I’ve been trying to put my finger on what’s troubling me the most about the current implementation of ascended gear and daily/weeklies. I’ve realized that its how you are rewarded for days logged in and not time spent playing.
This has several implications, but the most important is that you are actively punished each day you don’t log in. I prefer to play on my own time. Some days I play for a long time, some days I’m busy and don’t play at all. With the current system, each day I don’t log in puts me one day behind.
One of the great things about GW2 is the ability to take a break and when you come back you can pick up right where you left off. I just recently returned after several months away from the game. I was lucky enough to come back just as laurels were introduced (by sheer luck). If I had instead taken a few months off after the introduction of laurels to the game I would have returned months behind the general playerbase with no hope of ever catching up.
The worst part of this is that players who don’t log in every day or take breaks will never ever catch up to their peers. This means you will always be at a slight disadvantage. You could play for 10 hours a day every day and you will still be behind because you missed your daily/weekly’s while you were gone. Returning to the game only to find out you’ve been left behind and there is no way to catch up will only result in frustration and the loss of players.
Think about what it will be like 6 months from now when most players are finishing their ascended jewelry. Currently for a full set of ascended jewelry you’re looking at at least 6 months of daily’s (assuming you log in every day). For a newly returning player or someone who only plays a few days a week that is an almost insurmountable amount of time to make up.
Some of you will say “but you don’t need ascended gear.” You’re right, you don’t, but consider what it would be like when everyone is in full ascended jewelry and you aren’t and you know that you will never be as optimal as your peers and have no chance of catching up. Try playing WvW with a stat disadvantage. Don’t think it matters? Try playing WvW in a set of greens…sure you can still kill people and run with the zerg but you are at a distinct disadvantage stat-wise. Consider the implications of, lets say, a 20 man group in full ascended jewelry vs a 20 man guild that took time off and is still in only exotics. The stat increase multiplied by 20 is huge.
Please, please, please consider the implementation of a reward system based on time spent playing not on how many days you logged in to do your daily. A great way to do this would be to offer laurels in exchange for current in game currencies in addition to the current daily system. Make it as expensive and time consuming as you want. As long as time played will get you laurels you are able to progress at your own pace and missing a daily or two would no longer be a permanent setback.
TLDR:
-Rewards for days logged in not time played means you are punished for every day you don’t play.
-The current system requires months of daily’s for gear. This unavoidable time requirement means returning and casual players have no hope of catching up.
-Implement a reward system based on time played in addition to the current daily/weeklies.