I’m not playing the game at the moment, this isn’t some sort of entitlement thread. I’m just pointing something out because I noticed people were talking about all zones being dead, which of course contrasts with the early stages of the game in which everyone was leveling and helping each other out in events.
These group events are a good thing. They are optional and easy to join or leave without causing dreadful harm to a group because there are so many people around you.
You fixed Plinx. That’s a good thing. No, seriously, it is. But for example, introducing Fractals just shifted the problem from one end to another.
There should be greater rewards for hanging around leveling zones.
Dynamic events like outdoors bosses should pop up more often and yield greater rewards so that maxed level characters feel like it’s worth their time to roam around looking for them. If the net profit of sitting in town repeating LFG over and over again is similar to that of someone who takes the time to go around the world scavenging for group events, then people will most likely do what’s more engaging and less mind-numbing.
It will engage your players in social interaction again and make the journey towards gearing up more entertaining. And it will breathe new life into the leveling zones for newcomers, preventing them from abandoning the game early on through fear of sinking their time into another ghost town MMO.
I know this used to be your design philosophy, and despite other decisions you’ve made recently that I strongly, strongly disapprove of, I doubt that things on this front have changed. Remember people respond much better to positive reinforcement than negative reinforcement. Equalize rewards by making it more appealing to go explore. Enough to truly get people out of LA and into the world. If you your changes are marginal nothing will change because each of these events is too dependent on multiple people attempting to accomplish one goal. You have to make it good enough for everyone to be interested in it.
This could easily apply to every other aspect of the game, from crafting and even to pvp. I know this is what you intended to do in the first place. So don’t give up.
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