Revamp reviving

Revamp reviving

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

My suggestion:

  • Every additional player that revive a down/defeated player gets their reviving heal reduced by 50% sequentially.
  • The first player to revive a downed player revive at 100% healing. The second player revive at 50% healing. The third player revive at 25%. The fourth player revive at 12%. The fifth at 6%.
  • It prioritize whoever has the highest healing power at first. Then prioritize whoever the first to heal.
  • Also, healing power res heal should get buffed. If a player has maxed out healing power. Their potential healing power should be increased so that it is around 187% potential res heal.

How does this effect the game?

In dungeons, as there is a Zerk meta, zerk gear becomes much more riskier without nerfing a single bit of damage. Using Zerk gear requires more skill as getting downed will impact the run much more.

Healing power becomes a helpful stat without it being a requirement. Can a dungeon run be done without healing power? Yes. Can healing power be helpful? Yes. Will it impact the meta? Probably not. I see this healing power being useful in mediocre groups that has players getting downed frequently, but useless in superior dungeon groups that never had a player go downed.

In WvW/PvP, outnumbered fights become easier because the number of players reviving each other is impacted. Skill becomes more valuable than numbers.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Revamp reviving

in Guild Wars 2 Discussion

Posted by: silvermember.8941

silvermember.8941

Except for the downed skills being unfair and the occasional 1 player reviving many in PvP/WvW, your suggestion is trying to fix a problem that doesn’t need fixing or isn’t on the list of big changes guild wars 2 needs.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

Revamp reviving

in Guild Wars 2 Discussion

Posted by: Rangelost.4857

Rangelost.4857

In WvW/PvP, outnumbered fights become easier because the number of players reviving each other is impacted. Skill becomes more valuable than numbers.

Actually, in WvW and PvP, people will more often be revived by the an opponent’s death. An outnumbered group still doesn’t stand a chance because it only takes one death on their team to revive every downed player on the other team.