Rewarding players that invest more
Fun isn’t rewarding enough?
What do you think a player who invest more time should have?
More gold?
More AP?
More skins unlocked?
Or gears with significant edge over the others but requires hours of grinding, which will probably bring about protests that Anet promised no grinding from the start?
There are people who already complain that ascended is too grindy.
Working as intended. I dont really know what else to say to that.
Fun isn’t rewarding enough?
fun factor dies out after playing a few 100 skyhammer games
I think you made your own point. Gear wise there isnt suppose to be a huge difference in stats between a exotic, ascended and legendary. What that extra 90+ hours you put into the game is experience that should make you a better player. What you think should make you have better gear so you can dominate your opponents is what I believe makes the game so great. I can just into a PvP match with my basic exotic gear and still be competitive. What a player that has done a ton of PvP has on someone like me who only does a little is not gear but experience in knowing the level and how it is played better than the rest of the people.
You have invested time in to your character, honed him/her into the perfect balance for how you like to play. That other player that only has 10 hours, they are still trying to find the correct balance, and are still trying to learn things.
I think you made your own point. Gear wise there isnt suppose to be a huge difference in stats between a exotic, ascended and legendary. What that extra 90+ hours you put into the game is experience that should make you a better player. What you think should make you have better gear so you can dominate your opponents is what I believe makes the game so great. I can just into a PvP match with my basic exotic gear and still be competitive. What a player that has done a ton of PvP has on someone like me who only does a little is not gear but experience in knowing the level and how it is played better than the rest of the people.
You have invested time in to your character, honed him/her into the perfect balance for how you like to play. That other player that only has 10 hours, they are still trying to find the correct balance, and are still trying to learn things.
yeah i get that. I guess the game has a very casual side to it, where you can pick it up and drop it down and come back without worries.
But we need some hardcore elements as well imo
What kind of reward are you looking for?