Ridiculous and infuriating encounters

Ridiculous and infuriating encounters

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Posted by: Druitt.7629

Druitt.7629

I’ve been playing GW2 for a while and have even been a big advocate to my friends. Unfortunately, I’ve run into one too many infuriating encounters and have really soured on it.

You know, those encounters where two of you stumble on a village that’s under assault, and NOTHING says “[GROUP]”. Yet the bad guys keep respawning in twos and threes faster than the two of you can possibly kill them.

Or Orr, where I’ve logged in twice a day for a week and couldn’t find a single temple that’s open. (The Narthax was open for about five minutes before it was raided and I was slaughtered.) So a bunch of us try Grenth. First stage, ok. Second stage wipe, but recovered and won. Third stage, someone lured the spider to the NPC and the NPC called it quits. 20+ minutes (or was it 30 or even 45, I lost track) of a 15-20 folks time and, nothing to show for it.

So I’m sitting on enough karma to get the last two pieces of gear, but there’s nowhere to get it. How ridiculous.

GW2 is different from other games in its mechanics and I like that a lot. The encounter designs are way, way behind the times, though. There’s either no scaling concept, or it’s so poorly implemented that once a tough group fails, every smaller group that comes along will be overwhelmed. It’s infuriating.

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Posted by: kiba.2768

kiba.2768

Ridiculous and infuriating encounters

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Posted by: Dante.1508

Dante.1508

Still doesn’t fix the problems just dodges it, and they wonder why everyone guests..

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Posted by: kiba.2768

kiba.2768

if your server cannot finish or do the temples, then use guesting. it’s there for a reason. no one said we would have absolute access to the temples whenever we wanted. anet gave us the opportunity to clear them and it’s on you and your server to do so or use the tools that anet graciously gave you, aka guesting.

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Posted by: Vayne.8563

Vayne.8563

Still doesn’t fix the problems just dodges it, and they wonder why everyone guests..

It absolutely fixes the problem. That’s the difference between you and me. I see a place I can go and play for free and have fun, with basically no effort, and yeah, that’s all I want to do in a game. Play and have fun.

If the server I’m on doesn’t get the temples down, that’s okay because I’m not being charged to go to a temple on another server. Not many games offer that sort of advantage.

Where you see a problem, I’m seeing a solution.

Every single MMO out there has more populated servers and less populated servers. The only other solution is to make one single shard, which I’m not convinced would work for an MMORPG. I know Eve does this and it works there, but a game in space in a ship is not quite the same thing as a world with plants and animals and creatures and players. So yeah, I don’t really think the technology is here right now to put everyone on one server.

The next best solution is let everyone go to another server for free. In most games you get charged for this, or maybe you could transfer once a week, but can’t be on the same server as your friends until that week is up, unless you all move together.

In MMO space, this isn’t a problem, it’s a solution.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

If ‘they’ are ArenaNet, I don’t think they wonder, I think they say: working as intended. =)

If ‘they’ are someone else, I have no idea who ‘they’ could be. We don’t hear complaints about guesting and overflows, anymore.

Although I have yet to guest, I think that it is a wonderful opportunity to go to wherever something my own server does not provide (barring WvW, of course).

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Posted by: Dante.1508

Dante.1508

Still doesn’t fix the problems just dodges it, and they wonder why everyone guests..

It absolutely fixes the problem. That’s the difference between you and me. I see a place I can go and play for free and have fun, with basically no effort, and yeah, that’s all I want to do in a game. Play and have fun.

If the server I’m on doesn’t get the temples down, that’s okay because I’m not being charged to go to a temple on another server. Not many games offer that sort of advantage.

Where you see a problem, I’m seeing a solution.

Every single MMO out there has more populated servers and less populated servers. The only other solution is to make one single shard, which I’m not convinced would work for an MMORPG. I know Eve does this and it works there, but a game in space in a ship is not quite the same thing as a world with plants and animals and creatures and players. So yeah, I don’t really think the technology is here right now to put everyone on one server.

The next best solution is let everyone go to another server for free. In most games you get charged for this, or maybe you could transfer once a week, but can’t be on the same server as your friends until that week is up, unless you all move together.

In MMO space, this isn’t a problem, it’s a solution.

So if i say guest to TC and play their events, helping cause overflows on their servers etc that’s all fine and dandy?

I wonder why so many complained when everyone was guesting at World events then..weird i guess i imagined all that..

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Posted by: kiba.2768

kiba.2768

your hypothetical won’t apply here. i’ve personally been to TC to farm sparks after dwayna on multiple instances and done balth without ever encountering overflow. in fact, i’ve never experienced overflow in orr nor heard about it from anyone else in my 496 member guild or in /m ever.

the event chain for temples requires a bigger time sink vs reward in comparison to your quoted world events. that’s why you will never see overflow for any temple clearing. ever.

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Posted by: Khisanth.2948

Khisanth.2948

Still doesn’t fix the problems just dodges it, and they wonder why everyone guests..

It absolutely fixes the problem. That’s the difference between you and me. I see a place I can go and play for free and have fun, with basically no effort, and yeah, that’s all I want to do in a game. Play and have fun.

If the server I’m on doesn’t get the temples down, that’s okay because I’m not being charged to go to a temple on another server. Not many games offer that sort of advantage.

Where you see a problem, I’m seeing a solution.

Every single MMO out there has more populated servers and less populated servers. The only other solution is to make one single shard, which I’m not convinced would work for an MMORPG. I know Eve does this and it works there, but a game in space in a ship is not quite the same thing as a world with plants and animals and creatures and players. So yeah, I don’t really think the technology is here right now to put everyone on one server.

The next best solution is let everyone go to another server for free. In most games you get charged for this, or maybe you could transfer once a week, but can’t be on the same server as your friends until that week is up, unless you all move together.

In MMO space, this isn’t a problem, it’s a solution.

Well there is the other obvious solution. Proper scaling of events,. This includes various NPCs paper thin armor and non-existent HP as well as being aware of how the various monster skills interact with the generally braindead and useless NPCs. Having events fail because of stupid NPCs standing in/walking into AoE is not a fun experience.

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Posted by: killcannon.2576

killcannon.2576

I love how guesting went from “Play with your friends” to “Fixes any and all problems in the game for everyone”. All games should just use guesting from here on out to scapegoat anyone who has an issue with anything.

“Does your game suffer from not having enough invested population? Try new and improved guesting!! Even removes hard water stains!”

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Posted by: kiba.2768

kiba.2768

I love how guesting went from “Play with your friends” to “Fixes any and all problems in the game for everyone”. All games should just use guesting from here on out to scapegoat anyone who has an issue with anything.

“Does your game suffer from not having enough invested population? Try new and improved guesting!! Even removes hard water stains!”

hyperbole

op was having issues with temple and group events. that’s 2 problems, not ‘any and all.’

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Posted by: killcannon.2576

killcannon.2576

I love how guesting went from “Play with your friends” to “Fixes any and all problems in the game for everyone”. All games should just use guesting from here on out to scapegoat anyone who has an issue with anything.

“Does your game suffer from not having enough invested population? Try new and improved guesting!! Even removes hard water stains!”

hyperbole

op was having issues with temple and group events. that’s 2 problems, not ‘any and all.’

Perhaps you should do a forum search on “guesting”, and actually see how many times it’s offered as a fix for different problems. lol hyperbole. The only thing I would call hyperbole around here recently is how many times I see posters dismissing other posters issues as nothing more than whining or crying and just plain telling them how wrong they are.

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Posted by: Vayne.8563

Vayne.8563

Still doesn’t fix the problems just dodges it, and they wonder why everyone guests..

It absolutely fixes the problem. That’s the difference between you and me. I see a place I can go and play for free and have fun, with basically no effort, and yeah, that’s all I want to do in a game. Play and have fun.

If the server I’m on doesn’t get the temples down, that’s okay because I’m not being charged to go to a temple on another server. Not many games offer that sort of advantage.

Where you see a problem, I’m seeing a solution.

Every single MMO out there has more populated servers and less populated servers. The only other solution is to make one single shard, which I’m not convinced would work for an MMORPG. I know Eve does this and it works there, but a game in space in a ship is not quite the same thing as a world with plants and animals and creatures and players. So yeah, I don’t really think the technology is here right now to put everyone on one server.

The next best solution is let everyone go to another server for free. In most games you get charged for this, or maybe you could transfer once a week, but can’t be on the same server as your friends until that week is up, unless you all move together.

In MMO space, this isn’t a problem, it’s a solution.

So if i say guest to TC and play their events, helping cause overflows on their servers etc that’s all fine and dandy?

I wonder why so many complained when everyone was guesting at World events then..weird i guess i imagined all that..

The increase the server cap for just that reason. At any rate you never get overflows in Orr, which is when you really have to guest. So far, I haven’t heard any complaints from other servers that they can’t do the maw or the shatterer. Disingenuous complaint is a disingenuous complaint.

When I have a problem if someone says this is how you fix it, I smile and say thank you.

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Posted by: kiba.2768

kiba.2768

perhaps you should stick to the op’s issues contained in this thread instead of reaching out to other perceived problems. i’m not offering it up as a fix for any and all problems. i’m offering it up as a fix for the op’s 2 problems. if you can’t see something that obvious or literal then there’s nothing more to discuss

hyperbole indeed

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Posted by: killcannon.2576

killcannon.2576

perhaps you should stick to the op’s issues contained in this thread instead of reaching out to other perceived problems. i’m not offering it up as a fix for any and all problems. i’m offering it up as a fix for the op’s 2 problems. if you can’t see something that obvious or literal then there’s nothing more to discuss

hyperbole indeed

Sorry, if you had actually bothered to read the op, it is about the mechanics of certain encounters. Explain to me how your suggestion “guesting” has anything whatsoever to do with the mechanics of those encounters he is talking about?
Hint: Nothing
What it does do is say “Ignore it, just go somewhere else where it’s already been done”
smh

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Posted by: Vayne.8563

Vayne.8563

perhaps you should stick to the op’s issues contained in this thread instead of reaching out to other perceived problems. i’m not offering it up as a fix for any and all problems. i’m offering it up as a fix for the op’s 2 problems. if you can’t see something that obvious or literal then there’s nothing more to discuss

hyperbole indeed

Sorry, if you had actually bothered to read the op, it is about the mechanics of certain encounters. Explain to me how your suggestion “guesting” has anything whatsoever to do with the mechanics of those encounters he is talking about?
Hint: Nothing
What it does do is say “Ignore it, just go somewhere else where it’s already been done”
smh

The OP, if you’d bothered to read it, says he has what he needs to get the rest of his armor but on his server, the temples are never taken. THAT is his problem, no matter what the title of the thread is that was what was said. Sure he’d frustrated by the hard encounter but the bottom line is he wants the armor he has saved his karma for. To buy that armor, you need to get to an open temple. There are servers that have temples open daily….just not his.

His problem as stated in the post is solved by guesting. The encounters themselves were meant to be hard. There are tons of people complaining there isn’t enough hard content in the game. Orr is meant to be end game content. It really is supposed to be hard.

Of course, dealing with a pug to take a temple is harder than dealing with a guild to take a temple. Just be happy I didn’t tell him to join a guild too. lol

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Posted by: Dawdler.8521

Dawdler.8521

there are only two temples that are incredibly hard – balthazar and grenth. The other three are easy. Dwayna can be completed with 5 peeps. If you need gear from balth/grenth… look in the threads.

Ridiculous and infuriating encounters

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Posted by: killcannon.2576

killcannon.2576

perhaps you should stick to the op’s issues contained in this thread instead of reaching out to other perceived problems. i’m not offering it up as a fix for any and all problems. i’m offering it up as a fix for the op’s 2 problems. if you can’t see something that obvious or literal then there’s nothing more to discuss

hyperbole indeed

Sorry, if you had actually bothered to read the op, it is about the mechanics of certain encounters. Explain to me how your suggestion “guesting” has anything whatsoever to do with the mechanics of those encounters he is talking about?
Hint: Nothing
What it does do is say “Ignore it, just go somewhere else where it’s already been done”
smh

The OP, if you’d bothered to read it, says he has what he needs to get the rest of his armor but on his server, the temples are never taken. THAT is his problem, no matter what the title of the thread is that was what was said. Sure he’d frustrated by the hard encounter but the bottom line is he wants the armor he has saved his karma for. To buy that armor, you need to get to an open temple. There are servers that have temples open daily….just not his.

His problem as stated in the post is solved by guesting. The encounters themselves were meant to be hard. There are tons of people complaining there isn’t enough hard content in the game. Orr is meant to be end game content. It really is supposed to be hard.

Of course, dealing with a pug to take a temple is harder than dealing with a guild to take a temple. Just be happy I didn’t tell him to join a guild too. lol

Let me quote the op " Ridiculous and infuriating encounters", That was the title.

First paragraph: “I’ve been playing GW2 for a while and have even been a big advocate to my friends. Unfortunately, I’ve run into one too many infuriating encounters and have really soured on it.” Hmm, mentions encounters being infuriating.

Second paragraph: “You know, those encounters where two of you stumble on a village that’s under assault, and NOTHING says “[GROUP]”. Yet the bad guys keep respawning in twos and threes faster than the two of you can possibly kill them.”
Here the op is talking about encounters that are overpowered, even though they don’t say [GROUP]

Third Paragraph: “Or Orr, where I’ve logged in twice a day for a week and couldn’t find a single temple that’s open. (The Narthax was open for about five minutes before it was raided and I was slaughtered.) So a bunch of us try Grenth. First stage, ok. Second stage wipe, but recovered and won. Third stage, someone lured the spider to the NPC and the NPC called it quits. 20+ minutes (or was it 30 or even 45, I lost track) of a 15-20 folks time and, nothing to show for it.” Here the op talks about encounters that he feels are broken or overpowered or that the mechanics are frustrating.

Fourth paragraph: “So I’m sitting on enough karma to get the last two pieces of gear, but there’s nowhere to get it. How ridiculous.” Here is the one and only place he talks about having enough karma to get his gear, but that is it. He isn’t saying he needs more people, or that he wants to know how to get his gear

Summary paragraph: " GW2 is different from other games in its mechanics and I like that a lot. The encounter designs are way, way behind the times, though. There’s either no scaling concept, or it’s so poorly implemented that once a tough group fails, every smaller group that comes along will be overwhelmed. It’s infuriating." Here, again, he mentions encounter mechanics.

I’m glad you decided to take one single sentence out of context to try and prove your point, but in actuality you ended up proving mine. Awhile back you mentioned about taking your statements out of context, and I responded that you do the same exact thing on these boards. Thank you for proving it.

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Posted by: Vayne.8563

Vayne.8563

perhaps you should stick to the op’s issues contained in this thread instead of reaching out to other perceived problems. i’m not offering it up as a fix for any and all problems. i’m offering it up as a fix for the op’s 2 problems. if you can’t see something that obvious or literal then there’s nothing more to discuss

hyperbole indeed

Sorry, if you had actually bothered to read the op, it is about the mechanics of certain encounters. Explain to me how your suggestion “guesting” has anything whatsoever to do with the mechanics of those encounters he is talking about?
Hint: Nothing
What it does do is say “Ignore it, just go somewhere else where it’s already been done”
smh

The OP, if you’d bothered to read it, says he has what he needs to get the rest of his armor but on his server, the temples are never taken. THAT is his problem, no matter what the title of the thread is that was what was said. Sure he’d frustrated by the hard encounter but the bottom line is he wants the armor he has saved his karma for. To buy that armor, you need to get to an open temple. There are servers that have temples open daily….just not his.

His problem as stated in the post is solved by guesting. The encounters themselves were meant to be hard. There are tons of people complaining there isn’t enough hard content in the game. Orr is meant to be end game content. It really is supposed to be hard.

Of course, dealing with a pug to take a temple is harder than dealing with a guild to take a temple. Just be happy I didn’t tell him to join a guild too. lol

Let me quote the op " Ridiculous and infuriating encounters", That was the title.

First paragraph: “I’ve been playing GW2 for a while and have even been a big advocate to my friends. Unfortunately, I’ve run into one too many infuriating encounters and have really soured on it.” Hmm, mentions encounters being infuriating.

Second paragraph: “You know, those encounters where two of you stumble on a village that’s under assault, and NOTHING says “[GROUP]”. Yet the bad guys keep respawning in twos and threes faster than the two of you can possibly kill them.”
Here the op is talking about encounters that are overpowered, even though they don’t say [GROUP]

Third Paragraph: “Or Orr, where I’ve logged in twice a day for a week and couldn’t find a single temple that’s open. (The Narthax was open for about five minutes before it was raided and I was slaughtered.) So a bunch of us try Grenth. First stage, ok. Second stage wipe, but recovered and won. Third stage, someone lured the spider to the NPC and the NPC called it quits. 20+ minutes (or was it 30 or even 45, I lost track) of a 15-20 folks time and, nothing to show for it.” Here the op talks about encounters that he feels are broken or overpowered or that the mechanics are frustrating.

Fourth paragraph: “So I’m sitting on enough karma to get the last two pieces of gear, but there’s nowhere to get it. How ridiculous.” Here is the one and only place he talks about having enough karma to get his gear, but that is it. He isn’t saying he needs more people, or that he wants to know how to get his gear

Summary paragraph: " GW2 is different from other games in its mechanics and I like that a lot. The encounter designs are way, way behind the times, though. There’s either no scaling concept, or it’s so poorly implemented that once a tough group fails, every smaller group that comes along will be overwhelmed. It’s infuriating." Here, again, he mentions encounter mechanics.

I’m glad you decided to take one single sentence out of context to try and prove your point, but in actuality you ended up proving mine. Awhile back you mentioned about taking your statements out of context, and I responded that you do the same exact thing on these boards. Thank you for proving it.

And you think if he weren’t trying to get his armor, he would have posted this? Why not ask him.

He’s complaining about what’s frustrating him…but why he wants to get there is that he wants his armor. I can practically guarantee you that if he could have got his armor remotely we wouldn’t be seeing this post.

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Posted by: kiba.2768

kiba.2768

perhaps you should stick to the op’s issues contained in this thread instead of reaching out to other perceived problems. i’m not offering it up as a fix for any and all problems. i’m offering it up as a fix for the op’s 2 problems. if you can’t see something that obvious or literal then there’s nothing more to discuss

hyperbole indeed

Sorry, if you had actually bothered to read the op, it is about the mechanics of certain encounters. Explain to me how your suggestion “guesting” has anything whatsoever to do with the mechanics of those encounters he is talking about?
Hint: Nothing
What it does do is say “Ignore it, just go somewhere else where it’s already been done”
smh

The OP, if you’d bothered to read it, says he has what he needs to get the rest of his armor but on his server, the temples are never taken. THAT is his problem, no matter what the title of the thread is that was what was said. Sure he’d frustrated by the hard encounter but the bottom line is he wants the armor he has saved his karma for. To buy that armor, you need to get to an open temple. There are servers that have temples open daily….just not his.

His problem as stated in the post is solved by guesting. The encounters themselves were meant to be hard. There are tons of people complaining there isn’t enough hard content in the game. Orr is meant to be end game content. It really is supposed to be hard.

Of course, dealing with a pug to take a temple is harder than dealing with a guild to take a temple. Just be happy I didn’t tell him to join a guild too. lol

Let me quote the op " Ridiculous and infuriating encounters", That was the title.

First paragraph: “I’ve been playing GW2 for a while and have even been a big advocate to my friends. Unfortunately, I’ve run into one too many infuriating encounters and have really soured on it.” Hmm, mentions encounters being infuriating.

Second paragraph: “You know, those encounters where two of you stumble on a village that’s under assault, and NOTHING says “[GROUP]”. Yet the bad guys keep respawning in twos and threes faster than the two of you can possibly kill them.”
Here the op is talking about encounters that are overpowered, even though they don’t say [GROUP]

Third Paragraph: “Or Orr, where I’ve logged in twice a day for a week and couldn’t find a single temple that’s open. (The Narthax was open for about five minutes before it was raided and I was slaughtered.) So a bunch of us try Grenth. First stage, ok. Second stage wipe, but recovered and won. Third stage, someone lured the spider to the NPC and the NPC called it quits. 20+ minutes (or was it 30 or even 45, I lost track) of a 15-20 folks time and, nothing to show for it.” Here the op talks about encounters that he feels are broken or overpowered or that the mechanics are frustrating.

Fourth paragraph: “So I’m sitting on enough karma to get the last two pieces of gear, but there’s nowhere to get it. How ridiculous.” Here is the one and only place he talks about having enough karma to get his gear, but that is it. He isn’t saying he needs more people, or that he wants to know how to get his gear

Summary paragraph: " GW2 is different from other games in its mechanics and I like that a lot. The encounter designs are way, way behind the times, though. There’s either no scaling concept, or it’s so poorly implemented that once a tough group fails, every smaller group that comes along will be overwhelmed. It’s infuriating." Here, again, he mentions encounter mechanics.

I’m glad you decided to take one single sentence out of context to try and prove your point, but in actuality you ended up proving mine. Awhile back you mentioned about taking your statements out of context, and I responded that you do the same exact thing on these boards. Thank you for proving it.

you proved the 2 issues the op had, so thank you for that. you’re taking the title out of context of what is contained within as subject material. he says infuriating encounters, plural.

those non group encounters are 1. he isn’t looking for a solution to that, so i posted none. he made a comment about how they are unbalanced, that is all.

he then makes mention of trying to find open temples, in specific, 2. grenth and the narthex(which is not even a temple, but has a temple vendor). these temple encounters make up the 2nd portion of his enounters issues. but here, he makes a comment about needing something, having the currency to buy it, but is unable due to the event not completing.

i offered guesting as a solution to both(read: 2[grenth and the narthex](and other temples since he mentioned them in his post)]), which satisfies the conditions to fix his encounters issue.

perhaps someone should revisit argumentation again.

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Posted by: Fenrir.3609

Fenrir.3609

Well there is the other obvious solution. Proper scaling of events,. This includes various NPCs paper thin armor and non-existent HP as well as being aware of how the various monster skills interact with the generally braindead and useless NPCs. Having events fail because of stupid NPCs standing in/walking into AoE is not a fun experience.

This. The people who have recommended guesting as method to the OP have done him a kind service as currently that is the only way of getting to the Temples should you be stuck on your own server 24/7.

BUT, guesting is merely a band aid work around, it is scaling/culling combo that needs to be fixed.

There are clearly issues (quite major ones when you think about it) with regards to the combination of broken scaling, culling and the importance placed on spike damage in the game. They really, really need to sort that out pronto.

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Posted by: Vayne.8563

Vayne.8563

Well there is the other obvious solution. Proper scaling of events,. This includes various NPCs paper thin armor and non-existent HP as well as being aware of how the various monster skills interact with the generally braindead and useless NPCs. Having events fail because of stupid NPCs standing in/walking into AoE is not a fun experience.

This. The people who have recommended guesting as method to the OP have done him a kind service as currently that is the only way of getting to the Temples should you be stuck on your own server 24/7.

BUT, guesting is merely a band aid work around, it is scaling/culling combo that needs to be fixed.

There are clearly issues (quite major ones when you think about it) with regards to the combination of broken scaling, culling and the importance placed on spike damage in the game. They really, really need to sort that out pronto.

Well, we know for a fact culling is being worked on and it will be released when they can release it. So that’s one problem shot.

But you still have the other problem that part of this forum is defending the harder content and part of the forum is saying we want easier content. So the answer isn’t that easy. It’s not so easy to say Anet should nerf or change this.

Part of it is learning what to do and how to do it. Some guild take those locations at will so there’s obviously a way.

Does scaling maybe need a tweak. Sure. It’s already been tweaked and will no doubt be tweaked again. Welcome to the wonderful world of MMOs.

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Posted by: Fenrir.3609

Fenrir.3609

Well, we know for a fact culling is being worked on and it will be released when they can release it. So that’s one problem shot.

But you still have the other problem that part of this forum is defending the harder content and part of the forum is saying we want easier content. So the answer isn’t that easy. It’s not so easy to say Anet should nerf or change this.

Part of it is learning what to do and how to do it. Some guild take those locations at will so there’s obviously a way.

Does scaling maybe need a tweak. Sure. It’s already been tweaked and will no doubt be tweaked again. Welcome to the wonderful world of MMOs.

The culling problem will be “shot” when they actually fix it. I have no doubt they will remove culling, but only when we see some results will the issue be put to bed, not before.

I am all for hard content, but my complaint is not about “hard” content, it is about broken content. There is nothing “hard” about content which you cannot see, instagibbing you due to OTT scaling. That is frustrating, not hard.

Wandering slightly onto that tangent (balancing difficulty for the playerbase), yes ofc it is difficult for the devs and a fine line. But no one in their right mind would think that inordinate spike damage and culling go hand in hand and yet that is exactly what they have done. Just a thought, how about “tweaking” up their event difficulty AFTER they had removed culling?

Part of it is learning what to do? Yes it is easy to learn what to do when invisible mobs hit you for 50k+ damage in a second or two. No doubt some just try faceroll everything or don’t bother to “learn the ropes”, but in this instance it is not really a viable thing to level at the player. It is hard to learn to avoid sudden instagib damage that you cannot see coming.

I’ve played mmos since the pre tram UO days and I’m sure they will continue to “tweak it”, that is to be expected within the genre and tbh I would be somewhat concerned if they didn’t constantly make adjustments. But the current “tweaks” and their inability to fix these “tweaks” doesn’t inspire a great deal of confidence.

In short, my intital post stands, there are currently clear problems with both scaling and culling. When these issues are actually sorted (not talked about, actually sorted), great, but until then it is an issue and guesting (whilst it’s great that some people pointed it out to the OP as a current work around) is a work around/bandaid solution to an issue that should have already been addressed.

(edited by Fenrir.3609)

Ridiculous and infuriating encounters

in Guild Wars 2 Discussion

Posted by: caiomacos.1694

caiomacos.1694

While I do aggre that some events need better scaling, just stating that is useless. From personal experience, most events (not listed as group events, of course), are soloable. In fact, the biggest issue for me is that events does not scale well when a good number of players join in, and become too trivial (most world bosses, for example). So, it would probably be of great use to ANet if you could provide your feedback on what events you think need rebalance.

Ridiculous and infuriating encounters

in Guild Wars 2 Discussion

Posted by: ArchonWing.9480

ArchonWing.9480

The events in orr are tuned to take in account that NPCs are with you. You know, it’s a fight and you can’t single handedly win them or leech off NPCs. That makes sense.

However, they keep making the enemies stronger, and then the NPCs are made of paper. The best is when they are getting crushed on screen and the enemies don’t despawn, resulting in unsuspecting players running in and getting ambushed. Yea, really…

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.