Rewards for Lesser played content.
Renown Hearts would be hardly farmable due to reaching the cap.
Totally agree for Mini dungeons and Puzzles though. Finally some use for Mesmers too…
I’ve thought for awhile that champions loot should scale up the less people there are. So if you solo a champion, you get better stuff than if 10 people are there.
Renown hearts shouldn’t reward anything more as the reward is map completion and the gift of exploration.
All jumping puzzles and mini dungeons have a chest at the end though i’ve never seen more than greens in them. A unique skin would be nice but people will complain. People complained about having to do a jumping puzzle for BOT4W, and that had like 3 required jumps. People only want to zerg and press 1 to get loot, to hell with anything anyone else likes.
Event chains the reward is the experience and possibly loot depending on which event chain it is.
Really in my opinion anet needs more jumping puzzles and more mini dungeons, we dont really need to populate them that much, the players that like them can appreciate they’re there. I’ve seen what drawing attention to the portions of the game I like does to them, i’d rather them have no reward and I can enjoy them for what they are and have fun with them. (*cough*lunaticinquisitionnexthalloween*cough*)