Rune of Perplexity makes the game fun

Rune of Perplexity makes the game fun

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Posted by: Have No Faith In Me.1840

Have No Faith In Me.1840

18 stacks of confusion.
Instantly removed.
Another 12-18 stacks of confusion……
Removed promptly…..
One second later ANOTHER 12-18 stacks of confusion……………..
Removed and thinking “how this is allowed to happen?”………………………..
One second later.. ANOTHER .. 12-18 stacks of confusion…………

Lets not turn this game into GW1 PvP where it was dominated by a few select classes spamming the same /sit debuff on players, so all they can do is sit there and die (Yes, insidious parasite, spiteful spirit, empathy, backfire, both wastrels, ineptitude, blinding flash, blinding surge, im looking at you (with no proper way to remove them due to cooldowns not being balanced on hex removals))

Mega spam of debuffs that mean players have to /sit and die, or run away, do not make the game fun.

Get a PTR and sought these things out before releasing them into the wild.

(edited by Have No Faith In Me.1840)

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Posted by: Diabolus Anur Kaya.8379

Diabolus Anur Kaya.8379

These runes are awesome and yes I have been the one applying and receiving those stacks of confusion. Quit QQing and make adjustments to your play style when faced with this sort of situation.

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Posted by: bradderzh.2378

bradderzh.2378

Whats funny is if the OP had stability he wouldn’t have had any of those stacks of confusion xD

Its the only rune set in the game that can be almost completely nullified by one boon.

In reference to ascended items:
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

Never underestimate the power of exaggeration. Is it possible to stack large amounts of confusion with the rune? You betcha. But the frequency in which that happens is tied to skill cd’s since it requires interrupting you and it gives only 5 stacks of that at a time from the rune 6/6 and a 20% chance to add 3 stacks with a icd of 15 seconds. Perhaps you fought a warrior that has a trait that adds an additional 4 stacks per interrupt but even still he has to interrupt you twice which means using two skills with cooldowns just to equal 18 stacks and cannot be repeated every second. So while I agree with you that it is easy to get large stacks of confusion your recounting of the frequency this can occur is a out and out exaggeration.

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Posted by: Knote.2904

Knote.2904

I think you would be more annoyed at the fact that you were just interupted about 15 times in a row…

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Posted by: Otaur.9268

Otaur.9268

^_^ The only time I have had a problem with enemies spamming Interrupts is in a 3v1 or 4v1 where they are all running Runes of Perplexity. More of a Troll party though :/

Blackfang’s Demon Alliance [BfDA]

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Posted by: KeyLimPi.9031

KeyLimPi.9031

God forbid he uses stability or stops spamming 1111111111111

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Posted by: Have No Faith In Me.1840

Have No Faith In Me.1840

These runes are awesome and yes I have been the one applying and receiving those stacks of confusion. Quit QQing and make adjustments to your play style when faced with this sort of situation.

Running a heap of condition removal.

Whats funny is if the OP had stability he wouldn’t have had any of those stacks of confusion xD

Its the only rune set in the game that can be almost completely nullified by one boon.

Stability is no where near permanent.

Never underestimate the power of exaggeration.

No exaggeration.

I think you would be more annoyed at the fact that you were just interupted about 15 times in a row…

That’s the funny part, I wasn’t interrupted 15 times, or even close to that.

God forbid he uses stability or stops spamming 1111111111111

You’re missing the point. The point is (Even after removing 12+ stacks of confusion 4-5 times in less than 10 seconds) that you either /sit and die or run away. Not everyone has your low level of skill to smash 1. Learn to read before posting a useless post.

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Posted by: Diabolus Anur Kaya.8379

Diabolus Anur Kaya.8379

posting a useless post.

That’s funny because that was my first impression of your original post. Just another useless anti rune of perplexity post

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Posted by: Have No Faith In Me.1840

Have No Faith In Me.1840

posting a useless post.

That’s funny because that was my first impression of your original post. Just another useless anti rune of perplexity post

It saddens me that you see it that way. Some people prefer balance in games. The only people that say these runes are fine, are people who enjoy being over powered, and people who do not care about balance in competitive games.

Edited to be more easily understood.

(edited by Have No Faith In Me.1840)

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

These runes are awesome and yes I have been the one applying and receiving those stacks of confusion. Quit QQing and make adjustments to your play style when faced with this sort of situation.

Running a heap of condition removal.

Whats funny is if the OP had stability he wouldn’t have had any of those stacks of confusion xD

Its the only rune set in the game that can be almost completely nullified by one boon.

Stability is no where near permanent.

Never underestimate the power of exaggeration.

No exaggeration.

I think you would be more annoyed at the fact that you were just interupted about 15 times in a row…

That’s the funny part, I wasn’t interrupted 15 times, or even close to that.

God forbid he uses stability or stops spamming 1111111111111

You’re missing the point. The point is (Even after removing 12+ stacks of confusion 4-5 times in less than 10 seconds) that you either /sit and die or run away. Not everyone has your low level of skill to smash 1. Learn to read before posting a useless post.

So if you were not getting interrupted then it has nothing to do with the runes, soooo…..as I said exaggeration or at this point just out and out blatant lies to try and pin you losing on a runeset that apparently just magically applied tons of a condition without meeting the requirements for it to do so. So are you sure these responses you gave are the ones you want to enter into public record?

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Posted by: Have No Faith In Me.1840

Have No Faith In Me.1840

So if you were not getting interrupted

Try and pin you losing

So are you sure these responses you gave are the ones you want to enter into public record?

I like that last sentence, gave me a good laugh.

Never said wasn’t, do not exaggerate.

Also never said anything about losing. But I did mention that /sit or run away are the only options against these runes, condition removal does nothing, and stability is not viable enough. Please read and understand fully, the points made, before blindly loving your god mode runes.

For the sake of competitive balance these runes need to be altered and anyone who cares about balance understands this.

Ps. None of the content that comes out in these updates is tested before hand, and hence why these problems occur.

(edited by Have No Faith In Me.1840)

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Posted by: ShadowPuppet.3746

ShadowPuppet.3746

So if you were not getting interrupted

Try and pin you losing

So are you sure these responses you gave are the ones you want to enter into public record?

I like that last sentence, gave me a good laugh.

Never said wasn’t, do not exaggerate.

Also never said anything about losing. But I did mention that /sit or run away are the only options against these runes, condition removal does nothing, and stability is not viable enough. Please read and understand fully, the points made, before blindly loving your god mode runes.

For the sake of competitive balance these runes need to be altered and anyone who cares about balance understands this.

Ps. None of the content that comes out in these updates is tested before hand, and hence why these problems occur.

So then where are the magic stacks of confusion coming from in your first example of the op?. You literally tried to pass the impression that you got 12-18 stacks in one second. That is what my whole issue with the op is, it’s a complete exaggeration of how fast that can happen with just using these runes, it is a physical impossibility for a class without confusion already in it to stack so much confusion in such a short amount of time and so frequently. Now if you had said “I think confusion in general is the problem” and not have tried to pin it completely on the runeset this would be a entirely different conversation. I suppose now you could say that you never mentioned the runes in the op, but you sure did in the title which is a indicator of where you are attempting to place the blame.
edit: For the record I don’t use these runes, I just know people and how often they complain to get something changed that they don’t like and refuse to learn to play against. It’s not a new phenomenon.

(edited by ShadowPuppet.3746)

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Posted by: UrMom.4205

UrMom.4205

I love these little runes, made about 40g in a day crafting and selling them. Yes everyone they are OP, go out and buy 6 so you can be MLG pro too

Team Raven [TR](Dead)
Wu Táng Financial [Táng] – YB

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Posted by: KeyLimPi.9031

KeyLimPi.9031

Problem is, I’m not having any issue with it as someone who WVW’s the majority of gameplay. It’s baseless skill less whining that makes this games combat and builds so homogenized.

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Posted by: Sunreva.8714

Sunreva.8714

18 stacks of confusion.
Instantly removed.
Another 12-18 stacks of confusion……
Removed promptly…..
One second later ANOTHER 12-18 stacks of confusion……………..
Removed and thinking “how this is allowed to happen?”………………………..
One second later.. ANOTHER .. 12-18 stacks of confusion…………

Yeah sorry, this didn’t happen with the runes alone.

The runes apply confusion in two ways: Either you are interrupted which applies 5 stacks, or you are hit through regular attacks (20% chance on hit) to apply 3 stacks, but this is on a 15 second cooldown.

Let’s go line by line with what took place:

18 stacks of confusion. —> This equals 3 interrupts + the 20% proc (15 sec cooldown)
Another 12-18 stacks of confusion --> (This equals at least 2-3 more interrupts)
One second later ANOTHER 12-18 stacks of confusion —> (This equals at least 2-3 interrupts)
One second later.. ANOTHER .. 12-18 stacks of confusion -->This equals at least 2-3 interrupts + 20% proc (15 sec cooldown).

At the very least, according to the limited information you provided and assuming this is by the runes alone, you were interrupted between NINE to TWELVE times. Yeah, that didn’t happen. Unless of course, you sat in 3 overlapping chaos storms by 3 different mesmers.

Of course, this also leaves out the possibility that you are incapable of discerning how the confusion is being applied to you, which in case you were not aware, it can be applied through other means besides just the runes.

It just really irks me when people make up stuff that obviously didn’t occur in the manner it is being described.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

To be fair, if you are targeted by a few warriors with perplexity builds + 1 necro in the opposing party, its more or less GG for your party.

At least they arent in PVP at all.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: aDemoNnDisguisE.8576

aDemoNnDisguisE.8576

Agree with op.

Just ran across a thief running this in wvw… can’t use skills, and cant target invisible thief.

Nice balance job Anet.

This game used to be fun for all classes.
Now if you aren’t running some bizarre troll build involving stun, fear, inviz or confusion you might as well not even play.

I can’t complain though, its been a fun game, but the direction that it has been going recently, don’t think I can follow along anymore.

:/

How does one Char assert his power over another?

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Posted by: Hayashi.3416

Hayashi.3416

Hold on. Since when did Stability nullify Confusion?

There are three types of conditions: Crowd Control, Damage & Debilitators.

The first is Stun/Daze, Sink/Float, Pull/Push, Knockdown/Launch & Fear.

The second is Poison, Burning, Fear (again), Confusion, Torment and Bleeding.

The third is Blind, Vulnerability, Weakness, Immobilised, Crippled, Chilled and Poison.

The first class prevents your ability to use any skill except stunbreakers, can be removed by stun breakers and can be completely prevented by Stability. These conditions only benefit from increased condition duration.

The second class does direct damage to the target scaling on the user’s Condition Damage attribute and benefit from both increased condition duration and Condition Damage.

The third class nerfs the target’s abilities in some way that doesn’t prevent skill usage, and only benefits from condition duration.

The power of Poison is that it’s both a debilitator and a damager, and the power of Fear is that it’s both a crowd control skill and a damager.

As far as I know the only damaging skill you can prevent with Stability is Fear.

And out of all of the damagers, only confusion damages you heavily for attempting to remove it with an active skill. You’re supposed to run away/evade until Confusion fades, not attempt to remove it. The problem with the Perplexity runes is not that they apply confusion, but that the 6-rune confusion is applied for 10 seconds. Most of the other Confusion skills apply for only 3 seconds.

(edited by Hayashi.3416)

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Posted by: bradderzh.2378

bradderzh.2378

The sixth utility on the rune only applies confusion on interrupt. From your vast knowledge of conditions and boons (proven above by your very informative post) I am sure you can deduce how stability nullifies the confusion applied by this rune.

In reference to ascended items:
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.

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Posted by: Hayashi.3416

Hayashi.3416

It would nullify only the 6th rune source, not the 4th rune source or any Mesmer skills the target might be using. But I see where they’re coming from now, if the main source of Confusion in their experience was being Interrupted. Thanks.

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Posted by: bradderzh.2378

bradderzh.2378

The 4th skill is infrequent at best, but I agree it does make confusion a little more viable for classes that already utilise confusion. And it should, especially after confusion took such a hit. It used to be feared by 1 spam zerglings with no condition cleanse, and now people rarely pay attention to it.

Still, increasing duration is rarely important these days in Wvw especially because so many people run condi cleanse groups so it rarely ticks for long enough to make use of the extra duration. A much more effective method seems to be in makeing your conditios more spikey so they deal as much damage as soon as possible, so that it even if they are cleansed they have done their job.

In reference to ascended items:
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.