8 foot tall vicious Norn, with a Quaggan backpack.

Being PvP orientated, which was the main reason I came to this supposed ‘saviour of PvP’ MMO.

sPvP first. I actually enjoyed this, I enjoyed the new beautiful warfronts, the PvP was fast and action packed. I did notice and MASSIVE decrease in players in the Mists and in warfronts. Like seriously there was only 1 game going, 15/16 people out of the entire list. Another criticism I have, is hard to describe. It’s like, the PvP community here doesn’t have any…soul. Nobody was speaking in the Mists at all. No banter between opposite factions, because there are none. No duels, no practising. Just silence. In warfronts, silence. I thought maybe the lower pop would bring together a close knit PvP community like that of RIFT, but it’s not happened from what I can see.

Also, I dislike the fact that any cosmetic rewards I get from sPvP can only be seen in the Mists. This is just something I don’t get, why the segregation. Why can’t I show people I am kitten at PvP in the main overworld? There should be unique skins only obtainable through PvP that I can show off anytime, anywhere. PvP cultural armour, etc. This would make it more enticing for me.

WvW was a complete fail for me. Probably one of the most boring gaming experiences of my life. I ran around Eternal Battlegrounds looking for other roamers, didn’t see a single soul for like 30 minutes before I just gave up. So I thought, well just join the crowd and see what’s up. Found a group and proceeded to shoot my shortbow at a massive wood door for around 20 minutes with the group – nobody talking – whilst other servers shot at us from a castle. My shortbow has rubbish range, and the only way I could hit the gate was to walk into the massive red circles. Errr.

Overall, my WvW experience was one of the worst in my entire gaming career.

Dungeons. I met up with a couple of old guildies and did a few dungeon runs. I did enjoy the fractals.

You know what, I’m just gonna say it.

I don’t like not having a trinity. The fights felt chaotic to me and I didn’t feel like I had a sense of responsibility like I have in other MMO’s, especially when I am healing/tanking. It’s just not for me.

And honestly, is there still a cap on how many conditions/bleeds a boss can have on him?

Overall, I just felt exactly like I did before I quit. A bit directionless. Now, I’ve played sandboxes and know there is good directionless, and bad. This is bad.

I like having goals and aims in MMO’s and I just felt like there was none in this game.

I got full set of Exotic armour within a week of hitting 80, it felt so underwhelming. I didn’t even grind for it, just had the money for it through levelling up.

Before I quit, I did grind out 100g for my cultural t3. It was frustrating with the DR back then and probably would still be now.

I’m not going to spend ages sPvP’ing for skins I can only wear on a small island and within WF’s.

My overall review for GW2 months later is

‘Meh’.

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Posted by: Vayne.8563

Vayne.8563

For many of the same reason you don’t like this game, I love it. Sorry to see you go. Hope you find something more suited to you.

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Posted by: veasna.3675

veasna.3675

That’s unfortunate that you are still afflicted with the diseased mind of holy trinity. Jk…

In all seriousness, there is a direction to this game: explore the land. Most resources went into PvE. Only when I’m bored with PvE, I pop into spvp to try out different professions and different traits. Learning different fighting styles within those professions is also a fun thing to do when bored.

I love this game because it fosters self-reliance. I don’t need a healer. I just need to better myself and make myself a better team player.

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Posted by: Kaizer.7135

Kaizer.7135

sPvP and PvE are always going to be separate, you may want your PvP skins in the PvE aspect of the game but you will never be able to, it’s just the way it is. It also works both ways. If you want something to show you’re good at sPvP then get a high rank and sPvP titles.

In WvW you’re supposed to use SIEGE to break down walls and gates of keeps, & you walked around in EB without finding ANYONE? You must be on a low pop server, I can’t run anywhere in EB without running into at least 3-5 man groups and the occasional zerg.

A lot of people (including myself) prefer that there be no trinity, it saves time on making groups since you don’t have to wait for specific classes that nobody likes playing, well, except for a few (monks).

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Posted by: Daharahj.1325

Daharahj.1325

A lot of people (including myself) prefer that there be no trinity, it saves time on making groups since you don’t have to wait for specific classes that nobody likes playing, well, except for a few (monks).

Then how do you explain advertisements like “need 1 more mesmer” or “only warriors”?

The loss of the holy trinity has its pros and its cons, and there are times where the cons severely outweigh the pros, especially when some classes have underwhelming dps compared to warriors or mesmers (aka necros).

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Posted by: Vayne.8563

Vayne.8563

A lot of people (including myself) prefer that there be no trinity, it saves time on making groups since you don’t have to wait for specific classes that nobody likes playing, well, except for a few (monks).

Then how do you explain advertisements like “need 1 more mesmer” or “only warriors”?

The loss of the holy trinity has its pros and its cons, and there are times where the cons severely outweigh the pros, especially when some classes have underwhelming dps compared to warriors or mesmers (aka necros).

There are always people in every single game who absolutely MUST do things most efficiently. They feel somehow they’re wasting time if a boss battle takes 7 minutes instead of 5. I’m not one of them and a lot of other people aren’t too.

The difference between a trinity system and what we have here is that in other games, you absolutely MUST have a tank and you absolutely MUST have a healer. There is no alternative.

Here there is. I run dungeons all the time, and almost never run with a warrior. My guild is mostly engies, necros, rangers, guardians and mesmers…with a couple of eles. And we run dungeons all the time…and beat them.

Try that with a trinity.

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Posted by: clay.7849

clay.7849

You know what, I’m just gonna say it.

I don’t like not having a trinity. The fights felt chaotic to me and I didn’t feel like I had a sense of responsibility like I have in other MMO’s, especially when I am healing/tanking. It’s just not for me.

And honestly, is there still a cap on how many conditions/bleeds a boss can have on him?

What you are feeling is the lack of depth in the combat of this game. It is something that could be done better, even without a trinity, but most likely won’t happen.

I am a PvP player as well and feel the same way.

Maybe we will get lucky and ANet will make combat better for PvP as they continue to separate the skills from PvE more.

Hopefully, too, they can make some more objectives in PvP other than conquest.

Until then, PvP is going to continue to feel “meh,” as you put it.

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Posted by: clay.7849

clay.7849

There are always people in every single game who absolutely MUST do things most efficiently.

Well, the original post is specifically talking about PvP in much of his post. Let me tell you something about PvP. If you aren’t being efficient in PvP, you are losing.

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Posted by: KrisHQ.4719

KrisHQ.4719

I got full set of Exotic armour within a week of hitting 80, it felt so underwhelming. I didn’t even grind for it, just had the money for it through levelling up.

I dont see how this could ever be a bad thing.
It puts people on an even level and there are still various way to stand out if that is what you want, for instance Legendary Items, Fractal Capacitor or Mystic weapons like Infinite Light.

Lysis Kawahara – D/D Elementalist
Zaphiel Faires – DPS Guardian

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Posted by: Mirta.5029

Mirta.5029

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

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Posted by: Drew.1865

Drew.1865

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

Is GW2 a game or a virtual casino?

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Posted by: Vayne.8563

Vayne.8563

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

So why did the have DR in Guild Wars 1 then?

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Posted by: Drew.1865

Drew.1865

Well after being away from GW2 for a few months, decided to update the game, jump back in and see how everything has progressed, such are the benefits of a b2p game.

Here’s my review.

Logged into Lion’s Arch, which is where I last logged in. Still quite populated, which I was happy about. I had a look around to see if anybody was wearing some cool new armour skins I’d not seen before.

What I saw I wasn’t pleased with as it seems everybody and their aunty is wearing what looks like a Quaggan plush backpack or something.

One of the things that made me leave GW2 in the first place was how unbearably goofy it was, I see this hasn’t changed. Nothing says intimidating like a 8 foot tall vicious Norn, with a Quaggan backpack.

Being PvP orientated, which was the main reason I came to this supposed ‘saviour of PvP’ MMO.

sPvP first. I actually enjoyed this, I enjoyed the new beautiful warfronts, the PvP was fast and action packed. I did notice and MASSIVE decrease in players in the Mists and in warfronts. Like seriously there was only 1 game going, 15/16 people out of the entire list. Another criticism I have, is hard to describe. It’s like, the PvP community here doesn’t have any…soul. Nobody was speaking in the Mists at all. No banter between opposite factions, because there are none. No duels, no practising. Just silence. In warfronts, silence. I thought maybe the lower pop would bring together a close knit PvP community like that of RIFT, but it’s not happened from what I can see.

Also, I dislike the fact that any cosmetic rewards I get from sPvP can only be seen in the Mists. This is just something I don’t get, why the segregation. Why can’t I show people I am kitten at PvP in the main overworld? There should be unique skins only obtainable through PvP that I can show off anytime, anywhere. PvP cultural armour, etc. This would make it more enticing for me.

WvW was a complete fail for me. Probably one of the most boring gaming experiences of my life. I ran around Eternal Battlegrounds looking for other roamers, didn’t see a single soul for like 30 minutes before I just gave up. So I thought, well just join the crowd and see what’s up. Found a group and proceeded to shoot my shortbow at a massive wood door for around 20 minutes with the group – nobody talking – whilst other servers shot at us from a castle. My shortbow has rubbish range, and the only way I could hit the gate was to walk into the massive red circles. Errr.

Overall, my WvW experience was one of the worst in my entire gaming career.

Dungeons. I met up with a couple of old guildies and did a few dungeon runs. I did enjoy the fractals.

You know what, I’m just gonna say it.

I don’t like not having a trinity. The fights felt chaotic to me and I didn’t feel like I had a sense of responsibility like I have in other MMO’s, especially when I am healing/tanking. It’s just not for me.

And honestly, is there still a cap on how many conditions/bleeds a boss can have on him?

Overall, I just felt exactly like I did before I quit. A bit directionless. Now, I’ve played sandboxes and know there is good directionless, and bad. This is bad.

I like having goals and aims in MMO’s and I just felt like there was none in this game.

I got full set of Exotic armour within a week of hitting 80, it felt so underwhelming. I didn’t even grind for it, just had the money for it through levelling up.

Before I quit, I did grind out 100g for my cultural t3. It was frustrating with the DR back then and probably would still be now.

I’m not going to spend ages sPvP’ing for skins I can only wear on a small island and within WF’s.

My overall review for GW2 months later is

‘Meh’.

The problem is the game tries to do to many things and ends up not doing any of them very well and after about 5 months is extremely boring. It’s just like someone with extreme ADD. They never get anything done because nothing is focused on.

I would say it is the most beautiful looking mmo but like many beautiful things it’s shallow.

Also this game is really a virtual gambling operation disguised as a game. Hopefully in the future governments will regulate the gaming industry and keep kids from playing games with a cash shop that uses RNG.

Is GW2 a game or a virtual casino?

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Posted by: Drew.1865

Drew.1865

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

So why did the have DR in Guild Wars 1 then?

We are talking about GW2 not GW1 or at least I am. I could care less about GW1 except for it seems most people who played it are disappointed in this game.

Is GW2 a game or a virtual casino?

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Posted by: Vayne.8563

Vayne.8563

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

So why did the have DR in Guild Wars 1 then?

We are talking about GW2 not GW1 or at least I am. I could care less about GW1 except for it seems most people who played it are disappointed in this game.

You have no idea what percentage of Guild Wars 1 players are enjoying Guild Wars 2. That’s simply made up. You should stop that.

And it matters for this reason. You say that the only reason DR exists in the game is gem sales. But Guild Wars 1 didn’t have gem sales, but still had DR.

So it’s a flaw in your logic. At the very least, if you were being straightforward, you’d have to admit there might be other reasons for DR to exist.

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Posted by: Drew.1865

Drew.1865

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

So why did the have DR in Guild Wars 1 then?

We are talking about GW2 not GW1 or at least I am. I could care less about GW1 except for it seems most people who played it are disappointed in this game.

You have no idea what percentage of Guild Wars 1 players are enjoying Guild Wars 2. That’s simply made up. You should stop that.

And it matters for this reason. You say that the only reason DR exists in the game is gem sales. But Guild Wars 1 didn’t have gem sales, but still had DR.

So it’s a flaw in your logic. At the very least, if you were being straightforward, you’d have to admit there might be other reasons for DR to exist.

Actually I don’t have to defend any of my opinions to you. I want the game to get better and you want to make personal critiques and defend the game in any thread that shows any criticism.

Argue with clay because I have zero interest in discussing anything with you.

Is GW2 a game or a virtual casino?

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Posted by: Mirta.5029

Mirta.5029

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

So why did the have DR in Guild Wars 1 then?

We are talking about GW2 not GW1 or at least I am. I could care less about GW1 except for it seems most people who played it are disappointed in this game.

You have no idea what percentage of Guild Wars 1 players are enjoying Guild Wars 2. That’s simply made up. You should stop that.

And it matters for this reason. You say that the only reason DR exists in the game is gem sales. But Guild Wars 1 didn’t have gem sales, but still had DR.

So it’s a flaw in your logic. At the very least, if you were being straightforward, you’d have to admit there might be other reasons for DR to exist.

Actually I don’t have to defend any of my opinions to you. I want the game to get better and you want to make personal critiques and defend the game in any thread that shows any criticism.

Argue with clay because I have zero interest in discussing anything with you.

if you present an argument with flawed logic and then refuse to defend it, it’s the same as presenting no argument at all
“DR is here because of gem store”
“DR was present in Guild Wars 1 too”
“I don’t care about the game, I won’t defend my argument, bye”
that’s what children do, not adults.

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Posted by: Vayne.8563

Vayne.8563

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

So why did the have DR in Guild Wars 1 then?

We are talking about GW2 not GW1 or at least I am. I could care less about GW1 except for it seems most people who played it are disappointed in this game.

You have no idea what percentage of Guild Wars 1 players are enjoying Guild Wars 2. That’s simply made up. You should stop that.

And it matters for this reason. You say that the only reason DR exists in the game is gem sales. But Guild Wars 1 didn’t have gem sales, but still had DR.

So it’s a flaw in your logic. At the very least, if you were being straightforward, you’d have to admit there might be other reasons for DR to exist.

Actually I don’t have to defend any of my opinions to you. I want the game to get better and you want to make personal critiques and defend the game in any thread that shows any criticism.

Argue with clay because I have zero interest in discussing anything with you.

But you make comments categorically that you can’t back up, so if you don’t want to argue with me, that’s fine. But I want to point out what seems to be an inconsistency in your theory.

And I’m not pointing it out for you. You’re never going to change your mind about this game, and that’s fine. Doesn’t really give you the right to say things you not only can’t back up, but that can at least circumstantially to be shown to be not as well thought out as you’d like them to be.

I don’t really care if you want me to comment on your posts or not, since my comments on your post aren’t for you anyway.

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Posted by: clay.7849

clay.7849

I would say it is the most beautiful looking mmo but like many beautiful things it’s shallow.

Also this game is really a virtual gambling operation disguised as a game. Hopefully in the future governments will regulate the gaming industry and keep kids from playing games with a cash shop that uses RNG.

I agree. It is like the “Avatar” of MMO’s.

And, yes, I think something should be done about the cash shop thing. I’m not big into government oversight, but maybe a warning label for parents or something.

It really is a shame how much of this game seems more like a casino so NCSoft can grow rich and fat than a fantasy adventure game.

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Posted by: Invizible.2960

Invizible.2960

I would say it is the most beautiful looking mmo but like many beautiful things it’s shallow.

Also this game is really a virtual gambling operation disguised as a game. Hopefully in the future governments will regulate the gaming industry and keep kids from playing games with a cash shop that uses RNG.

I agree. It is like the “Avatar” of MMO’s.

And, yes, I think something should be done about the cash shop thing. I’m not big into government oversight, but maybe a warning label for parents or something.

It really is a shame how much of this game seems more like a casino so NCSoft can grow rich and fat than a fantasy adventure game.

you can get everything with gold though..

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Posted by: clay.7849

clay.7849

I would say it is the most beautiful looking mmo but like many beautiful things it’s shallow.

Also this game is really a virtual gambling operation disguised as a game. Hopefully in the future governments will regulate the gaming industry and keep kids from playing games with a cash shop that uses RNG.

I agree. It is like the “Avatar” of MMO’s.

And, yes, I think something should be done about the cash shop thing. I’m not big into government oversight, but maybe a warning label for parents or something.

It really is a shame how much of this game seems more like a casino so NCSoft can grow rich and fat than a fantasy adventure game.

you can get everything with gold though..

That doesn’t make it any better. In fact, the fact that they added DR to the game means that there are specific mechanics in the game designed to keep players from making gold which means they are better off pulling out their credit card for gems. Not spending hours farming.

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Posted by: Vayne.8563

Vayne.8563

I would say it is the most beautiful looking mmo but like many beautiful things it’s shallow.

Also this game is really a virtual gambling operation disguised as a game. Hopefully in the future governments will regulate the gaming industry and keep kids from playing games with a cash shop that uses RNG.

I agree. It is like the “Avatar” of MMO’s.

And, yes, I think something should be done about the cash shop thing. I’m not big into government oversight, but maybe a warning label for parents or something.

It really is a shame how much of this game seems more like a casino so NCSoft can grow rich and fat than a fantasy adventure game.

you can get everything with gold though..

That doesn’t make it any better. In fact, the fact that they added DR to the game means that there are specific mechanics in the game designed to keep players from making gold which means they are better off pulling out their credit card for gems. Not spending hours farming.

Or there are specific mechanics making it harder to bot, something most games have. Honestly, you continue to say things as if they’re facts, when you have no evidence of it.

Did you never hear of DR in Guild Wars 1?

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Posted by: clay.7849

clay.7849

I would say it is the most beautiful looking mmo but like many beautiful things it’s shallow.

Also this game is really a virtual gambling operation disguised as a game. Hopefully in the future governments will regulate the gaming industry and keep kids from playing games with a cash shop that uses RNG.

I agree. It is like the “Avatar” of MMO’s.

And, yes, I think something should be done about the cash shop thing. I’m not big into government oversight, but maybe a warning label for parents or something.

It really is a shame how much of this game seems more like a casino so NCSoft can grow rich and fat than a fantasy adventure game.

you can get everything with gold though..

That doesn’t make it any better. In fact, the fact that they added DR to the game means that there are specific mechanics in the game designed to keep players from making gold which means they are better off pulling out their credit card for gems. Not spending hours farming.

Or there are specific mechanics making it harder to bot, something most games have. Honestly, you continue to say things as if they’re facts, when you have no evidence of it.

Did you never hear of DR in Guild Wars 1?

So, I am wrong to say that DR exists and that it exists as a way to make it harder to farm for gold?

Hold on, yup… I’m pretty sure that is all factual and has evidence to support it.

What part was I wrong about?

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Posted by: maddoctor.2738

maddoctor.2738

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

You haven’t played ANY other mmorpg in your life right? Otherwise you wouldn’t say that gw2 is grindy… it’s not grindy at all

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Posted by: maddoctor.2738

maddoctor.2738

I would say it is the most beautiful looking mmo but like many beautiful things it’s shallow.

Also this game is really a virtual gambling operation disguised as a game. Hopefully in the future governments will regulate the gaming industry and keep kids from playing games with a cash shop that uses RNG.

I agree. It is like the “Avatar” of MMO’s.

And, yes, I think something should be done about the cash shop thing. I’m not big into government oversight, but maybe a warning label for parents or something.

It really is a shame how much of this game seems more like a casino so NCSoft can grow rich and fat than a fantasy adventure game.

you can get everything with gold though..

That doesn’t make it any better. In fact, the fact that they added DR to the game means that there are specific mechanics in the game designed to keep players from making gold which means they are better off pulling out their credit card for gems. Not spending hours farming.

First, you can’t get everything with gold, fortunately.

Second you don’t need to actually “farm” to get anything, DR won’t affect you unless you are a real farmer, spending hours farming, which isn’t needed to play/enjoy the game.

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Posted by: Vayne.8563

Vayne.8563

I would say it is the most beautiful looking mmo but like many beautiful things it’s shallow.

Also this game is really a virtual gambling operation disguised as a game. Hopefully in the future governments will regulate the gaming industry and keep kids from playing games with a cash shop that uses RNG.

I agree. It is like the “Avatar” of MMO’s.

And, yes, I think something should be done about the cash shop thing. I’m not big into government oversight, but maybe a warning label for parents or something.

It really is a shame how much of this game seems more like a casino so NCSoft can grow rich and fat than a fantasy adventure game.

you can get everything with gold though..

That doesn’t make it any better. In fact, the fact that they added DR to the game means that there are specific mechanics in the game designed to keep players from making gold which means they are better off pulling out their credit card for gems. Not spending hours farming.

Or there are specific mechanics making it harder to bot, something most games have. Honestly, you continue to say things as if they’re facts, when you have no evidence of it.

Did you never hear of DR in Guild Wars 1?

So, I am wrong to say that DR exists and that it exists as a way to make it harder to farm for gold?

Hold on, yup… I’m pretty sure that is all factual and has evidence to support it.

What part was I wrong about?

You’re drawing a conclusion that the reason they did this was so people would pull out their credit cards to buy gems. That’s exactly what you said…in spite of the fact that DR existed in Guild Wars 1, well all used to talk about it, long before Guild Wars 2 existed. There were no gems and no credit cards to pull out.

Honestly, you really need to stop defending the indefensible. I don’t like this game, so Anet is greedy and that’s why DR is in the game. If it wasn’t in Guild Wars 1, you might possibly be able to draw that conclusion. If it was (and people talked about it a whole lot) then you can’t logically draw that conclusion, you can only suggest it might be a possibility.

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Posted by: Drew.1865

Drew.1865

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

You haven’t played ANY other mmorpg in your life right? Otherwise you wouldn’t say that gw2 is grindy… it’s not grindy at all

Are you Australian?

Is GW2 a game or a virtual casino?

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Posted by: clay.7849

clay.7849

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

You haven’t played ANY other mmorpg in your life right? Otherwise you wouldn’t say that gw2 is grindy… it’s not grindy at all

You’re right, the grind in GW2 is largely option if you don’t want best in slot gear.

On the other hand, there is a ton of very large time sinks in the game that are based on nothing more than repeating content X amount of times to get Y.

So, technically, you can skip the grind. But, a lot of people want that stuff and do, indeed, have to grind to get them.

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Posted by: tigirius.9014

tigirius.9014

Had a similar experience but from a pve only side.

As an engineer I’ve given up hope that they’ll ever A: stop nerfing every good build we have on this severely weakened class B: ever repair what they’ve broken since the second month after launch.

The PVE metas are all boring because done them a million times. The controls on loot are just overcompensating for a seriously problematic TP system that’s not functioned properly and that has been easily manipulated by those with head start economists since headstart.

No new metas = boring really.

Guild runs are an attempt to get people to work together as a guild when the guild system has been a poor design since the beginning as well. While these runs are fun, they definitely haven’t improved the rewards.

They are promising now that they’ll finally separate the code between pve, spvp, and wvw something they should have done since the beginning which would solved alot of trouble for many of the classes including the three weakest and most ignored classes by the balance team, rangers, necros, and engineers. I am not going to hold my breath at this point.

the multiple minigames we were expecting to see in the game still haven’t arrived. There’s almost no mini games in towns, no cosmetic rewards, no fishing.

DR is still in the game, overcompensation for a poor economic design is never a good thing when it comes to virtual money, player driven economies have worked just fine in the past in multiple other mmo’s.

Not at all what I’d expected after waiting thru 2 major patches.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Drew.1865

Drew.1865

Had a similar experience but from a pve only side.

As an engineer I’ve given up hope that they’ll ever A: stop nerfing every good build we have on this severely weakened class B: ever repair what they’ve broken since the second month after launch.

The PVE metas are all boring because done them a million times. The controls on loot are just overcompensating for a seriously problematic TP system that’s not functioned properly and that has been easily manipulated by those with head start economists since headstart.

No new metas = boring really.

Guild runs are an attempt to get people to work together as a guild when the guild system has been a poor design since the beginning as well. While these runs are fun, they definitely haven’t improved the rewards.

They are promising now that they’ll finally separate the code between pve, spvp, and wvw something they should have done since the beginning which would solved alot of trouble for many of the classes including the three weakest and most ignored classes by the balance team, rangers, necros, and engineers. I am not going to hold my breath at this point.

the multiple minigames we were expecting to see in the game still haven’t arrived. There’s almost no mini games in towns, no cosmetic rewards, no fishing.

DR is still in the game, overcompensation for a poor economic design is never a good thing when it comes to virtual money, player driven economies have worked just fine in the past in multiple other mmo’s.

Not at all what I’d expected after waiting thru 2 major patches.

If they could separate pve and pvp balancing that would be huge in improving the game. Not sure if it will happen but it would be nice. I have a feeling it would be used to nerf all the classes to increase the life of the content though.

Is GW2 a game or a virtual casino?

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Posted by: Romeo.4378

Romeo.4378

Well thank you for the mostly polite replies, as I know my thread might have rubbed some of you up the wrong way.

Some of you have raised some interesting points that I don’t have time to reply to individually.

First I would just like to re-address my primary want – for the skins earnt in sPvP to be unique, and for the skins to be able to apply these skins in overworld PvP.

One of the things I get that ANet is trying to achieve, is to get players to participate in ALL parts of the game, through making all parts of the game accessible from the moment you create a new character, pretty much.

Thus I find it illogical that rewards earnt in different parts of the game are totally segregated.

Look, this is the way I see it: A big issue in MMO’s is identity.

Identity is a word with massive connotations, so let’s have a quick look at how it applies to MMO’s.

Basically, every player tries very hard to find his/her identity within a game, and they do this through many ways.

For example, my guild knows that I am a Rogue. Always have been, always will be. Every game we play, I’m the Rogue/Assassin/Thief even Ranger. A friend of mine is a healer. She just likes to heal. Another friend of mine will ALWAYS be a sword/shield warrior.

We use our classes to define ourselves. We also use armour.

Our main game has been RIFT for a long time. What I like about that game is that, like most other games, the community is split between the PvP’ers and the PvE’ers and there’s nothing wrong with that. Both sets of people have amazing sets of armour they can aim towards, and can show off anywhere when they have been achieved.

Thus, in the home cities and in social areas, people know ‘Romeo looks like a pretty serious PvP’er’ and ‘Wrath must be a big raider, look at how cool and rare his armour is’.

Shallow? Maybe. Natural? Definitely. People have ALWAYS wanted to differentiate themselves, throughout history.

Making new, unique skins for PvP, that people can wear to show off anywhere to let people know they are the business, would go a long way, for me, in dealing with this.

Some other areas I want to quickly address: I can definitely see the appeal of max armour being easy to obtain so that everybody is on the same gear level. It comes with it’s pros and cons, sure, but I can definitely see the pros. The con is that I didn’t feel like I achieved anything at all when I completed my set.

Shallow is a word somebody used, I I think this is somewhat fitting. The game is rich in lore and characters but the actual gameplay does seem a bit shallow.

I will use Runescape, another game I have played for a long time as an example. The sheer amount of content in that game is incredible. Minigames, skills, combat, bossing, PvP’ing, questing, it’s truly incredible.

I know many people advocate playing for fun, not for a carrot on a stick, but it’s something I disagree with. Setting yourself a long term goal and setting out to achieve it, IS FUN, for me anyways.

The journey to a max skill, or a new set of armour is fun, and then the achievement of reaching it is the icing on the cake.

I’d argue that carrots on a stick, goals and shiny rewards SUPPLEMENT fun gameplay, not become the primary source for playing (although it always will for some players).

Without this, I get the feeling of being directionless.

Just my two cents.

And I would like to add that this game, Tera and TSW are the most beautiful MMO worlds I have ever seen.

I really do love GW2’s graphics, art style and slick animations.

Also the community is very nice

I hope nobody is offended by my post, this is my genuine feedback.

Thanks and enjoy your day x

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Posted by: Drew.1865

Drew.1865

Well thank you for the mostly polite replies, as I know my thread might have rubbed some of you up the wrong way.

Some of you have raised some interesting points that I don’t have time to reply to individually.

First I would just like to re-address my primary want – for the skins earnt in sPvP to be unique, and for the skins to be able to apply these skins in overworld PvP.

One of the things I get that ANet is trying to achieve, is to get players to participate in ALL parts of the game, through making all parts of the game accessible from the moment you create a new character, pretty much.

Thus I find it illogical that rewards earnt in different parts of the game are totally segregated.

Look, this is the way I see it: A big issue in MMO’s is identity.

Identity is a word with massive connotations, so let’s have a quick look at how it applies to MMO’s.

Basically, every player tries very hard to find his/her identity within a game, and they do this through many ways.

For example, my guild knows that I am a Rogue. Always have been, always will be. Every game we play, I’m the Rogue/Assassin/Thief even Ranger. A friend of mine is a healer. She just likes to heal. Another friend of mine will ALWAYS be a sword/shield warrior.

We use our classes to define ourselves. We also use armour.

Our main game has been RIFT for a long time. What I like about that game is that, like most other games, the community is split between the PvP’ers and the PvE’ers and there’s nothing wrong with that. Both sets of people have amazing sets of armour they can aim towards, and can show off anywhere when they have been achieved.

Thus, in the home cities and in social areas, people know ‘Romeo looks like a pretty serious PvP’er’ and ‘Wrath must be a big raider, look at how cool and rare his armour is’.

Shallow? Maybe. Natural? Definitely. People have ALWAYS wanted to differentiate themselves, throughout history.

Making new, unique skins for PvP, that people can wear to show off anywhere to let people know they are the business, would go a long way, for me, in dealing with this.

Some other areas I want to quickly address: I can definitely see the appeal of max armour being easy to obtain so that everybody is on the same gear level. It comes with it’s pros and cons, sure, but I can definitely see the pros. The con is that I didn’t feel like I achieved anything at all when I completed my set.

Shallow is a word somebody used, I I think this is somewhat fitting. The game is rich in lore and characters but the actual gameplay does seem a bit shallow.

I will use Runescape, another game I have played for a long time as an example. The sheer amount of content in that game is incredible. Minigames, skills, combat, bossing, PvP’ing, questing, it’s truly incredible.

I know many people advocate playing for fun, not for a carrot on a stick, but it’s something I disagree with. Setting yourself a long term goal and setting out to achieve it, IS FUN, for me anyways.

The journey to a max skill, or a new set of armour is fun, and then the achievement of reaching it is the icing on the cake.

I’d argue that carrots on a stick, goals and shiny rewards SUPPLEMENT fun gameplay, not become the primary source for playing (although it always will for some players).

Without this, I get the feeling of being directionless.

Just my two cents.

And I would like to add that this game, Tera and TSW are the most beautiful MMO worlds I have ever seen.

I really do love GW2’s graphics, art style and slick animations.

Also the community is very nice

I hope nobody is offended by my post, this is my genuine feedback.

Thanks and enjoy your day x

I used to be someone that qq’d about thieves a lot but after they did whatever was done to make dd elementalists the game god class that they are and ran some dungeons with thieves I started to see why players who played thieves had issues with the class and the changes to it.

Culling was bad but since it has been fixed in wvw they really should put thieves back to the way they were.

Is GW2 a game or a virtual casino?

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Posted by: lothefallen.7081

lothefallen.7081

A lot of people like to deny it, but i think the lack of trinity in this game severely hinders what real, engaging tactics the PvP could have with the dodge feature and CC. There’s no active mitigation, they’ve done nothing but take an interactive paradigm out of the game. To me, the time saved grouping does not at all make up for how shallow and hollow this game feels when speaking of group combat, group integrity, and role specialization. It’s like we’re all Mario and Luigi. You may be green, but you’re still throwing fireballs just the same as anyone else. People that hate on the trinity that they know from WoW have no idea how fun it and fulfilling it can be in games like GW1. I want to acknowledge TC for the “responsibility” comment. In games like GW1, i always felt needed and i knew precisely why regardless of what class i was playing. Every build i could logically muster had some new, exciting use and synergy to bring to the team. In GW2, well, everything seems to just revolve around raw damage as options, specs, systems, etc..all seem to be very limited in regards to player choice. Interrupting, shutdown, etc..all roles available and integral to GW1, really marginalized here.

Just want those ignorant folks hating on the trinity at every turn of the page to take a moment to think about what the effects of not having much in the way of combat, content, and by association, the difficulty structure provided by trinity-centric game design, does for an MMO game.

In turn, we have bosses that are glorified meat shields with hit points in scientific notation, OHKO mechanics, defiant stacks that marginalize the very existence of CC and skill composition…that marginalize the very nature of some builds. In a trinity system, this boss would be challenging on his own merit, with maybe an interesting posse of other bads that heal him or synergize well with him through a well designed skill system (GW1). You would have to think about not only killing the boss, but relying on your team to effectively mitigate damage and supply enough pressure to break down the enemy team. You’d have to remove and apply CC and shutdown at integral times and every action rewarded your team with efficiency, everyone played a role that wasn’t just reskinned (aside from some DPS classes) Needless to say, with trinity system, encounters have A LOT more room to be designed with depth and strategy as they aren’t given ghost mechanics (defiant) to make up for short-sighted design choices. They are also not designed around 1 boss or 1 mob against a zerg of players. Trinity system offers mobs with roles to combat players with roles, which in my opinion, offers a much more structured experience where you know what went wrong, why, and just how to fix it. Try telling the same to a group of new players that just hit 35 and wanna try AC explorable.

Now, i know the target demographic ArenaNet was aiming for simply won’t be able to comprehend this, but really, not having a trinity system holds this game back in almost every facet…PvP depth, PvE depth, combat, skills, etc. Classes seem to do mostly the same thing with a different mask and when you get right down to it, the integrity of the game suffers severely. You may wear a different mask, but if you’re doing the same thing as me, you better be able to do it just as good.

Overall, less variety, no defined roles, no targeted support, removing an interactive class paradigm that allows for deeper content structure and combat design, it all leads to what we have here. Nothing but a shallow, casual fan-service.


The Ardent Aegis
http://aa-guild.shivtr.com/

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Posted by: Drew.1865

Drew.1865

A lot of people like to deny it, but i think the lack of trinity in this game severely hinders what real, engaging tactics the PvP could have with the dodge feature and CC. There’s no active mitigation, they’ve done nothing but take an interactive paradigm out of the game. To me, the time saved grouping does not at all make up for how shallow and hollow this game feels when speaking of group combat, group integrity, and role specialization. It’s like we’re all Mario and Luigi. You may be green, but you’re still throwing fireballs just the same as anyone else. People that hate on the trinity that they know from WoW have no idea how fun it and fulfilling it can be in games like GW1. I want to acknowledge TC for the “responsibility” comment. In games like GW1, i always felt needed and i knew precisely why regardless of what class i was playing. Every build i could logically muster had some new, exciting use and synergy to bring to the team. In GW2, well, everything seems to just revolve around raw damage as options, specs, systems, etc..all seem to be very limited in regards to player choice. Interrupting, shutdown, etc..all roles available and integral to GW1, really marginalized here.

Just want those ignorant folks hating on the trinity at every turn of the page to take a moment to think about what the effects of not having much in the way of combat, content, and by association, the difficulty structure provided by trinity-centric game design, does for an MMO game.

In turn, we have bosses that are glorified meat shields with hit points in scientific notation, OHKO mechanics, defiant stacks that marginalize the very existence of CC and skill composition…that marginalize the very nature of some builds. In a trinity system, this boss would be challenging on his own merit, with maybe an interesting posse of other bads that heal him or synergize well with him through a well designed skill system (GW1). You would have to think about not only killing the boss, but relying on your team to effectively mitigate damage and supply enough pressure to break down the enemy team. You’d have to remove and apply CC and shutdown at integral times and every action rewarded your team with efficiency, everyone played a role that wasn’t just reskinned (aside from some DPS classes) Needless to say, with trinity system, encounters have A LOT more room to be designed with depth and strategy as they aren’t given ghost mechanics (defiant) to make up for short-sighted design choices. They are also not designed around 1 boss or 1 mob against a zerg of players. Trinity system offers mobs with roles to combat players with roles, which in my opinion, offers a much more structured experience where you know what went wrong, why, and just how to fix it. Try telling the same to a group of new players that just hit 35 and wanna try AC explorable.

Now, i know the target demographic ArenaNet was aiming for simply won’t be able to comprehend this, but really, not having a trinity system holds this game back in almost every facet…PvP depth, PvE depth, combat, skills, etc. Classes seem to do mostly the same thing with a different mask and when you get right down to it, the integrity of the game suffers severely. You may wear a different mask, but if you’re doing the same thing as me, you better be able to do it just as good.

Overall, less variety, no defined roles, no targeted support, removing an interactive class paradigm that allows for deeper content structure and combat design, it all leads to what we have here. Nothing but a shallow, casual fan-service.

Maybe that’s why they introduced SAB? It’s very Mario friendly.

Is GW2 a game or a virtual casino?

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Posted by: nightwulf.1986

nightwulf.1986

To the op, the one thing that carries over from PVP to PVE that you can show off (and to an extent this was true in GW1 as well) is the /rank feature. ANET has used this in GW1 and 2 to allow you to show everyone around you in PVE how much time you spent in PVP. It’s not what you were referring to when you said PVP specific skins but it is something and I didn’t see you mention this so I was just curious as to why. I mean, I would like more skins too, but you have to keep in mind that the separation of PVE and PVP was intentional and not an accident in design.

As for some of the previous posters commenting on the trinity or lack thereof, this subject has been discussed to death and there is at least one thread with dozens of pages on the subject. You have to remember though, ANET understands what the trinity is and what it does for combat. They designed a system around it (albeit with a twist) in GW1. They understand what the benefits and drawbacks are (you have to admit that there are pros AND cons). The great experiment of GW2 is that they wanted to design a system of combat that didn’t require a dedicated tank and healer. That was the goal and they are moving forward with that. This system has pros and cons as well but people are quick to say “It’s got flaws! Abort! Abort!”. Unlike other developers, ANET has to watch the game and meta game unfold and react as well as think about how the game should play ahead of time. So, the combat system will likely be tweaked in the future to make more sense as this is an experiment, uncharted territory. For people like the OP and others who feel like they miss the trinity, it’s only normal. It’s the only real working combat system that has been used over and over in the genre. Going forward, I think we should help ANET think about what is being done well and improve what is not being done well. It’s what makes us innovators. Not doing the same thing but improving it. Maybe, in future updates, people like the OP will then have a combat system that appeals to them.

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Posted by: loseridoit.2756

loseridoit.2756

The real problem with the game is build diversity. The lack of build diversity is ruing gw1 vets in the game in making racially different builds.

I believe the anet already tested the holy trinity.

In a pvp game, at least 1 healer in a team > a team with no hear → this is always the outcome.

Anet wanted to change class dependency. Of course, d/d ele is an accident

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Posted by: Lev.6918

Lev.6918

I did not read the whole op. However from what I can see I have only felt melancholy playing this game, never excited. The fact that there is “no” trinity i find to be a problem. I think that with the build system any class can fulfill any role and thus if they raised the need for tanks and “off-Healers” (everyone would still be able to heal themselves, but you could build you character to have minor ground targeted healing skills and small aoe heals.) I like to call this more of the duo system. Everyone still feels wanted not for their profession but their build. what im trying to get at is you could have n engi tank 3 dps (sustained and burst builds) and say a mesmer as a “healer” or just add another dps or whatever you like. The only way i can see this system being balanced in dungeons is that because you lose dps with a tanky or a healing build they would have to reduce your out of combat health regen so that full dps runs would need to stop after a fight to regain health and slow them down to the others speed. with this system in place you could have it so that your “healer” build can have passive to have faster health regen out of combat for group members

Just my 2 cents I respect everyone’s opinions this what i think GW2 could do in order to keep its system and cater to the feeling of I am needed in parties that feels missing. (also pls add some armors that are flashier this is a fantasy mmo so why not have some armor that has effects like how the legendary axe has a moving mouth and has frost coming out of it stuff like that to feed peoples need for progression. bigger numbers does not equal progression I want to look like a god compared to the people in the 1-10 zones) /endrant

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Posted by: Mastruq.2463

Mastruq.2463

A lot of people (including myself) prefer that there be no trinity, it saves time on making groups since you don’t have to wait for specific classes that nobody likes playing, well, except for a few (monks).

Then how do you explain advertisements like “need 1 more mesmer” or “only warriors”?

The loss of the holy trinity has its pros and its cons, and there are times where the cons severely outweigh the pros, especially when some classes have underwhelming dps compared to warriors or mesmers (aka necros).

There are always people in every single game who absolutely MUST do things most efficiently. They feel somehow they’re wasting time if a boss battle takes 7 minutes instead of 5. I’m not one of them and a lot of other people aren’t too.

The difference between a trinity system and what we have here is that in other games, you absolutely MUST have a tank and you absolutely MUST have a healer. There is no alternative.

Here there is. I run dungeons all the time, and almost never run with a warrior. My guild is mostly engies, necros, rangers, guardians and mesmers…with a couple of eles. And we run dungeons all the time…and beat them.

Try that with a trinity.

For what it’s worth, Everquest was a “omg the evil holy trinity” game, and the most memorable and fun dungeon runs were those where you didnt have the trinity. So you can do that in a trinity game just the same (unless you are one of those efficiency people).

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Posted by: Vayne.8563

Vayne.8563

A lot of people (including myself) prefer that there be no trinity, it saves time on making groups since you don’t have to wait for specific classes that nobody likes playing, well, except for a few (monks).

Then how do you explain advertisements like “need 1 more mesmer” or “only warriors”?

The loss of the holy trinity has its pros and its cons, and there are times where the cons severely outweigh the pros, especially when some classes have underwhelming dps compared to warriors or mesmers (aka necros).

There are always people in every single game who absolutely MUST do things most efficiently. They feel somehow they’re wasting time if a boss battle takes 7 minutes instead of 5. I’m not one of them and a lot of other people aren’t too.

The difference between a trinity system and what we have here is that in other games, you absolutely MUST have a tank and you absolutely MUST have a healer. There is no alternative.

Here there is. I run dungeons all the time, and almost never run with a warrior. My guild is mostly engies, necros, rangers, guardians and mesmers…with a couple of eles. And we run dungeons all the time…and beat them.

Try that with a trinity.

For what it’s worth, Everquest was a “omg the evil holy trinity” game, and the most memorable and fun dungeon runs were those where you didnt have the trinity. So you can do that in a trinity game just the same (unless you are one of those efficiency people).

In some trinity games, maybe..but unless you severely outlevel content (which isn’t the same thing), you can’t do that in most games. I’d like to see you do the dungeons in Rift or the heroics on WoW without a tank and healer.

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Posted by: Kain Francois.4328

Kain Francois.4328

Difference between WoW and the GW1 “trinity” is the fact in late GW1 you could customize your own team of AI with completely team-centered builds.

You could not judge a build in GW1 without looking at a the team as a whole.

In GW2, all the AI heroes’ functions are compressed into the player itself, so they are unnecessaty.

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Posted by: Vayne.8563

Vayne.8563

Difference between WoW and the GW1 “trinity” is the fact in late GW1 you could customize your own team of AI with completely team-centered builds.

You could not judge a build in GW1 without looking at a the team as a whole.

In GW2, all the AI heroes’ functions are compressed into the player itself, so they are unnecessaty.

I agree with this complete. In fact, I’d go as far to say that Guild Wars 1 didn’t have a trinity at all. You didn’t require a tank, and there was no taunt mechanic to hold aggro. Tanking was specialized and optional, particularly in PVe.

In all my years playing, I can’t ever remembering using a tank in Guild Wars 1.