Rework world bosses
For a while karka queen wasn’t done because it required to much coordination.
Now it’s more or less a zerg fest after people figured it out.
ANet has said they’re working on reworking world bosses to be harder (look at tequatl rework). Wurm is just taking it way to far tbh.
ArenaNet should rework all the zerg world bosses and make them into organized raid encounters instead. Just look at Karka Queen and The Shatterer. That’s 100% zerg and a lag fest. It’s not fun.
These two new bosses are really fun, especially Twisted Marionette. Wurm is very hard but also fun when you have enough people to do it.
TL;DR: Rework zerg lagfest world bosses.
TLDR: make content I like, and take content that other people like away from them. The hardcore players matter more than the casuals.
ArenaNet should rework all the zerg world bosses and make them into organized raid encounters instead. Just look at Karka Queen and The Shatterer. That’s 100% zerg and a lag fest. It’s not fun.
These two new bosses are really fun, especially Twisted Marionette. Wurm is very hard but also fun when you have enough people to do it.
TL;DR: Rework zerg lagfest world bosses.
TLDR: make content I like, and take content that other people like away from them. The hardcore players matter more than the casuals.
Yes, because zerging a boss without thinking is good content. There is a lot of content for casual players to experience, like almost the whole game. Let organized groups and guilds have their content. We don’t got much.
I think they should make NEW content for that, not take away old content.
I think they should make NEW content for that, not take away old content.
To turn The Shatterer into raid content would do him honor. To leave him in that weak state he is now would be a shame.
PS: More than 95% of the content in GW2 is for casuals.
Yeah, if you want hardcore content, perhaps this isn’t the game for you.
Making most bosses similar in difficulty to the Claw of Jormag would be fine. It’s a fight where many people die and it demands paying at least some attention to what is going on.
Making them wurm/tequatl like would simply make me quit visiting their areas (and probably the whole game in the process, as I would clearly no longer be the target of its content), as I really hate being forced to getting ‘organized’ with a millyun other people and following a chain of repetitive mechanics. I know, mad. Marionette is really nice, but I don’t see how they could introduce such multi-split strategy for most of the current bosses.
William S. Burroughs
Yeah, if you want hardcore content, perhaps this isn’t the game for you.
GW2 is a game for everyone.
No one have said a casual can’t join in for a raid event. Casuals are doing it right now and enjoying it. I think you have to adapt.
Making most bosses similar in difficulty to the Claw of Jormag would be fine. It’s a fight where many people die and it demands paying at least some attention to what is going on.
Making them wurm/tequatl like would simply make me quit visiting their areas (and probably the whole game in the process, as I would clearly no longer be the target of its content), as I really hate being forced to getting ‘organized’ with a millyun other people and following a chain of repetitive mechanics. I know, mad. Marionette is really nice, but I don’t see how they could introduce such multi-split strategy for most of the current bosses.
Of course they shouldn’t make all world bosses as powerful as Teq/Wurm, but i think some of them like The Shatterer and Karka Queen should be raid content.
Here’s what I want: hardcore players to get new content. What you want: take content away from casuals and rework it into hardcore content. Which seems fairer?
I take it you’re from one of the few privileged servers who kills Tequatl frequently. Having all encounters be like Tequatl would make them completely dead on my server just like Tequatl is dead on all but Desolation for EU from my experience.
“Coordination” is not the answer as we’ve tried that. Coordination is impossible when you can have 100+ people yet have, if you’re lucky, 10 who are competent/literate enough to read and follow basic instruction such as “Respawn at X waypoint when dead.”
New, instanced stuff is fine.
YES PLEASE YES GIVE US CHALLENGE! LIKE THE WORM! Or at least like tequatl!
Every single one should be reworked to be as hard as the Wurm is currently or even harder. Every Champion should have its health, toughness and damage doubled. Every veteran trebled.
In fact GW2 should go completely hardcore, so only the hardcore of the hardcore can play it! Basically, just those playing the Wurm now, all others can clear off and go play something else!
And each trash mob should activate the Predator’s auto-destruct bracelet upon death.
William S. Burroughs
I take it you’re from one of the few privileged servers who kills Tequatl frequently. Having all encounters be like Tequatl would make them completely dead on my server just like Tequatl is dead on all but Desolation for EU from my experience.
“Coordination” is not the answer as we’ve tried that. Coordination is impossible when you can have 100+ people yet have, if you’re lucky, 10 who are competent/literate enough to read and follow basic instruction such as “Respawn at X waypoint when dead.”New, instanced stuff is fine.
No i’m not. People don’t do Teq on Aurora Glade for some reason.
If they rework existing stuff to make it harder, no one will do it. Or less people will do it.
Look at Teq. Before, swarms of people do it, after the rework – only organized people do it.
Why? Because Reward doesn’t match the effort required to get it. You’ll stress yourself to get blues/greens and a yellow.
People will just continue to farm champs. They would probably earn more in that duration of the fight.
What ANet should’ve done is to put unique drops to those bosses AFTER reworking them. Something obtainable only from certain bosses. And it’s a required drop – like a required recipe to Ascended/Legendary.
Don’t get me wrong, I would love to see a rework. Fighting Shatterer/SB/Claw doesn’t feel like you’re fighting a lieutenant. It’s like fighting a dummy that strikes back.
I’d say rework dragon lieutenants in a fashion similar to Teq and Wurms. Rest should stay more or less casual, in ideal like Marionette, but at least something like fire ele or golem, not completely brain dead like modnir or frozen maw. This way, i think, we will have plenty of content for every kind of player in the game.
Every single one should be reworked to be as hard as the Wurm is currently or even harder. Every Champion should have its health, toughness and damage doubled. Every veteran trebled.
In fact GW2 should go completely hardcore, so only the hardcore of the hardcore can play it! Basically, just those playing the Wurm now, all others can clear off and go play something else!
You don’t realize, how ridiculous you sound, or ? Just make the whole game completely unplayable for mostly everybody – ya sure >.>
Good, that you are no game developer.
PS: To the topic – I would have found it better, if anet wouldn’t have implemented these silly 3 Wurms, but instead would have first reworked one of the existing World Bosses, liek for example Jormags Claw or the Shatterer to bring them up on paar with Tequatl.
Making out of all Bosses from the Boss Achievements reworked Bosses with their own Achievements and remove then the old Boss Achievement List movign the old achievements into the Achievement Lists of every single boss Achievement list, like for example Tequatls Megalaser Achievement from the old Boss Achievement list getting moved into the Achievement List from the Tequatl Tab, because thats the place where this Achievement belongs to in my opinion.
Bloodtide Coast already has its Mega Boss, that should get reworked – the Hydra Queen and I think it would be better to completely rework this one, that we really have to fight agaisnt a huge real Hydra !! Otherwise this Name makes no sense !!
The Great Jungle Wurm that we have now, this one should be put into the Caledon Forest and replace the old one there, gettign scaled down so that this Beginner map has an awesome Mega Boss that fits to the Place..
The wurms absolutely don’t fit to the Bloodtide Coast , the Coast even has no real “Jungle”, compared to the Caledon Map, but to stay true, I’d even use this Jungle Wurm as a new Mega Boss for a new explorable Map in the Maguuma Jungle. That would be even much better for this boss.
Jungle Wurms belong into the Jungle, not to a Coast that is full of water and would suit better for an underwater Mega Boss, like a Kraken or so …
(edited by Orpheal.8263)
I’d say rework dragon lieutenants in a fashion similar to Teq and Wurms. Rest should stay more or less casual, in ideal like Marionette, but at least something like fire ele or golem, not completely brain dead like modnir or frozen maw. This way, i think, we will have plenty of content for every kind of player in the game.
I agree. But scale down the reward. sample: No rare items above level 65 should be dropped by those “easy” bosses.
ArenaNet should rework all the zerg world bosses and make them into organized raid encounters instead. Just look at Karka Queen and The Shatterer. That’s 100% zerg and a lag fest. It’s not fun.
These two new bosses are really fun, especially Twisted Marionette. Wurm is very hard but also fun when you have enough people to do it.
TL;DR: Rework zerg lagfest world bosses.
That would simply empty those parts of the open world, just as it has done with Teq. I should think that a design goal of any conception of a living world would be that you would want it populated and vibrant. For many, the world bosses are a fun, social event—for others it is a way to scratch a meager sense of reward from the game. There is no point in emptying the world in those locales. Not only is there no point, it’s a bad idea from a design perspective.
ArenaNet should rework all the zerg world bosses and make them into organized raid encounters instead. Just look at Karka Queen and The Shatterer. That’s 100% zerg and a lag fest. It’s not fun.
These two new bosses are really fun, especially Twisted Marionette. Wurm is very hard but also fun when you have enough people to do it.
TL;DR: Rework zerg lagfest world bosses.
TLDR: make content I like, and take content that other people like away from them. The hardcore players matter more than the casuals.
Bolded for truth.
I don’t lag at world bosses. Turn down your graphics settings because I have mine turned all the way up and don’t drop below 30fps.
Teq is an empty waste land of undead fish heads and that is it on Crystal Desert. 99.99% of the time no one is there until someone stops in to see if there just happens to be a group trying to fail.
So, Zoid….
ArenaNet should rework all the zerg world bosses and make them into organized raid encounters instead. Just look at Karka Queen and The Shatterer. That’s 100% zerg and a lag fest. It’s not fun.
These two new bosses are really fun, especially Twisted Marionette. Wurm is very hard but also fun when you have enough people to do it.
TL;DR: Rework zerg lagfest world bosses.
TLDR: make content I like, and take content that other people like away from them. The hardcore players matter more than the casuals.
Bolded for truth.
I don’t lag at world bosses. Turn down your graphics settings because I have mine turned all the way up and don’t drop below 30fps.
Teq is an empty waste land of undead fish heads and that is it on Crystal Desert. 99.99% of the time no one is there until someone stops in to see if there just happens to be a group trying to fail.
So, Zoid….
Teq was poorly planned/implemented. They increased difficulty without increasing the incentive to run it.
Apparently, fun and challenge wasn’t enough anymore.
The problem with Teq and Mega Bosses in general is only, that they don’t scale down, that they need to bee done with like 100+ players, otherwise you stay no chance agaisnt them.
Thats the thing that needs ASAP to be changed, so that people WANT to fight them, even if not so many players are there.
And the indepency of the 6 Turret Players is somethign that needs to get changed… can’z be that 100 players fail, if just 6 players at the turrets don’t do their job good enough. So the mechanic around the Bone Wall ,must get changed, so that the Turret Players won’t be so super neccessary that everbody else has to rely on them, but they should greatly support the battle, so that if you have 6 great Gunners, that you will just see a difference in how fast you will beat Teq. Thats the point thats importan,t but the Bone Wall Mechanic of mf makign Teq invincible just destroys this
The Bone Wall Mechanic just has to get removed along this Scale Crap.
Teq sshould create he Bone Wall out of other reasons.
The Bone Wall should be just a kind of Buff for Teq and his Minions, that makes them stronger as long the wall is up, so that you want to destroy it quickly and the Turrets will be just the most effective to destroy them.
Thus Teq would summon them more oftenly and not just if those Scales reach a certain cap. That would make the battle more challenging and everbody wouldn’t have to rely so much on the Gunners.
Teq needs to be also killable, if you have only like 50 people around or lesser.
So lesser people are around, so lesser Champs/Elites should spawn.
So lesser people are around, so lesser Health should Teq have
So lesser people are there, so shorter must be the batteries get defended
That are steps, that need to be done, so that Anet can revitalize this Mega Boss Event, so that people actually will be interested in battling against Teq everywhere and not just only on some hardcore servers that have their special Teq Kill Guilds extra for that.
If they are designed like Teq and the current bosses are: no.
1. They don’t scale down enough when there isn’t a map full of people there. Not saying it should be doable by a party of 5.
2. I don’t know about the current LS bosses, but Teq doesn’t give that great of a reward. To me the rewards given for the world bosses (short of Teq) is appropriate to the risk and difficulty. 1 rare out of the daily bonus chest plus mostly green/blue armor and weapons and rare & ascended crafting materials typically come out of the main reward chest. And the ascended mat is account bound.
3. Require too much coordination for an open world boss.
So, if they can scale it down so that 50 or so people can reliably do it with minimal coordination and it gives an appropriate reward to the new and increased risk involved, then I’m all for it.
Or they could revert Teq back and add in instanced versions of all world bosses. That when you get close to where they spawn there’s a sign that says: “Beware of [Insert World Boss’s name]” Clicking on the sign lets you join an instance that’s cross server. Where you take on current Teq or whatever world boss you’ve chosen whose been ramped up to current Teq levels.
When the instances reach the minimum number required to reliably take them down, a count down timer starts. This lets commanders or whomever is running the show that there are enough people around and to begin organizing. When the timer is down, the boss spawns with the usual timer to complete like they have now. He’s far enough way so that organization can still occur.
Of course the rewards for the instanced versions should be better than the rewards for the open world content and as for daily reward chest, it would only give it for open world or instanced, but not both.
That way there is content for both groups of people.