Risk vs. Reward
Yeah, I’m sick of running multi-champion chain events and getting some stuff I’ll vendor for a couple silver. cough eye of zhaitan cough
My turret is so much better at this game than I am.
I hope the Devs are really serious when they say they are looking into risk vs. reward, unlike the other things they said they are working on but aren’t (looking at you precursors). This is one of the key elements desperately missing in GW2. There is simply no reward for doing anything.
Why do people do crazy multi-hour raids multiple nights a week in other MMOs? The reward usually is worth the time. Sure they wipe a lot and its tough and frustrating…. but eventually there is a reward for all the hard work.
Meanwhile, in GW2, people can beat their faces against the instakill mechanics of grenth for blues and greens from a chest….or just kill random mobs in the world for blues and greens. Even worse, magic find does not work on chests so statistically, the odds of getting something valuable are better with random mobs than scripted, challenging fights. All across GW2 there are things to do where the reward is not worth the time/risk to do it. As a result….everyone just does a handfull of things because so much of the content is wasted time.
Look at Southsun Cove: an island full of really nasty tough enemies. Now that the rich orichalcum node is gone, the place is even emptier. Why? Players can get better rewards, be it money, items, karma, etc, in Orr than in Southsun with far less risk.
I’ve got my fingers crossed that Feb. patch is gonna have some serious game updates in it… for the sake of the game and the players.
Yeah, I’m sick of running multi-champion chain events and getting some stuff I’ll vendor for a couple silver. cough eye of zhaitan cough
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