Rune of strength need a nerf

Rune of strength need a nerf

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Posted by: SundayTrash.9562

SundayTrash.9562

Whats the talk about making every rune set serving a purpose when majority is only gonna be using the same over buffed rune set.

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Posted by: Belzebu.3912

Belzebu.3912

Yup, it is really strong, Strength is the new Perplexity

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: OneManArmy.9732

OneManArmy.9732

7% for being under might? might on hit? lol. yes, definitely broken

scholar has 10% but only under 90% hp and here 7% for free. well, not for free, for 60 gold

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Posted by: Harper.4173

Harper.4173

I don’t see the rune as OP. I don’t get why people are calling it OP. It does its intended job well.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Facepunch.5710

Facepunch.5710

Meh, maybe if they hadn’t nerfed the zerkatron, it’d be gross OP, but combine it with the decrease in crit damage as it’s not as OP as people are making it out to be, imo.

It is pretty nice though.

Please take your tinfoil hats off and be reasonable. ~ReginaB
This forum is a wretched hive of scum and villainy. ~DevilLordLaser

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Posted by: Stooperdale.3560

Stooperdale.3560

So that’s a whole 2% more than before and now it is broken?

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Posted by: SundayTrash.9562

SundayTrash.9562

You guy fail to understand, the whole purpose of the rune change was to make them serve a purpose. What happen if one set overshadow them all? What purpose does the other serve if they’re gonna get overlooked.

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Posted by: Belzebu.3912

Belzebu.3912

So that’s a whole 2% more than before and now it is broken?

Compared to before the update:
2% more damage with might
+20 power (from 155 to 175)
+25% might duration (from 20% to 45%)
+22% chance to gain might (from 3% to 25%) <- that is what made it way better
- 10s duration of the bonus might

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: SundayTrash.9562

SundayTrash.9562

So that’s a whole 2% more than before and now it is broken?

2%? I think u meant 25% more duration, 20 more power, and u get might 1 out of every 4 times u get hit for 10sec (14.5s) compare to 3% 5 sec (6sec)

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Posted by: dietzero.3514

dietzero.3514

Buy them before they go back to 14 gold each.

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Posted by: laokoko.7403

laokoko.7403

You guy fail to understand, the whole purpose of the rune change was to make them serve a purpose. What happen if one set overshadow them all? What purpose does the other serve if they’re gonna get overlooked.

It does serve a purpose rune of strength = pve rune… the other rune=pvp rune.

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Posted by: Psychol.5783

Psychol.5783

OmG, and that dilemma – buy it or not because they can nerf it…

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Posted by: Artemis.6283

Artemis.6283

Well, I think Rune of Hoelbrak is a pretty good alternative…
Although they need to give the Hoelbrak Rune #4 the +15 might duration like rune of stremgth or -15% condition duration… then there would be a pretty good alternative…

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Posted by: Wallach.7291

Wallach.7291

It seems odd to me that this rune set has a Might duration bonus at 4pc while still retaining the Might-when-struck proc. The 7% damage effect is strong enough that it probably should only have retained the Might-when-struck on 4pc like many of the other duration-modifying sets.

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Posted by: Kaz.5430

Kaz.5430

You can enjoy your might rune. As a condition ranger, I’m quite liking my nice cheap, easy to craft Krait runes.

+175 condition damage
+45% bleed duration
1 in 4 hits on me (every 15 seconds), get 10 seconds of bleeding (assume that’s really 14.5 seconds)
8 seconds of AoE Bleed, Torment and Poison whenever I use an elite (presumably that’s 11.6 on the bleed)

Monarchy - 15 year old browser-based game and roleplay community
Table Warfare Miniatures - Armatures, Custom Miniatures, Moulds etc.

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Posted by: Esmee.1067

Esmee.1067

We cry OP whilst the math-guru’s in the Dungeon Forums say Scholar is still superior.

I quite like how we now have 2 meta-sets; Strenght for Solo/Pugging because it’s easier to maintain the damage bonus and groups won’t always be a 25 Might. (Usually when I PuG dungeons 90% of the Might I see comes from me, so my Ele will stick with Scholar, but my Mesmer is definitly considering Strenght.) and one for Groups; Scholar.

It’s a dream to expect a lot of runes to be viable, well they basicly are, but the min-maxers will do the math and there will almost always be one that pulls ahead of others, even if it’s just by a little margin.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

hmm Only 1 player needs to run the traits in the vitality line with the might on gratsword, FGJ anda warbanner…

perma 25 might for party… oh and a BONUS 150 power as well

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

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Posted by: Basket of Boxes.1976

Basket of Boxes.1976

Its not so much OP as it is why bother remaking all the runes if you are just going to make one a whole lot better than most of the others. If I remember correctly this is the rune they previewed for the feature patch rune changes. It probably got everyone excited thinking the new rune buffs would be amazing and it turns out they just saw one of the runes with the best buff, krait is another one.

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Posted by: fadeaway.2807

fadeaway.2807

Anet will upset a lot of people who just paid a lot of gold for strength sigils if they nerf them now.

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Posted by: scerevisiae.1972

scerevisiae.1972

agree, it’s a lot better than the average.

downed state is bad for PVP

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Posted by: Julius Seizure.4985

Julius Seizure.4985

I don’t understand why this is the only rune that grants a +45% duration to a specific boon. Most of the other Runes that previously enhanced a particular boon are are at 30% (for example Earth-> Protection, Dwayna-> Regeneration, etc), and a select few were dropped to 10%.

What you are seeing is a market that we previewed Rune of Strength and expected similar buffs to other Runes. Well, it turns out that we were shown one of the two best Rune changes and everything else was kept stagnant or made arguably worse.

EDIT— Just to add, I don’t think Rune of Strength needs a nerf, but I do think that the others were under buffed and should be brought up to par. At the very least, the 45% specific boon duration should become standard…

(edited by Julius Seizure.4985)

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Posted by: Harper.4173

Harper.4173

We cry OP whilst the math-guru’s in the Dungeon Forums say Scholar is still superior.

I quite like how we now have 2 meta-sets; Strenght for Solo/Pugging because it’s easier to maintain the damage bonus and groups won’t always be a 25 Might. (Usually when I PuG dungeons 90% of the Might I see comes from me, so my Ele will stick with Scholar, but my Mesmer is definitly considering Strenght.) and one for Groups; Scholar.

It’s a dream to expect a lot of runes to be viable, well they basicly are, but the min-maxers will do the math and there will almost always be one that pulls ahead of others, even if it’s just by a little margin.

This. Pretty much this.

Before this patch there was one way to go : Scholar runes.
Now we have a viable contender for people who run with pugs and unorganized groups and somehow people want it nerfed.

How is this helping build diversity? It isn’t.
If anything this new rune update has brought some diversity to an otherwise clear situation.

And on the issue of diversity – I don’t see why people are making such a big deal out of it.
The theory crafters will always figure out what’s the best gear/stat combo and people will just read it even if they can’t figure it out themselves and play it.

If you want diversity just run whatever you like. Nobody is forcing you to play the best options.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

Its not so much OP as it is why bother remaking all the runes if you are just going to make one a whole lot better than most of the others. If I remember correctly this is the rune they previewed for the feature patch rune changes. It probably got everyone excited thinking the new rune buffs would be amazing and it turns out they just saw one of the runes with the best buff, krait is another one.

Because they had to do something.
The bottom line is there’s always something that’s going to be better and everything else just won’t be worth using.
Unless you don’t care which is better and just plan on playing what you like – in which case the other rune updates might be good for you.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: nekretaal.6485

nekretaal.6485

Its not so much OP as it is why bother remaking all the runes if you are just going to make one a whole lot better than most of the others. If I remember correctly this is the rune they previewed for the feature patch rune changes. It probably got everyone excited thinking the new rune buffs would be amazing and it turns out they just saw one of the runes with the best buff, krait is another one.

Rune of the Lich: summon a jagged horror on hit once every 60 seconds…. OP OP OP

#24 leaderboard rank North America.

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Posted by: Sungak Alkandenes.1369

Sungak Alkandenes.1369

Dunno, for my Engi’s playstyle (open-world PvE & Guild Missions) my old Altruism set actually works better than before now. I re-traited to gain Might on healing skill, so now I’m getting 6 stacks + Fury instantly, without the need for ’Jugger – plus 3 stacks & Fury to everyone else. That now gives me an option to drop FT for something else in a pinch (usually EG) as support.

I do agree though that its daunting to re-build just my three ‘core’ characters. I’m taking it slowly since I have to re-learn all the trait stuff too. The ironic thing? Most setups I’ve liked so far doesn’t require a GM Major trait…

“The Meta Game does not stop at the game. Ever.” — Me
I like to view MMOs through the lazy eye of a Systems Admin, and the critical eye of a
Project Manager. You’ve been warned. ;-)

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Posted by: Basket of Boxes.1976

Basket of Boxes.1976

Its not so much OP as it is why bother remaking all the runes if you are just going to make one a whole lot better than most of the others. If I remember correctly this is the rune they previewed for the feature patch rune changes. It probably got everyone excited thinking the new rune buffs would be amazing and it turns out they just saw one of the runes with the best buff, krait is another one.

Rune of the Lich: summon a jagged horror on hit once every 60 seconds…. OP OP OP

WHAT!?! That one slipped passed my radar, buy now before they are 12 gold a pop.

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Posted by: Pandaman.4758

Pandaman.4758

Not that this really makes any difference, but it’s actually a 10 point difference in strength, not 20. All the old rune sets provided 25 with one rune, 50 with three, and 90 with five for a total of 165 in their main stat, not 155.

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Posted by: Grevender.9235

Grevender.9235

if I remember correctly, they said somewhere (videostream maybe) that “they want to greatly reward ppl for using full sets while removing from players the ability to rely too much on many boons encouraging them to choose a specific path: protection, might ecc”.
I find this much more interesting than the previous system tbh and hope that a.net will continue to pull out this kind of refreshing changes.

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Posted by: Bear on the job.6273

Bear on the job.6273

The 4-piece only gives 1 stack of might right? Doesn’t seem like a big deal to me…Best case scenario, that’s like 4 stacks of might up from the runes. That’s a decent boost, but it also means you have to be getting hit a lot.

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Posted by: Psychol.5783

Psychol.5783

I wonder why the hell this rune is much more expensive than scholar especially there’s more strength runes than scholars, hype and manipulation before demand = Wall Street Wars 2.

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Posted by: soistheman.7208

soistheman.7208

As much as I like the new stats, I have to say strength got too much buff. I don’t think no other runes got as much buff as this one.

Elementalist lover since GW1. It’s the only profession I play!

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Posted by: TooBz.3065

TooBz.3065

I wonder why the hell this rune is much more expensive than scholar especially there’s more strength runes than scholars, hype and manipulation before demand = Wall Street Wars 2.

You can make scholar runes, you can’t make strength runes.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Slowpoke.2749

Slowpoke.2749

It depends on your class and build as well. Soldier runes were always incredibly OP on a shout guardian for example. With a 0 / 0 / 20 / 30 / 20 traiting and those runes, I can achieve a condition free state 24/7 in PvE and come close to it in PvP. Something I wouldn’t give up for some extra might.

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Posted by: ICEing.9237

ICEing.9237

Please shut up. It’s you people whining and crying op then when arena net nerfs it you complain everything is nerfed and I wasted gold I want refunds etc etc.

Just stop

Teknekality

[Dark Renegatus]

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Posted by: CptAurellian.9537

CptAurellian.9537

As much as I like the new stats, I have to say strength got too much buff. I don’t think no other runes got as much buff as this one.

Nope, strength is in a good spot now. Finally, there’s an alternative to scholar for certain (unfortunately still very few) builds. The devs just completely failed with almost all the other runes.

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

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Posted by: Azure Prower.8701

Azure Prower.8701

Power thieves needs these runes. Asking to nerf this rune is asking to nerf the only hope power thieves have in ability to do damage.

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Posted by: dietzero.3514

dietzero.3514

Power thieves needs these runes. Asking to nerf this rune is asking to nerf the only hope power thieves have in ability to do damage.

Everyone needs these runes…

Bring every rune up to this level, anet! Please no nerfs!

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Posted by: OneManArmy.9732

OneManArmy.9732

just make them craftable and nerf 7% to 5%. problem solved.
or you can buff scholar to 13% (5% to 7% = ~30% buff), coz this rune actually require some skill.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

just make them craftable and nerf 7% to 5%. problem solved.
or you can buff scholar to 13% (5% to 7% = ~30% buff), coz this rune actually require some skill.

Skill as in a having a hammer guardian equipped with sigil of water.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: Zepidel.5349

Zepidel.5349

The dps PvE meta means there will always be a clear “best” rune/gear/sigil. Ruby orbs got annihilated this patch, scholar is the rune now no contest, maybe eles will use strength? nerfing strength runes would be stupid. These are really “Support” runes in PvE, not DPS.

just make them craftable and nerf 7% to 5%. problem solved.
or you can buff scholar to 13% (5% to 7% = ~30% buff), coz this rune actually require some skill.

Skill as in a having a hammer guardian equipped with sigil of water.

Groups that would run scholar wouldnt let a hammer gaurd in the group lol. And ya there isnt much “skill” required. Just groups milking the most possible dps out of group comp/specs/runes/gear/sigils to kill bosses so fast that they dont even take damage.

big bosses, or walled bosses can die in a single tw or most of the time in under 20 seconds. compared to pugs doing it in ~1-2 minutes. Or in the case of lupi the fastest TTK is 7 seconds but a lot will pull it off in under 30, compared to pugs making it last 5 minutes.

(edited by Zepidel.5349)

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Posted by: Izaya.2906

Izaya.2906

I wonder why the hell this rune is much more expensive than scholar especially there’s more strength runes than scholars, hype and manipulation before demand = Wall Street Wars 2.

Alot more people play in pugs than pre-made groups or with at least 1-3 friends, so they aren’t exactly sure if they’ll get 25 might stacks with party and self buffs.

And those friends/guildies they play with might want to play necro or something that doesn’t provide party might so they’ll still be short on maximizing Scholar Runes vs Strength Runes.

I kinda like how it is right now, if you’re pugging and can stack decent might you go for Might runes, if you’re running in a pre-made group that can cap might stacks you go with Scholars.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

I wonder why the hell this rune is much more expensive than scholar especially there’s more strength runes than scholars, hype and manipulation before demand = Wall Street Wars 2.

Alot more people play in pugs than pre-made groups or with at least 1-3 friends, so they aren’t exactly sure if they’ll get 25 might stacks with party and self buffs.

And those friends/guildies they play with might want to play necro or something that doesn’t provide party might so they’ll still be short on maximizing Scholar Runes vs Strength Runes.

I kinda like how it is right now, if you’re pugging and can stack decent might you go for Might runes, if you’re running in a pre-made group that can cap might stacks you go with Scholars.

Some people never play with PUGs / do world bosses content so dont bother explaining this to them. They will never understand.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: Yaki.9563

Yaki.9563

We cry OP whilst the math-guru’s in the Dungeon Forums say Scholar is still superior.

I doubt it’s superior in practice. You have to assume permanent 25 stacks might and a huge amount of 90% health uptime for scholar to be just slightly better. Anything other than that and it’s significantly worse. So much so that it’s likely not even worth the risk.

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Posted by: dietzero.3514

dietzero.3514

just make them craftable and nerf 7% to 5%. problem solved.
or you can buff scholar to 13% (5% to 7% = ~30% buff), coz this rune actually require some skill.

Some of the worst ideas I have ever read. We need MORE VARIETY, not scholar for all.

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Posted by: Kibazuka.1390

Kibazuka.1390

And im sitting on my Ranger with her cheap ranger runes wo are better for the class than both Strenght and Scholar and laugh.

Ranger – Drakkar Lake[DE]
Full melee Ranger since August 2012

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Posted by: OneManArmy.9732

OneManArmy.9732

just make them craftable and nerf 7% to 5%. problem solved.
or you can buff scholar to 13% (5% to 7% = ~30% buff), coz this rune actually require some skill.

Some of the worst ideas I have ever read. We need MORE VARIETY, not scholar for all.

scholar is the best dps rune set. like berserker best for pve. there is no such thing called build diversity, its a myth. some things are just better, no matter what.

so deal with it, something/someone always be better than others. its called life, even in video game.

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Posted by: dietzero.3514

dietzero.3514

just make them craftable and nerf 7% to 5%. problem solved.
or you can buff scholar to 13% (5% to 7% = ~30% buff), coz this rune actually require some skill.

Some of the worst ideas I have ever read. We need MORE VARIETY, not scholar for all.

scholar is the best dps rune set. like berserker best for pve. there is no such thing called build diversity, its a myth. some things are just better, no matter what.

so deal with it, something/someone always be better than others. its called life, even in video game.

Before you quote and respond to someone, you need to actually read and understand what they are saying.

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Posted by: CptAurellian.9537

CptAurellian.9537

We cry OP whilst the math-guru’s in the Dungeon Forums say Scholar is still superior.

I doubt it’s superior in practice. You have to assume permanent 25 stacks might and a huge amount of 90% health uptime for scholar to be just slightly better. Anything other than that and it’s significantly worse. So much so that it’s likely not even worth the risk.

Scholar is 5 % better, staying above 90 % is not difficult and with an (LH) ele, 25 stacks of might are also easy to obtain. You just need a halfway decent group composition and an ounce of skill.

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley