(edited by TokyoGhost.6492)
Revenant needs revamp.
In early beta there was no weapon swap. Players rebelled. Between that and preset tiny lists of utilities, the profession was boring and confined (it didn’t help that dwarf and demon were the only two legends ready at that point). They could have greatly expanded the utility pool, but that would have been much harder to balance. So they added weapon swap, making players super happy — just go back to the posts from that time to see the jubilation.
I like weapon swapping. It’s one reason I don’t enjoy Ele and Engie so much, I feel locked in. I like being able to swap out for different situations on the fly, or just to get more cooldowns ready. In some professions, constant weapon swapping is integral to play, not impractical.
I admit I’m only just now working on my first Revenant and he’s only in his 20’s. I haven’t yet unlocked enough to really feel out the use of various weapon sets, especially in conjunction with full legend and trait choice. But I did test the profession out in beta and I found the weapon swapping added a lot of choice. Too much, at the time, I had issues remembering which legend/weapon pair I was in at a given moment and tended to hit the wrong skill button a lot. That’s just my L2P the profession issue, though. It’s why I’m not insta-80’ing him, I am working my way into things. But even at this low level, weapon swap is helping a lot.
In early beta there was no weapon swap. Players rebelled. Between that and preset tiny lists of utilities, the profession was boring and confined (it didn’t help that dwarf and demon were the only two legends ready at that point). They could have greatly expanded the utility pool, but that would have been much harder to balance. So they added weapon swap, making players super happy — just go back to the posts from that time to see the jubilation.
I like weapon swapping. It’s one reason I don’t enjoy Ele and Engie so much, I feel locked in. I like being able to swap out for different situations on the fly, or just to get more cooldowns ready. In some professions, constant weapon swapping is integral to play, not impractical.
I admit I’m only just now working on my first Revenant and he’s only in his 20’s. I haven’t yet unlocked enough to really feel out the use of various weapon sets, especially in conjunction with full legend and trait choice. But I did test the profession out in beta and I found the weapon swapping added a lot of choice. Too much, at the time, I had issues remembering which legend/weapon pair I was in at a given moment and tended to hit the wrong skill button a lot. That’s just my L2P the profession issue, though. It’s why I’m not insta-80’ing him, I am working my way into things. But even at this low level, weapon swap is helping a lot.
I understand you. Howsoever, Revenant has more than 2 invocations and nobody uses/plays them. This is serious issue Im afraid, aside swap concept.
This is a bad post.
You cant say a class needs revamp based on your own opinion.
Stances are all used,i guess you didnt play rev eniugh to see that Mallyx is superior to Shiro and Dwarf is a lifesaver.
Weapon swap is needed for revenant as his base skills dont change with stances.
Revenant is a very unique class and his current state is why i main him.
You have no valid points and this is another whiny post.
This is a bad post.
You cant say a class needs revamp based on your own opinion.
Stances are all used,i guess you didnt play rev eniugh to see that Mallyx is superior to Shiro and Dwarf is a lifesaver.
Weapon swap is needed for revenant as his base skills dont change with stances.
Revenant is a very unique class and his current state is why i main him.
You have no valid points and this is another whiny post.
Used doesn’t equal being good or complete. Mallyx is a decent legend, but his traits are still based on beta test 2. Ventari just isn’t viable even with the recent changes. There are really only 3 traits that make dwarf line worth it. Weapon swap or no the class doesn’t need a revamp, it needs to be finished.
There have also been some instances like crystal hibernation where we had one developer who had one belief in the skill and its function and another who reversed that philosophy.
Yeah exactly. This class needs to get finished asap.
- People are only playing Shiro and Glint. No other invocations used.
I use Shiro & Mallyx rather than Glint on my main Revenant. /shrug.
I see a pretty high number of Mallyx and Ventari users..
I find it a pretty clunky class to start with, but I’m learning it slowly. I’m using SHiro atm, but I can’t say I’m bowled over by his utilities and the less said about hammer speed the better…
I suspect most of my grievances will iron out..if not, well 8 other classes I enjoy exist.
Wait what? You are complaining about the class that makes the Thief and Warrior a joke in party runs?
Ventari revs can solo the ooze-phase in aetherpath.
What game mode are we talking about?
Shiro/Glint is the most common thing in PvP these days, but weapon swap is definitely used there.
Weapon swap is far less valuable in PvE: most people probably bring hammer for open world as a ranged option while staff is used in raids and fractals for barely anything but the #5 CC skill. On the other hand, Shiro is probably the less useful legend for raids and even for several fractal fights, specially if you bring a decent chrono.
Not saying the class is OK. It obviously has serious design flaws.
Jalis and Ventari skillsets are pretty much useless in PvP and there’s some mess with Mallyx and all the changes it received during the beta without proper side updates.
For PvE, the reasons to pick Jalis, Mallyx or Ventari for high end content are laughable: Either an strong antiprojectile tool or a small damage bonus where self quickness stops being useful, with 3/4 of the skillset being almost completely unused.
Can’t speak about WvW, but I guess the majority of the class is quite useless there too.
Glint is probably the only legend that remains truly strong in every game mode, and that’s probably because the obvious lack of sinergy between most core legends.
So, in my opinion, the first big thing that should change for Revenant is a completely locked utility bar for each legend. We might keep single heals and elite skills as long as they’re interesting enough, but we should get a couple more regular utilities to play with and replace all the kitten our chosen gamemode has no use for.
(edited by Vargamonth.2047)
SOLUTION?
Remove weapon swap and get focused on invocation rotation like its meant to be. Balance it like that. Otherwise, it doesnt make any sense.
You are wrong. Weapon change is needed: if you are playing PvE with sword + axe or sword + shield for dps changing to staff gives you extra tools for defense and also a very valuable skill to break defiant bars.
Some content needs also needs ranged options, so if you aren’t using hammer you’re toasted. This also works in the other way: you can’t win fights in PvP if your only weapon is the hammer. Having 3-5 legends in rotations would not help you at all in those situations.
In early beta there was no weapon swap. Players rebelled. Between that and preset tiny lists of utilities, the profession was boring and confined (it didn’t help that dwarf and demon were the only two legends ready at that point). They could have greatly expanded the utility pool, but that would have been much harder to balance. So they added weapon swap, making players super happy — just go back to the posts from that time to see the jubilation.
I like weapon swapping. It’s one reason I don’t enjoy Ele and Engie so much, I feel locked in. I like being able to swap out for different situations on the fly, or just to get more cooldowns ready. In some professions, constant weapon swapping is integral to play, not impractical.
I admit I’m only just now working on my first Revenant and he’s only in his 20’s. I haven’t yet unlocked enough to really feel out the use of various weapon sets, especially in conjunction with full legend and trait choice. But I did test the profession out in beta and I found the weapon swapping added a lot of choice. Too much, at the time, I had issues remembering which legend/weapon pair I was in at a given moment and tended to hit the wrong skill button a lot. That’s just my L2P the profession issue, though. It’s why I’m not insta-80’ing him, I am working my way into things. But even at this low level, weapon swap is helping a lot.
I understand you. Howsoever, Revenant has more than 2 invocations and nobody uses/plays them. This is serious issue Im afraid, aside swap concept.
Different situations call for different weapons, weapon swap on Revenant is needed. As for Jalis and Malax not being used, this game is a DPS race. There are very few cases that require you to Tank(Jalis) or where things only take condition damage(Malax). They are like unused weapons. Like War horn on warrior. You never see a warrior using it. It offers nothing that’s not done better, and you lose DPS by using one. Every class has at least one weapon that’s not used, or used by a very small percentage of players. Every class suffers from this, Revenant is no different, its just legends are more utility skills. And some skills are better than others. There are skills on all classes that I have never used. And most people have probably never used.
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I main a rev along with my engi and I actually don’t see the big problem. I use all the Gods depending on the situation and find it quite fun.
OP is right. Revenant rn is a pile of mess and the underwater combat is even worse. Seriously, how haven’t Anet thought about adding another aquatic weapon before his release and 7 months is a kittening long time for them to make a usable weapon. I’m thoroughly confused as to why Revenant is allowed to have 2 non-aquation and a broken-kitten spear riddled with bugs.
As a player who mains a Revenant in all 3 game modes, I have to disagree with the OP 100%. I VERY frequently use weapon swap, and have made extensive use of all the legends except Ventari (I hate support roles). In open world PVE I run Glint/Jalis, same in WVW. In High level fractals, Mallyx is a lifesaver, and in PVP, yes, I do use Shiro/Glint. Also, having played EVERY class to L80, Rev is my FAVORITE for underwater combat. If I could, I would replace weapon swap for JUST the spear skills for on-land use.
Could Rev be better? Sure, but not in the way the OP is suggesting. It honestly sounds like the OP is someone unfamiliar with the AWESOME mechanics of my favorite class in the game, and would rather complain than learn.
OP is right. Revenant rn is a pile of mess and the underwater combat is even worse. Seriously, how haven’t Anet thought about adding another aquatic weapon before his release and 7 months is a kittening long time for them to make a usable weapon. I’m thoroughly confused as to why Revenant is allowed to have 2 non-aquation and a broken-kitten spear riddled with bugs.
These are valid complaints. But taking away weapon swap isn’t the answer to your listed issues and weapon swap was the OP’s main beef.
Agreed, i recently bought another slot to make a revenant since anet gifted us with the level 80 booster and another shared slot. Used it on a rev, squared his gear away and started to learn the class. I quickly logged off after a few events in hot areas and decided that the money spent on another slot was completely wasted.
Revenants in my book suck … so disgusted.
I hardly see myself using 4th or 5th skill at all, rarely 3rd. Why not rework these instead giving stupid weapon swap?
Revenants are basically from begin on a fail concept on their own in my view.
A lass with a try hard unique design for the purpose of just beign unique/different and not with the intention to improve the game.
Its whole design as some significant flaws which would exist, if this class would have been designed from begin on better.
issues of the revenant Class:
- its horrible gameplay mechanic that make it the only class by design that is unable to use racial skills
- its horrible gameplay mechanic that makes it the only class by design ,that has absolutely no build diversity freedom like all other classes when it comes to Healing Skills, Utility Skills Elite Skills
- its horrible gameplay design, which gives the Revenant an unfair advantage over all other classes by beign the only class that is able to have in combat more than 1 Elite Skill accessible and that On DEMAND just at the cost of energy without any recharge times!!!
- its whole existance is still pretty much absolutely LORELESS, how it can be that from one day to another there exist suddenly hundreds of thousands of rrvenants in the world of Tyria amonmg us, when there was just one of them ever known by the peopel to exist and that is Rytlock.. the only creature that could be taken into comparison as beign basically the very first Revenant ever to exist, which most likely has been Rytlocks teacher is Razah, but yet we know absolutely nothing at all about Rytlocks history of how exactly he became a Revenant and how it is explainable that their numbers after have raise so extremely fast into the thousands of them after his return.. so this part of their design is to me personalyl (and surely for many others too) extremely immersion breaking still.
There is also imo no solution to all of this, in my opinion this kind of class simply should have never been implemented.
For the game i think it would be the bes,t if anet would simply completely remove the whole revenant Class and exchange it out with something much better designed, that hasn#t at all all these design flaws that the revenant has and which just fits alot better to all of the other playable classes withotu coming over as alinating like the Revenant/Herold and without being so bad designed, that this class pretty much desteroys the whole presense of two other classes due to being superior in what they do (Thief/Warrior)
To me is the revenant just the result of a wannabe thief/warrior merge try with a wannabe assassin/demon/dwarf/dragon/centaur spleen mixted into that just to give this class in any kind of way some kind of gameplay changing mechanic thats usable on the fly for tactical playstyle changes and that is somethign i think can be reached as a goal also with a better thought out gameplay system, that does’t deny you the usage of racial skills nor doesn’t deny you to have the same freedom of healing/utility/elite skill changing like all other classes and without having any unfair access to basicalyl two elite skills, while all other classes can have in combat just only one at any given time and need to way for them even also on partwise very long recharge times to be able to use them again ,while revenants just need to wait only freakign like 3 seconds or so until their energy has regenerated back to the amount needed to activate the elite >.< Seriously???
Just add on top of all of this as herold their super advantages they have about boons with way too overpowered 50% boon duration boosts givign this class basicalyl way too much advantage over other classes like thieves for example to ever get a place for example in raid groupsy, simply because compared to this superior group support, they simply suck and provide nothign at all which gives people a reason to say for exampe to take a thief over a herold for a raid party, while herolds7revenants do at the same time while they provide alot better group support even also same dps like thieves nearly.
This gameplay stuff about them is the reason, why you see basicalyl in all raid groups at least 2 of them just to ensure, that among the 10 players all will basically always have the 50% increased boon durations, even if the party needs to split up into like 2 5man groups needign to do tasks at different lokations.
I think the whole class would have been designed better as “Ritualist”, which performs channeling rituals simply to get connections with spirits of former legendary persons to share with them this way their powers and using ash urns and esoteric scrolls as unique environmental weapons, without all this “transformation” stuff that dictates you always which healing, utility and elite skills you have to use, while enabling you this way to have also access on racial skills and having no advantage of having two elite skills at your disposal in combat with pretty much non existant recharge times compared to all other classes.
Some like of Mursaat/Razah related story/lore maybe should happen, that strips of Rytlock from his mist powers, lettign him return to his old former self (removing this way as explanation the Revenant/Herold from the game) and using some new and properly well thought out story and new lore to explain on the second try how it can be, that there is this new class – this would be imo an awesome step towards improving this game and giving this game back again some immersion and integrity – not to mention also more nostalgia – more than just adding only some avatar stances of shiro,jalis, mallys, glint and ventari – actually nostagia for everybody, regardless of which class you play and not nostalgia bonded selfishly to a playable class only.
just my opinion
I know this topic belongs more to revenant subforums than here but I figured out that by posting here I have more chance to get reply from ANET employee or at least someone who has influence at class development.
So wheres the problem with Revenant? EVERYWHERE.
Perhaps the biggest flaw and the only flaw here is the very basic mechanic of this class which went wrong somewhere between brainstorming and actual development.
- People are only playing Shiro and Glint. No other invocations used.
- SWAP weapon is completly unneeded. In fact, its unhealthy and has devestating effects on the class. It was designed with swaping invocations in mind instead of weapons(like elementalist is) but some1 got this dumb idea to implement weapon swap which caused nerfs of other skills.
What we got? Class unable to do anything yet has little of everything. Left hand – right pocket. I mean, who swaps weapons most of the time? nobody. Its inpractical.
Entire class feels like trying to wrtite with both left and right hand the same text at the same time on 2 different papers.
SOLUTION?
Remove weapon swap and get focused on invocation rotation like its meant to be. Balance it like that. Otherwise, it doesnt make any sense.
Make weapons worth. Revamp some skills such as of hammer and make them more playable!
It’s good to see that you actually have no idea about the class.
Wait there is something that I don’t understand here.
In raid and fractal most people use either Glint/Jalis (highest dps) or Glint/Mallyx (easier to use and bring more utility).
In PvP the meta is Glint/Shiro, but Condi Glint/Mallyx is also super popular.
In WvW the main build is Glint/Mallyx.
So I just don’t see the Glint/Shiro supremacy you are talking about since it’s not the best choice on 2 out of the 3 mode and in the 3rd mode, it’s not the only build use.
It’s really sad because before even getting finished it will get obliterated by nerfs cause:
e-sportz pvp
I was discussing this with a co-worker who is a big WvW player and has pretty good insights into, at the very least, WvW style PvP; all the while, I have spent less time in WvW but more in sPvP and PvE than he has.
That being said, he plays a lot of unique builds that are only possible through the format’s ability that allows players to have access to the gamut of armors, runes, sigils that aren’t allowed in sPvP.
As an example, he enjoys running tanky mesmer builds and healing ventari revenants, etc. At that point in the conversation he expressed his disillusionment with the revenant purely because of the sheer limitations of the Legends that aren’t Shiro and Glint. He went on to say that he didn’t feel Shiro and Glint were overpowered, but instead that the other Legends were lackluster or simply functionally weaker than the dominant options. Whether that’s Energy costs, simple number values on skills, or the actual skill itself being less competitive with other Professions; it turns out that for some combination of reasons this is the general consensus.
Perhaps the problem stems from just how varied the Legends are. Shiro, DD dps, Mallyx condi, Ventari GROUP healing/support, Jalis tanky, Glint doing a lot of each of the other Legends work better on the individual skill level…
I think that’s the underlying problem perhaps.
See my document in sig. Wep swap wont go away cause they failed hard and it would require major mechanic rework along with new skills (like stances for weapons as example)
Playing Smite since mid s2, f broken gw2.
No it doesn’t need a revamp.
Revenant is flat.
Not being able to pick specific skills kills any real choice: there are at most 5 Rev builds out there, and 4 of them are Heralds. The proff needs customization desperately.
Right now, weapon change is the only thing preventing Rev from being suicidally boring.
that it makes every other class in the game boring to play.”
Hawks
Actually almost every stance is used somewhere in the game besides centaur. Assassin and dragon are the only ones really used in SPvP yes, but just look at wvw for example. Players are using demon and dwarf in frontline builds for resistance and damage mitigation and Hammer gets a ton of play for backline rev builds.
In case you don’t believe me, here is some videos I came across the other day.
https://youtu.be/PXMc3g9ttxg
https://youtu.be/C-Mwd8BItGs?t=1m11s
First one is a frontline rev and second is a backline and you can see shiro and hammer being used. Rev has options in different game modes but there will always be a best build in SPvP for every class. If you don’t like it, look at different game modes
Yeah.
My wish list:
- old Mallyx brought back
- Jalis unbugged
- herald nerfed
- 5 energy to move tablet
- more util skills for legends. It doesn’t make sense to be able to swap utility skill sets but having them be hard locked is weird. Glint is sorta locked in but Mallyx could have Call to Torment, Shiro could have Battle Scars, Ventari could have a vine/immob style skills, Jalis a Dwarven Battle Stance…. Just bleh.
- Edit: a dev that listens to the rev community
revenant – Hoogles Von Boogles
Mesmer – hoogelz
(edited by Hooglese.4860)
And because nothing will actually be done but nerfs exclusively to Revs I’m done with this game, what a shame cause I actually really enjoyed the other aspects of the game (Yes there are more sides of the game aside from PvP). It started getting really depressing lately that with each patch Revenant has been getting nothing but nerfs, no single compensations to the rest of the class that is actually really Underpowered, no a single fix to the multiple bugs they have. Maybe if the nerfs were across all classes it would be different but nah, hate bandwagon is a real thing.
All just to cater to the cancerous pvp players (most of them are but there are exceptions obviously), and it’s really funny cause they don’t even realize that they were the same ones that destroyed DH and still complain about ANET nerfing them. Same things happened with warriors and rangers in fact in the past, actually even many other things.
History repeats itself and will continue to.
I know this topic belongs more to revenant subforums than here but I figured out that by posting here I have more chance to get reply from ANET employee or at least someone who has influence at class development.
So wheres the problem with Revenant? EVERYWHERE.
Perhaps the biggest flaw and the only flaw here is the very basic mechanic of this class which went wrong somewhere between brainstorming and actual development.
- People are only playing Shiro and Glint. No other invocations used.
- SWAP weapon is completly unneeded. In fact, its unhealthy and has devestating effects on the class. It was designed with swaping invocations in mind instead of weapons(like elementalist is) but some1 got this dumb idea to implement weapon swap which caused nerfs of other skills.
What we got? Class unable to do anything yet has little of everything. Left hand – right pocket. I mean, who swaps weapons most of the time? nobody. Its inpractical.
Entire class feels like trying to wrtite with both left and right hand the same text at the same time on 2 different papers.
SOLUTION?
Remove weapon swap and get focused on invocation rotation like its meant to be. Balance it like that. Otherwise, it doesnt make any sense.
Make weapons worth. Revamp some skills such as of hammer and make them more playable!
Why do we have to give a kitten that you can’t make decent weapon combinations? Staff for defense/stalling/cc (staff #5) sword main hand burst dps, axe off hand = harass, sword off hand = defense and a “get over here mechanic” , shield = loads of defense and healing, mace condi dmg/combo blasts….thats it really now start using your head kitten …but to be fair I would like the ideea of an elite specialization which would let us rotate 3 legends….that would be briliant alongside weaponswaps.
Kudos to you for promting an awesome concept for the dumbest reasons!
And because nothing will actually be done but nerfs exclusively to Revs I’m done with this game, what a shame cause I actually really enjoyed the other aspects of the game (Yes there are more sides of the game aside from PvP). It started getting really depressing lately that with each patch Revenant has been getting nothing but nerfs, no single compensations to the rest of the class that is actually really Underpowered, no a single fix to the multiple bugs they have. Maybe if the nerfs were across all classes it would be different but nah, hate bandwagon is a real thing.
All just to cater to the cancerous pvp players (most of them are but there are exceptions obviously), and it’s really funny cause they don’t even realize that they were the same ones that destroyed DH and still complain about ANET nerfing them. Same things happened with warriors and rangers in fact in the past, actually even many other things.
History repeats itself and will continue to.
Pvp is more sensitive to balance changes. There should be a separate balance, no one is denying that because treating three different game styles with the same balance is dumb but pvp has higher sensitivity to balance.
revenant – Hoogles Von Boogles
Mesmer – hoogelz
I don’t think Weapon Swap -needs- to be done away with, because they’ll then have to rework the class to be capable without it.
That said:
>Buff Jalis, polish Mallyx better, and patch up Ventari, and adjust their traitlines
There’s been so many threads about how each can be better. It wouldn’t hurt to try implementing a few of the fixes mentioned. The Devs keep taking and taking, but never compensating anything. It needs to change.
>Make Sword a better OH
Obvious. It has a good block, but everything else is just really sub-par. Why not a ranged pull? Why not a pulsing immobilize? If MH sword is our DPS, OH should be our lockdown tool. Shield also needs to be better after gutting the healing. Selfroot+crap heals is death with unblockables everywhere.
>Energy Consumption and Cooldowns
There needs to be something done here. Its ridiculous that we have to manage both energy and skill cooldowns as is, but some skills have too great of a consumption and some could use a slight increase on how little energy they consume…
>3 legends
This will bring a lot more utility to the profession. Core Rev can Spec for all three to a decent degree (making it stronger and more versatile) and possibly having Herald as an option for those who slot it. Even if they don’t give us more utility skills, being able to choose a 3rd supporting legend would immensely help.
(edited by Euthymias.7984)
In early beta there was no weapon swap. Players rebelled. Between that and preset tiny lists of utilities, the profession was boring and confined (it didn’t help that dwarf and demon were the only two legends ready at that point). They could have greatly expanded the utility pool, but that would have been much harder to balance. So they added weapon swap, making players super happy — just go back to the posts from that time to see the jubilation.
I like weapon swapping. It’s one reason I don’t enjoy Ele and Engie so much, I feel locked in. I like being able to swap out for different situations on the fly, or just to get more cooldowns ready. In some professions, constant weapon swapping is integral to play, not impractical.
I admit I’m only just now working on my first Revenant and he’s only in his 20’s. I haven’t yet unlocked enough to really feel out the use of various weapon sets, especially in conjunction with full legend and trait choice. But I did test the profession out in beta and I found the weapon swapping added a lot of choice. Too much, at the time, I had issues remembering which legend/weapon pair I was in at a given moment and tended to hit the wrong skill button a lot. That’s just my L2P the profession issue, though. It’s why I’m not insta-80’ing him, I am working my way into things. But even at this low level, weapon swap is helping a lot.
I understand you. Howsoever, Revenant has more than 2 invocations and nobody uses/plays them. This is serious issue Im afraid, aside swap concept.
Different situations call for different weapons, weapon swap on Revenant is needed. As for Jalis and Malax not being used, this game is a DPS race. There are very few cases that require you to Tank(Jalis) or where things only take condition damage(Malax). They are like unused weapons. Like War horn on warrior. You never see a warrior using it. It offers nothing that’s not done better, and you lose DPS by using one. Every class has at least one weapon that’s not used, or used by a very small percentage of players. Every class suffers from this, Revenant is no different, its just legends are more utility skills. And some skills are better than others. There are skills on all classes that I have never used. And most people have probably never used.
I agree but on those classes you have lots of available choices to use for your skillbar and can swap them around to get the best set of utilities for your build. The problem with the rev is that you have no choice in utilities once you chose your legends. Yes, you do have more utilities than other classes in your build thanks to legend swapping, but overall we have the least number of utilities as each legend only has 3. The class would go a long ways towards improving if each legend got another utility to choose from to put on the bar. For dungeons and raids, Mallyx and Jalis are only used for the upkeep skills 95% of the time until you swap back into Glint. More options in legend utilities would also open up much more diverse builds and make the class a lot less predictable in pvp and wvw.
2 more utility skills for each Legend. Intensive balance for a month. Rev fixed.
that it makes every other class in the game boring to play.”
Hawks
The class would go a long ways towards improving if each legend got another utility to choose from to put on the bar. For dungeons and raids, Mallyx and Jalis are only used for the upkeep skills 95% of the time until you swap back into Glint. More options in legend utilities would also open up much more diverse builds and make the class a lot less predictable in pvp and wvw.
I just wanted to echo what frogger mentioned above, and stress the importance of at least potential build variety. Obviously meta will be meta, but sometimes people like to throw in their own play-style, or just misdirect others to get a slight upper hand, and with Revenants, the ONLY place to do that is in traits (and arguably runes I suppose, but those are found out pretty fast) unfortunately.
Posit:
1. Revenant needs revamp
Reasons:
1. Lack of viable options
Solutions:
1. Get rid of weapon swap thus further cutting option into oblivion.
That makes no sense. Revenant can’t lose weapon swap because they can’t select utilities and their faction ability only swap the pre set utilities.