(edited by Dragonax.6487)
Rune of Strength
It’s not the rune that is OP but the problem that DPS is so kitten useful in melting enemies. As a bit more of a solo player myself (I like to take my characters and just roam around exploring bits and parts of the world) I find Rune of Strength to only be significantly better for my warrior, while I use Rune of the Flame Legion on my guardian and Rune of the Ranger on my ranger.
The balance issue lies far beneath the surface of “Rune of Strength is OP”…so, no. This is a bad idea.
While I agree that it’s disproportionately better than other runes, I don’t think it needs a nerf. Instead, maybe bringing other runes up should be the way to go. The issue here is that this rune is just so high above the others (and I think, not craftable) so prices are insane. If you bring other dps runes up (rune of the ranger, scholar, etc) the rune prices should stabilize and you might even introduce a new (and fun) way to vary builds.
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.
It’s not the rune that is OP but the problem that DPS is so kitten useful in melting enemies. As a bit more of a solo player myself (I like to take my characters and just roam around exploring bits and parts of the world) I find Rune of Strength to only be significantly better for my warrior, while I use Rune of the Flame Legion on my guardian and Rune of the Ranger on my ranger.
The balance issue lies far beneath the surface of “Rune of Strength is OP”…so, no. This is a bad idea.
Let assume DPS isn’t the main stream. Then Rune of Strength still gives significantly more than all other DPS rune especially for classes that can stack a lot of might like warrior and guardian. Even if you are not in a good might stacking class, with 2 Sigil of battle swapping around you can maintain 12 stack of might no problem which is the equivalent of + 420 power and condition damage permanently not to mention the 7% additional damage. Give me a Rune that provide anywhere close to that amount and I might be "convinced " that it’s not a problem.
(edited by Dragonax.6487)
Thieves, Elementalists, Warriors all run these runes in the majority of their PvP builds.
Elementalists and Warriors can commonly stack up to 25 Might with the right tools, all by themselves.
The Runes are incredibly overpowered and need a nerf. They are currently the biggest driver of overpowered specs like D/D Ele and various Warrior builds.
But rather than just changing the stats slightly, I think we need a completely different 6-piece bonus. Making the Runes all about Might stacking is fine but the damage bonus is not. It should be replaced with something different like: “20% chance on hit (10 second cooldown) to steal up to 5 Might stacks from your target.”
Just get rid of the +15% Might duration on (4) to bring it in line with Rune of Hoelbrak