Rune, Sigil and Stat "Wardrobe"

Rune, Sigil and Stat "Wardrobe"

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Posted by: Curunen.8729

Curunen.8729

Buy rune/sigil – apply to existing weapon/armour piece – rune/sigil remains unlocked for that specific piece of armour/weapon drop down menu allows applying multiple runes/sigils to an item of armour or weapon, allowing option to swap at any time free of charge.

Especially with full ascended weapons/armour – it makes no sense to either:
- craft an entire duplicate set for a different rune/sigil.
- use the hideously overpriced upgrade extractor for every item every time you want to change rune/sigil.
- overwrite the existing rune/sigil meaning you have to buy it again if you want to swap between different runes/sigils.

Being bound to the individual item of armour or weapon means you still have to pay a decent amount of gold for a rune or sigil to be unlocked on an entire set – not to mention if you want to run different builds with different sets of armour (ok you could have a legendary weapon, but at least there is no legendary armour… yet).

I appreciate there needs to be gold sinks in the game, but rune/sigil restrictions on gear should not be it.

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Posted by: Georgieee.4958

Georgieee.4958

Wow what an amazing idea bud! Take me for example; I have a mixed armor set of exotic and asc gear with Scholar Runes; sometimes when I ATTEMPT to solo Lupi I’d prefer an armor set with Strength Runes but of course I will not craft nor buy another exotic/asc set. Another example would be using your best weap in your inventory for different content: asc GS for Arah (and extra DPS!) with sigil of Undead Slaying. Now in the gauntlet for the new patch I would have loved to use my asc GS with useful and specific sigils but I didn’t want to buy new sigils only to replace them again when I go back to doing Arah. These are the useful features that I hope get implemented in game one day. But now I just see useless bobble head, people asking for swimsuit gear (wth) more minis etc sorry I wanted to rant a tiny bit lol and of course to each their own but suggestions like yours make for great features.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

yes, please.
i have been asking for this since since 8 years ago.

they finally got some of it working, but not all.

- pvp build menu
- wardrobe
- legendary weapons change stats

reference made to my topic 8 years ago
http://www.guildwarsguru.com/forum/smart-armor-system-v3-0-t10071643.html

we are still lacking these:
- all PvE gear can change stats
- all PvE weapons can change sigils
- all PvE armor can change runes
- all PvE gear can change infusions

please.

it is about time.

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Posted by: Arewn.2368

Arewn.2368

Great idea. I was recently thinking it’d be great if runes worked similarly to dye (old character bound version), but I like this idea even more.
It would still require you to get a rune for each slot, per character, but would give us much more flexibility when we want to change them. Especially for the more ridiculously priced runes.
Equipping runes, rather then applying and consuming them, is another good possibility.

I think making exotic runes mystic-forgeable would help balance out prices immensely as well.

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Posted by: Curunen.8729

Curunen.8729

Yeah I realise this has come up many times before. I felt that now with the wardrobe and other changes it is about time for this feature to be implemented.

@Deimos – I completely agree – I want to give them every excuse to make this happen.

I think unlimited stat change should be restricted to legendary items.

Ascended could have a cheaper method of unlocking a new stat combo on the same item – for example apply a second inscription/insignia with the ascended item in the crafting menu plus small amounts of say crystalline dust or whatever. Then the new stat will remain unlocked for that specific ascended item, with a drop down menu to change between them. This can be repeated multiple times for as many additional stats as you want on the individual item.

Exotic could work in a similar way – applying new exotic insignias/inscription plus whatever crafting materials.

Oh and yes, infusions should be swappable as well.

I think that should give players sufficient things to do with their gold, but also reduce pve/wvw item clunkiness into a more streamlined/intuitive system.

(edited by Curunen.8729)

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Posted by: Aiuris.9861

Aiuris.9861

https://forum-en.gw2archive.eu/forum/pvp/pvp/Suggestion-Favorite-builds-button/first#post4094307

I have asked for a template dedicated to runes/sigils (pvp style) in that thread, you might wanna add to it, since it would achieve the same goal and devs have already shown interest

Rune, Sigil and Stat "Wardrobe"

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Posted by: Curunen.8729

Curunen.8729

^Excellent ideas in there, will link this thread there as well.

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Posted by: Taygus.4571

Taygus.4571

If they did this, and limited it to ascended armour.

It would give ascended armour a real use/advantage other than just needing it for fractals.
ascended would be worth crafting for the majority of people. I don’t think anet should do it for every armour type, but ascended is a good idea.

Also don’t limit this to legendary weapons, again, ascended weapons.

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Posted by: Soinetwa.5193

Soinetwa.5193

i really like the idea o swapping out sigils infusions runes
but
changing stats should ONLY be possible for legendarys

changing sigils and runes for exotic.. they dont even have infusion slots so yeah..

and then the change to ascendet would still be greater than it is now since ascended gives you more of an advantage
and legendary would be even better since theyfully benefit from every viable sigil our there since you can change the stats to condition damage like mesmer zepter or different sigill and stat combo usefull for direct damage..