Roots in Desmina?!

Roots in Desmina?!

in Guild Wars 2 Discussion

Posted by: Nox.8967

Nox.8967

So i’ve been away from the game for a month, just logged in today to go find some Ori and kill some grubs in Desmina’s Hollow.

First thing I noticed is that they removed the ice elementals and the earth elementals. Why!? The variety of creature types were nice, as was the miniscule chance to get a lodestone. They were replaced with the same type of risen crap the rest of the zone is already full of. Sigh.

Second thing I noticed was I was getting chain-rooted by roots that grew on the ground and followed me wherever I went. It says from “cursed statue of melandru” on mouseover of the condition. I logged in and out and still the same thing. You can’t even fight in the area because you’re chain rooted/snared.

Does the explorer chain with the grubs even run anymore? Or am I forced to do Plinx with everyone else?

The heck is going on here?

Roots in Desmina?!

in Guild Wars 2 Discussion

Posted by: Zenyatoo.4059

Zenyatoo.4059

“cursed statue of melandru”

Temple of verdance is currently owned by the risen. Retake it to get rid of it.

Roots in Desmina?!

in Guild Wars 2 Discussion

Posted by: Nox.8967

Nox.8967

And this has always extended its roots into Desmina?? Or is this a bug worthy report? I’ve never seen it happen before.

Thanks!

Roots in Desmina?!

in Guild Wars 2 Discussion

Posted by: Zenyatoo.4059

Zenyatoo.4059

And this has always extended its roots into Desmina?? Or is this a bug worthy report? I’ve never seen it happen before.

Thanks!

From my understanding it does, as the effect is centered around melandru statues, of which there is a rather large one on the other side of Desmina. In the promenade of the gods. There’s meant to be this whole thing about how you need to take the cathedrals to get rid of the effects so you can actually assault arah, and blah blah blah lore ETC. But yeah, the melandru’s effect is going through the wall into desmina.