Ridiculous respawn rates ruin the game

Ridiculous respawn rates ruin the game

in Guild Wars 2 Discussion

Posted by: Batomaru.1930

Batomaru.1930

Whoever came up with respawn rates in this game should be shot and then run over by a truck. Me and another player were trying to kill a champion, there were a veteran and five or more normal mobs around it. It was fun and challenging to clear them all, and then we slowly and carefully were fighting the champion with insane amount of HP. Of course after barely 20 seconds, all the other group we killed respawns, making the whole fight impossible.

This is neither challenging nor fun. It’s a stupid and cheap mechanic. Please fix the spawn rates according to how many players are in the area – obviously it’s going to take much longer if only two or three players are fighting a boss type creature, respawning the whole area so fast simply ruins the game.

Ridiculous respawn rates ruin the game

in Guild Wars 2 Discussion

Posted by: dognosh.6327

dognosh.6327

I thought champion killing was a group event ? as in 5 or more ?

Ridiculous respawn rates ruin the game

in Guild Wars 2 Discussion

Posted by: Batomaru.1930

Batomaru.1930

I thought champion killing was a group event ? as in 5 or more ?

Not necessarily, if you’re doing it right, you can fight it with two or three people. And it’s a fun challenge and it’s doable, until the game decides to say “kitten you” and respawn everything around.

Ridiculous respawn rates ruin the game

in Guild Wars 2 Discussion

Posted by: carson yuen.6739

carson yuen.6739

Saying whoever behind the system should be run over by a truck and then suggest the same group of people to listen to your proposal isnt the best way to make a suggestion.

Some areas’ respawn rste should have a second look tho, and the rate of dynamic event spawn due to the amount of players in the area should also have a relook.

Personally i think its too high when there are a lot of people and too low when there are no people….