Rewards
So, how would you recomend they do the rewards in a game with a world wide trading post?
ANet may give it to you.
So, how would you recomend they do the rewards in a game with a world wide trading post?
Make things account bound and actually obtainable. They went and added a legit way to get asc gear then nerfed the currency to obtain them.
So, how would you recomend they do the rewards in a game with a world wide trading post?
Make things account bound and actually obtainable. They went and added a legit way to get asc gear then nerfed the currency to obtain them.
How would you classify something as being obtainable?
account bound destroys item worth makes it 0. I’ll keep my eyes open for the unobtainable items, I enjoy doing the impossible my issue is that I keep succeeding.
you must be on the newer side, legit never crafted asc gear – finally made that 2nd set because I wasn’t lazy enough to keep putting off open the silly boxes. once you do get it it though you’ll be somewhat pleased with the nerf, it was the worst before you’d stacks more than the daily eaters could process and just be overflowing with useless nonesense
So, how would you recomend they do the rewards in a game with a world wide trading post?
Personally I’d keep stuff like infinite light that requires very rare materials for crafting while also having achievement based stuff like the luminescent and glorious sets.
So, how would you recomend they do the rewards in a game with a world wide trading post?
Make things account bound and actually obtainable. They went and added a legit way to get asc gear then nerfed the currency to obtain them.
And how do account bound “good drops” remain good if you’ve gotten them before? if they are something you don’t want or need are they still good? How often do they drop?
ANet may give it to you.
So, how would you recomend they do the rewards in a game with a world wide trading post?
Make things account bound and actually obtainable. They went and added a legit way to get asc gear then nerfed the currency to obtain them.
How would you classify something as being obtainable?
Well its hard to say in gw2 since the content is so easy which makes massive grind or RNG the only reasonable way. Now that there are raids they can at least not nerf the loot in that, aka spirit shards, and maybe going back to dungeons and making them a bit difficult with similar mechanics to raids but of course not as “hard”. With some decent gold return and nice skins instead of adding all the good skins to either the BL chests or the gem store, which is pretty much the same thing.
I dont have all the answer. If I did I would have become a game developer myself.
So, how would you recomend they do the rewards in a game with a world wide trading post?
Make things account bound and actually obtainable. They went and added a legit way to get asc gear then nerfed the currency to obtain them.
And how do account bound “good drops” remain good if you’ve gotten them before? if they are something you don’t want or need are they still good? How often do they drop?
Make them salvageable. Its not all about drops there can be a currency attached to that specific content so that the drop rate doesnt have to be so high. They had the right idea with spirit shards but we all know what happened to that.
And how do account bound “good drops” remain good if you’ve gotten them before? if they are something you don’t want or need are they still good? How often do they drop?
Exotics are always salvageable, so there’s that. Ascended drops are good for alts, or alternate stat sets for a main character.
There’s a metric kitten ton of items in this game, and I think that way more stuff should drop from time to time. Crafting mats and components, recipes, consumables, you name it. ALL exotics should also be available as account bound drops in appropriate content with an appropriate level of rarity. For example, Forefire weapons should drop from mobs in AC.