Rework of the water breather.

Rework of the water breather.

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Posted by: Bran.7425

Bran.7425

Just an idea here as underwater combat/exploration is solidly outside of the balance teams. I was thinking that it could be a nice change to remove the Primary and Secondary attributes off the the water breathers and allow the helm attributes to be used.

The add additional bonuses to the water breathers such as increase gather speed while underwater, swim speed or similar adjustments. Perhaps on some of the higher level/more rare water breathers an upgrade slot for scaling bonuses to either attack or defense against underwater foes.

Just a thought, any other bonuses come to mind?

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Rework of the water breather.

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Posted by: Aleth.9630

Aleth.9630

They should have just done this ages ago. Why would you have to specifically get another “helm” and rune just for underwater? You’re not even told (and so a lot of people don’t know) that it replaces your helm.

And to top it off, you can’t even get an exotic or ascended one (even the rare ones have limited stat combos), which screws with agony resist and general stats.

Rework of the water breather.

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Posted by: runeblade.7514

runeblade.7514

Actually, they should just remove water breathers completely. If people like the skin, then ANet can create the skin for the headgear.

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Rework of the water breather.

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Posted by: Khisanth.2948

Khisanth.2948

Actually, they should just remove water breathers completely. If people like the skin, then ANet can create the skin for the headgear.

That actually exist already.

There is really no need for the breather to be anything other than cosmetic.