Rodgort Animations

Rodgort Animations

in Guild Wars 2 Discussion

Posted by: jwaz.1908

jwaz.1908

I recently crafted Rodgort as a fun project, and overall I’m quite satisfied with it. However there is one aspect that’s been bugging me. When drawing or sheathing the weapon, there is no in-between animation of the dragon head “coming to life” or “returning to rest”, instead the head just glitches or jerks to one state or the other. To compare, Nevermore has beautiful and seem-less animations from sheathed (the raven perched) and wielded (the raven becomes a spirit). It’s not game-breaker but I’d still like to see it addressed in the future, after all legendary weapons are meant to set the standard.

Thanks for reading and feel free to voice your opinions!

Brom Svánigandr – Druid
Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest

Rodgort Animations

in Guild Wars 2 Discussion

Posted by: zealex.9410

zealex.9410

Alot of pre hot legendaries have subpar and wierd animations and some of them get small updates each lw patch your best bet is for when the hot torch releases but i would like to see alot of the pre hot ones get new effects and updates.

Rodgort Animations

in Guild Wars 2 Discussion

Posted by: jwaz.1908

jwaz.1908

Alot of pre hot legendaries have subpar and wierd animations and some of them get small updates each lw patch your best bet is for when the hot torch releases but i would like to see alot of the pre hot ones get new effects and updates.

That’s true, the other offhand legendary weapons such as The Flameseeker Prophecies, The Minstrel, and Howler have all received updates in the past, I’m just hoping Rodgort gets its due diligence!

Brom Svánigandr – Druid
Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest