Rune Updates in Patch

Rune Updates in Patch

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Posted by: Otaur.9268

Otaur.9268

These updates are nice and all, but nothing about Perplexity Runes…

Runes of Grenth:

This has been updated to correctly display “Chill Duration” instead of “Frozen Duration.”
This now applies the listed cooldown (10 seconds).
This has been updated to properly give its six-piece bonus.

Runes of the Water:

This has been updated to apply the listed cooldown (10 seconds).
The six-piece bonus will now properly AoE heal.

Runes of Balthazar:

This now applies the listed cooldown (10 seconds).
This has been updated to properly give its six-piece bonus.

Runes of the Fighter have been updated to apply the listed cooldown (10 seconds).
Runes of the Flock:

This has been updated to apply the listed cooldown (10 seconds).
The six-piece bonus will now properly AoE heal.

Blackfang’s Demon Alliance [BfDA]

Rune Updates in Patch

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Posted by: AndrewSX.3794

AndrewSX.3794

Simple reason: Perplexity aren’t avaible in sPvP.

And we all know that if it doesn’t touch sPvP, then Anet doesn’t care about its balance in the game.

Seafarer’s Rest EU – PvE/WvW – 8 × 80 chars.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.

Rune Updates in Patch

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Posted by: Wanze.8410

Wanze.8410

Perplexity runes already got an update after their release and for now are working as intended.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Rym.1469

Rym.1469

Runes of Speed still give amazing 20% less movement speed than they should…

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Rune Updates in Patch

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Posted by: Dasboba.1652

Dasboba.1652

Hey, look on the bright side, since they haven’t touched the perplexity runes, the extra 30% duration is still broken. Even when they nerf the interupt portion, people are going to throw a fit when they realize how much confusion my engy will be able to stack with 100% duration.

Rune Updates in Patch

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Posted by: tigirius.9014

tigirius.9014

Hey, look on the bright side, since they haven’t touched the perplexity runes, the extra 30% duration is still broken. Even when they nerf the interupt portion, people are going to throw a fit when they realize how much confusion my engy will be able to stack with 100% duration.

guess that was their attempt at giving engies tank powers without having the messy cleanup of making us heavy armor like we should be.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: digiowl.9620

digiowl.9620

Ah yes, hobosacks goes well with pit fighter armor.

Rune Updates in Patch

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Posted by: Aberrant.6749

Aberrant.6749

Perplexity runes already got an update after their release and for now are working as intended.

Working as intended =/= balanced and not in need of adjustment.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Rune Updates in Patch

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Posted by: grave of hearts.7830

grave of hearts.7830

Hey, look on the bright side, since they haven’t touched the perplexity runes, the extra 30% duration is still broken. Even when they nerf the interupt portion, people are going to throw a fit when they realize how much confusion my engy will be able to stack with 100% duration.

Already know,gave me a good reason to put an offhand dagger on and plague signet.
Its still fun watching engis suicide while spamming grenades.
On the other hand though you know eventually they will either nerf the rune or the engi.

SoS Defence and Emergency commander
If you see a gear above my head……run
If you see me Offline,its totaly not a trap