I’m sorry if this has been posted elsewhere. I’ve leveled 6 of the available classes and am currently on mesmer. I’ve run bunker builds and high damage characters, team support and just good old goofy stuff. I have never had an issue in the story mode if I played at the suggested level until now.
Once I made my way into Orr content, the NPCs on my side seem to be destroyed. No matter what I do. Currently on Through the Looking Glass and this is the first time story mode has gone from fun to “oh my gawd what on earth have they done!” The risen respawn faster than I can kill them, and I can drop them pretty quick. I tried it at 72, 75 and now at 79.
If you blew up in story mode previously (keep in mind, this is character 7. I’ve done this six times myself—solo—and helped many a guildie with personal story when they asked) you did not have to re-fight the entire ZONE from checkpoint to point of failure. Now you do. They spawn so fast that there is no getting clear of them beyond running.
It’s made the game—not challenging—tedious. And defiantly not fun.
I’d like to know if others have recognized/realized this, and hope I can get an answer to why ArenaNet has made this decision. Was it a mistake in coding to put in-world respawn speed into instanced play? Was this intentional? Are they trying to force players to beg others to help with a mode of play that has very little incentive to assist? Did someone actually complain it was too easy so they ramped it up to GW1s Hard Mode???
If my tone sounds frustrated, that’s because I am. I’ve enjoyed story mode in the past on all of my characters. Until tonight. It wasn’t fun. It wasn’t challenging. It was kill this one, and this one, and these three—res your NPCs! Times up! Kill them ALL again!
Does anyone else think that sounds like fun?