Rewards and What They Mean
I like your post and I agree that your thoughts and recommendations on these issues would make for a more positive and rewarding time spent playing, especially as I am strictly an Open World PvE content participant/adventurer.
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Funny thing here is, i give up from D3 , 3 months , and came back to GW2, exactly because i got tired to just grab trash, useless rares & amazingly Futile Legendarys , and because i miss GW in same way…!
Go figure!…:)
Funny thing here is, i give up from D3 , 3 months , and came back to GW2, exactly because i got tired to just grab trash, useless rares & amazingly Futile Legendarys , and because i miss GW in same way…!
Go figure!…:)
It’s a matter of opinion, I suppose. But if you work incredibly hard, legendary weapons/armor in D3 are obtainable without buying them from the AH. I still use rares on my characters and they’re definitely not useless. I also get at least 10 valuable rares each farming run of a map. If you put in the time in D3, you’ll get rewarded. Trust me. I feel like to get a legendary in GW2, you have to be extremely lucky, or just buy one straight off of the TP. Of course, obtaining a legendary in GW2 also requires a lot of hard work (or so I’m told).
It’s a matter of opinion, I suppose.
Always my friend:)
What is amazing about Humanity is where some one see something red, others can see green, yellow, blue, etc:)
(edited by Draconicus.7564)
I like your post and I agree that your thoughts and recommendations on these issues would make for a more positive and rewarding time spent playing, especially as I am strictly an Open World PvE content participant/adventurer.
Glad to hear your feedback Hopefully Anet will change something about that soon.
I find playing GW2 very rewarding. If I can’t find an exciting battle to join in WvW, I can hop in sPvP and have an absolute blast. Occasionally I even do the new PvE stuff, and enjoy that as well. I meet new folks, kill new folks, and all around enjoy myself. What’s more rewarding that that?
Oh, you want stuff, too? What’s it say that games don’t just compete on how much fun you have, but by how much stuff they’ll give you on top of the enjoyment you get from the game?
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.
It’s the difference between raid progression and sitting at the MF all day hoping for a precursor. Once you reach the end of either path, you get that feeling of accomplishment, but the latter way is easier on the devs and requires no thought or level design.