Ritualist? just trying to be hopeful.
Not likely.
Engies are conceptually the same as Rit. Sans spirits.
Revs are the other half of the Rit concept of communing.
Who knows. Maybe they’ll have an elite Revenant specialization with 5 spirit utility skills.
Which they will promptly nerf to uselessness if it has any use in PvP. (See turret engie and guardian spririt weapons and the use of these in PvP).
ANet may give it to you.
I dont want another class based on AI. AI is bad for the game. Its a cheap passive mechanic that makes balancing more difficult then it should be.
(edited by Stand The Wall.6987)
I’ve tried the turret engi and to me it doesn’t feel like how a spirit bomber rit would be. It would just be nice if they would say whether or not it was on or near the table (or not in the building). Either just lift my spirits (pun intended) or crush my dreams with some of that info.
Closes that we would get is a Rev. specialization that used “turrets” in the form of spirit binding. Don’t know if they really want to go that rout or not, but could be interesting if they did go that way.
From a lore perspective, ritualists might be hard to work in. In GW1, it was described as kind of a dying art anyways. Or at least changing drastically to fit the amount of magic available.
" When magic was granted by the gods, many of the original abilities were strengthened and merged into their modern form. Though still relying on the power of the dead, their original skills are no longer a visible part of the profession."
But most of all it’d be really hard to make a Sylvari ritualist make sense. It relies on using ancestor spirits as a source of power, Sylvari don’t really…have those. At least not enough to make a good power base.
The best you can hope for is a Necromancer or Revenant elite spec which is called or is similar to the Ritualist.
But most of all it’d be really hard to make a Sylvari ritualist make sense. It relies on using ancestor spirits as a source of power, Sylvari don’t really…have those. At least not enough to make a good power base.
Why would the sylvari necessarily have to use ancestor spirits from their own race?
Engineers are Ritualists. Ashes are Kits, spirits are turrets.
Every class that was in GW1 is now covered by a class in GW2 in terms of playstyle similarity.
monk is guard or druid
assassin is thief
ritualists is engineer
paragon is guard or warrior
dervish is revenant
It was a great class dunno why they left out this prof. But yea at least hoping for a revs specialization.
Lore-wise, guardians and revenants both pull from ritualist ancestry (and others). I doubt we’ll see monks or rits again, sadly.
The best you can hope for is a Necromancer or Revenant elite spec which is called or is similar to the Ritualist.
But most of all it’d be really hard to make a Sylvari ritualist make sense. It relies on using ancestor spirits as a source of power, Sylvari don’t really…have those. At least not enough to make a good power base.
Why would the sylvari necessarily have to use ancestor spirits from their own race?
I suppose they don’t have to. It’s unlikely every ritualist in GW was related to Glaive. Unless she really got around.
That actually kinda works sense humans was the only playable race in GW1 so all tyria humans was related xD "while the oldest Sylvari is only like 26/28!
i would like to see more Ritualist aesthetics return in weapons/armors
the game play side of Ritualist be kinda redundant with what we have already :s
Feels like they added all the professions we will ever be getting, but I would not be shocked if one day the make a specialization similar to a Ritualist.
playing a real legit gw1 ritualist in gw2 would be beyond orgasmic for me
But the practice of communing with the “spirit world” was considered an abomination by the New emperor of the United Cantha. So the practice was banned and many Rits were burned at the stake.
Restore that which was lost. And all shall be as one.”
Ritualist!?
Nah
PARAGON IS WHAT THE GAME NEEDS
and no Guardian doesn’t count as a Paragon because they only have a single skill that barely graces the paragon mechanics. The fire virtue is basically the only representation meanwhile Echoes, (Paragon)Shouts, and Chants are absent from the game. The guardian is more of a monk/warrior hybrid than anything heck it even has the Gw1 Warrior shouts no refrains, restorations, arias, songs, or anthems and their all defensive nothing about increasing crit/inflicting weakness for party member in earshot with their next attack. We only have that single virtue that allows burning with their next attack.
At least engineer turrets act like ritualist spirits and bombs their carried items so it feels like a spiritual successor while the Paragon is the class left out in the cold.
Hmm, Somewhat I see ritualists more in the mesmer than the Engineer, conjuring phantasms and shattering them is like the respective trailine for ritualists. I see tho Engineers having an aspect in them as well… looks like in general this Classes didn’t survive the trial of time (my fictious lore) and their disciplines got adopted by other classes that could bennefit from them, … such is the case of monks (elementalist heal, guardian smites, and herald has “bonds” (arguable)), Dervishes (Elementalists auramancers and reapers usage of scythes) as of paragons, I also see the potential here as only see the tempest (ele once again) doing similar deeds with shouts.
Engineers are Ritualists. Ashes are Kits, spirits are turrets.
I remember them saying something akin to this when they were announcing classes back around launch. Engi’s are the embodiment of what rits brought to the game. Though I do agree with a lot of other people that turrets feel nothing like spirits. I miss my spirit spam rit.
Every class that was in GW1 is now covered by a class in GW2 in terms of playstyle similarity.
monk is guard or druid
assassin is thief
ritualists is engineer
paragon is guard or warrior
dervish is revenant
Essentially. Although, at launch they said that all of the original classes where embodied in the original 8 announced. Guardian was the “evolution” of monks and paragons for example, since the classes “bled together” over time. Yatta yatta.
And of course, their whole “we don’t want a pure healer” as their excuse for not adding monks…
…and then we get druid and ventari rev. Oh the anger…
I miss Ritualist’s Splinter Weapon skill…
Now, seriously, do you guys prefer ANet to add more Elite Specializations for all the classes or do you prefer them to add a new class? Me, I prefer another Elite Spec, I think it would add more to the game.
Lanfear, we can’t have complex fights without a healer and a “tank”-like mechanic. I do agree with ANet that pure healers are boring, though, so I am with them on the decision to create Druids and Ventaris.
Oh yeah, is weapons trait incorporated as ele’s (again, really?) conjure weapons?
I remember them saying something akin to this when they were announcing classes back around launch. Engi’s are the embodiment of what rits brought to the game. Though I do agree with a lot of other people that turrets feel nothing like spirits. I miss my spirit spam rit.
Actually it was the other way around. In GW1 they wanted to add the engineer playstyle but make it work inside the high fantasy setting so they created the ritualist instead.
Now, seriously, do you guys prefer ANet to add more Elite Specializations for all the classes or do you prefer them to add a new class? Me, I prefer another Elite Spec, I think it would add more to the game.
Since we now have 3 professions per armor class and since elite specs are probably easier to balance than entirely new professions I vote for elite specs over more professions any day of the week.
Besides, if they would introduce more professions than those new professions would need to have the same amount of specializations as the old professions which would make each new profession an increasingly complex endeavor since we already know for sure they will add more elite specs.
Lanfear, we can’t have complex fights without a healer and a “tank”-like mechanic.
Yes and no. Depends on the mechanics involved. With the raid setup? No, we can’t get away from having a “healer” and a “tank”. But really, they aren’t event truly that. Anet is trying to stick to they “support, control, damage” but they are really toeing the line.
I do agree with ANet that pure healers are boring, though, so I am with them on the decision to create Druids and Ventaris.
I disagree that pure healers are boring. But it’s all personal preference. You don’t like playing one, but I do.