Riddle me this batman

Riddle me this batman

in Guild Wars 2 Discussion

Posted by: IllegalEcchi.6320

IllegalEcchi.6320

Why does anet constantly put out new outfits and gilders and skins and kitten, but cant balance the kittening game. There game is dying and they arent doing kitten about it.

Riddle me this batman

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Posted by: Deedrick.4372

Deedrick.4372

Because the people designing the gliders and outfits are modeler’s. Doesn’t make sense to me to let them balance the game.... Besides the fact that balanced is an opinion, and more than likely, will never be agreed upon anyways.

Riddle me this batman

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Posted by: Danikat.8537

Danikat.8537

Because it’s much easier to make new gliders and outfits than to balance the game.

One amateur modder working alone can make a new skin in a few hours, less if they’re familiar with the game they’re working on and have a clear design in mind when they start. And if no one likes it the only impact is that Anet paid someone for a few hours of work that didn’t turn a profit.

Balance takes multiple people because they have to consider all game modes, professions and all the ways those skills/traits could be used in combination with the others. It’s a bit of an avalanche effect – slightly buff one skill because it’s a bit weak on it’s own and someone might be able to use it in conjunction with others to make an OP build that makes an existing meta build too easily countered so people stop using it and start looking for counters to the new build and come up with new combinations (especially likely since they usually don’t change just 1 trait at a time) and after a week or so you may find you’re in a worse position than you were before. In the worst case scenario it may lead to large numbers of people avoiding a game mode or quitting all together (or the significantly less serious but much more common effect of telling everyone loudly and repeatedly that they’re quitting and everyone else should do and then carrying on playing as normal).

And that’s assuming the changes actually do have an impact. It’s just as easy for it to not have a significant effect and still upset players simply because it was changed.

If you’re unconvinced you could try and exercise: You explain exactly what you’d do to balance the game – which skills you’d change and how you’d change them. Then we’ll see what impact that has on other players (monitored through responses to the thread) and we can extrapolate from that what the effect might be if those changes were actually put into the game.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”