Rune of Strength

Rune of Strength

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Posted by: Dragonax.6487

Dragonax.6487

I think the price has already proven that it’s a bit too OP atm ( almost double the highest price old Divinity Rune ever reached ). It gives highest might duration among the Runes and the +7 % damage under might is no different from +7 % damage permanently as you will never run out of might running with a group or with 2 Sigil of Battle. It’s even more powerful in combination with Phalanx strength allowing a single warrior to give his party a 25 stack of might easily.

I strongly feel that Rune needs a considerable nerf. For ex: The + 7% should be tone down to +4 % like Rune of Orge and the might duration should be lower to 30% same as Rune of Hoebalk ( even with that I bet it may still remains most expensive rune )

(edited by Dragonax.6487)

Rune of Strength

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Posted by: Cuddy.6247

Cuddy.6247

It’s not the rune that is OP but the problem that DPS is so kitten useful in melting enemies. As a bit more of a solo player myself (I like to take my characters and just roam around exploring bits and parts of the world) I find Rune of Strength to only be significantly better for my warrior, while I use Rune of the Flame Legion on my guardian and Rune of the Ranger on my ranger.

The balance issue lies far beneath the surface of “Rune of Strength is OP”…so, no. This is a bad idea.

Rune of Strength

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

While I agree that it’s disproportionately better than other runes, I don’t think it needs a nerf. Instead, maybe bringing other runes up should be the way to go. The issue here is that this rune is just so high above the others (and I think, not craftable) so prices are insane. If you bring other dps runes up (rune of the ranger, scholar, etc) the rune prices should stabilize and you might even introduce a new (and fun) way to vary builds.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

Rune of Strength

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Posted by: Dragonax.6487

Dragonax.6487

It’s not the rune that is OP but the problem that DPS is so kitten useful in melting enemies. As a bit more of a solo player myself (I like to take my characters and just roam around exploring bits and parts of the world) I find Rune of Strength to only be significantly better for my warrior, while I use Rune of the Flame Legion on my guardian and Rune of the Ranger on my ranger.

The balance issue lies far beneath the surface of “Rune of Strength is OP”…so, no. This is a bad idea.

Let assume DPS isn’t the main stream. Then Rune of Strength still gives significantly more than all other DPS rune especially for classes that can stack a lot of might like warrior and guardian. Even if you are not in a good might stacking class, with 2 Sigil of battle swapping around you can maintain 12 stack of might no problem which is the equivalent of + 420 power and condition damage permanently not to mention the 7% additional damage. Give me a Rune that provide anywhere close to that amount and I might be "convinced " that it’s not a problem.

(edited by Dragonax.6487)

Rune of Strength

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Posted by: Dee Jay.2460

Dee Jay.2460

Thieves, Elementalists, Warriors all run these runes in the majority of their PvP builds.

Elementalists and Warriors can commonly stack up to 25 Might with the right tools, all by themselves.

The Runes are incredibly overpowered and need a nerf. They are currently the biggest driver of overpowered specs like D/D Ele and various Warrior builds.

But rather than just changing the stats slightly, I think we need a completely different 6-piece bonus. Making the Runes all about Might stacking is fine but the damage bonus is not. It should be replaced with something different like: “20% chance on hit (10 second cooldown) to steal up to 5 Might stacks from your target.”

Rune of Strength

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Posted by: kiwituatara.6053

kiwituatara.6053

Just get rid of the +15% Might duration on (4) to bring it in line with Rune of Hoelbrak