Rune of the Sanctuary

Rune of the Sanctuary

in Guild Wars 2 Discussion

Posted by: Name in use already.7294

Name in use already.7294

Originally you said that the superior version didnt give boon duration in order to avoid having 3 runes with 15% boon duration. Now you’ve added rune of the traveler could you take another look at this rune?

It’s currently hardly used due to its frozen duration stat (All frozen duration runes are) if it was made 15% boon duration it would be on a much more level ground with other runes.

If anyone else thinks there are runes that should be drawn attention to please voice your opinions, because right now there’s alot of runes that are just being swept under the rug and ignored.

Rune of the Sanctuary

in Guild Wars 2 Discussion

Posted by: runeblade.7514

runeblade.7514

IMO, it should give +20% retaliation instead, this way it will boost 4th bonus.

It will definitely be synergetic with Spiked Armor trait with the warrior.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Rune of the Sanctuary

in Guild Wars 2 Discussion

Posted by: Obsidian.1328

Obsidian.1328

I couldn’t figure this out at one time either.

Apparently they didn’t want 3 different superior runes with the same +15% boon duration bonus on the 2nd rune slot(water and monk being the other two). So the Sanctuary Rune got the short end of the stick with it, and they put in chill instead.

There’s an explanation for on the wiki I think.

Edit: which is funny, because the new Traveler Rune has it on the 2nd slot…

Obsidian Sky – SoR
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