221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
(edited by Swagger.1459)
Ok, so, I can craft marauder armor and weapons… cool.
I can’t buy any ascended marauder trinkets (no, “zerker + valk” is not the same)… Just forgot to do this like wvw mistforged weapons have been forgotten about?
I have to do LS achievements to get ascended marauder amulets and there are not any ascended marauder accessories or rings or back pieces in game…
I have to be a sylvari for this one particular achievement to be unlocked or have another player unlock it for me to finish. I didn’t look at any other achievements, but there are probably more like this… If not, one “race gate” like this is annoying enough.
These are just a few examples of many unnecessary annoyances in the game that are being imposed on players.
The following statements are not just about ascended marauder gear, it’s about reward decisions by the developers in general, and I’ll try to keep my comments as civil and constructive as possible.
As much as you (developers) try to remove some of those old mmo annoyances, you add ten more in the process. More on this to come in future posts.
Listen, almost no one wants to be forced into a certain game mode ok?
I understand y’all want players to try all areas of the game, and offer unique rewards for doing so, but let them do so on their own terms. Also, y’all should get back to your roots with unique looking “skin” grinds and let players earn or achieve all gear tiers in all parts of the game. Some examples…
Offer paths to obtain ALL ascended and ALL legendary gears to ALL parts of the game. Simplified reward system for any game mode. (Let’s not forget jeweler 500 either)
Ascended gear… X game mode currency + X gold + X crafting mats.
Precursor gear… X game mode currency + X gold + X crafting mats.
Legendary gear… X game mode currency + X gold + X crafting mats + Precursor.
You can also have unique legendary gear skins and tweaked versions for each different game mode to give players incentive to participate.
So there we have our time sinks, game mode currency sinks, gold sinks, common material sinks, ascended material sinks and incentives… but the differences are that we wouldn’t force any game modes on any players. Also, none of what I’m suggesting has anything to do with being handed stuff on silver platters, I’m talking equal game rewards across all game modes- i.e., open world pve meta, wvw, spvp and instanced content (dungeons, fractals and raids).
My suggestions give options and boosts enjoyment levels for individual players. Your current “developer ways” of handling rewards doesn’t do anything except for imposing those same time and gold and material sinks, while killing enjoyment in the process.
I know this thread is tailored to ascended and legendary rewards, but this entire game needs a complete quality and enjoyment assurance review from the bottom up. It should be pretty easy if you always ask yourselves “is this fun?”… simple.
(edited by Swagger.1459)
This isnt about trinkets, but another concern about the new asc stuff.
Can you throw the new ascended weapons in the forge with a old inscription that wasn’t listed in the original selectable stats yet?
The last time I tried was right after I got the reaper GS, I liked the skin but wanted to put another asc gs I already had on my necro and give the new one to another toon. So I started the process then discovered I couldn’t anthology of heros MF the new reapers GS because whatever Stat set I wanted for it wasn’t allowed on that version of the greatsword.
The way I see it, with all these new weapons (and skins) when it comes time to experiment with different Stats on 1 toon, things could get very confusing if you’ve applied a different skin to 1 of the new weapons.
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