Runes and Sigils

Runes and Sigils

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Posted by: Samiri.6439

Samiri.6439

Okay I have to ask, what can I do with runes and sigils other than selling them.
I have been selling them to the auction house, but I am wondering what people use them for, you get like a million of them all the time.

So I am thinking, is there any other use for them when you don’t put them into gear.

Runes and Sigils

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Posted by: mtpelion.4562

mtpelion.4562

You can forge them in the Mystic Forge to try and get them up to Superior level and pray that you get one of the 10 or so that aren’t completely worthless.

Server: Devona’s Rest

Runes and Sigils

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Posted by: Endless Soul.5178

Endless Soul.5178

Good question, because I vendor all the greens, and TP all the yellows.

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.

Runes and Sigils

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Posted by: DeanBB.4268

DeanBB.4268

I save a few, vendor the cheap ones, sell the ones I can on the TP.

I wish Anet would just make them salvage into dust or something.

Runes and Sigils

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Posted by: mtpelion.4562

mtpelion.4562

I save a few, vendor the cheap ones, sell the ones I can on the TP.

I wish Anet would just make them salvage into dust or something.

Dust, Lodestones, Leather, anything. Just make them salvageable so you can get SOME value out of the 90% that are useless.

Server: Devona’s Rest

Runes and Sigils

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Posted by: Wanze.8410

Wanze.8410

I save a few, vendor the cheap ones, sell the ones I can on the TP.

I wish Anet would just make them salvage into dust or something.

Dust, Lodestones, Leather, anything. Just make them salvageable so you can get SOME value out of the 90% that are useless.

you already get value for 100% from the vendor, which you can use towards lodestones, leather or anything else that costs gold.

The biggest problem Anet is facing in finding a proper solution to the upgrade component system are the constant faucets from salvaged gear and I agree with them that just putting in additional sinks isnt a good solution, they have to adjust the faucets.

The reason why we have to wait for so long are probably the technical difficulties in doing just that. They would have to adjust the ratio of trash gear from mob drops, which would mean that they have to adjust one of the biggest loot tables in game on tens of thousands of different mobs that have been in game for over 5 years.

Thats alot of old code and I can understand that Anet is reluctant to tackle that as their systems have changed so much over the years.

But after having a good look into the pve demo and reward systems of the new map, I think there is hope on the horizon.

All new mob families (Ipoca, Choya, Forged etc.) will drop unidentified gear now instead of the random trash gear (up to precursor) that we are used to get, the same goes for the new champ bags, unid gear instead of trash gear.

Apart from all the QoL advantages for players that unid gear offers, it will also be a great tool for Anet to finally fix the rune and sigil market without disrupting too much markets or programming required because that huge loot table I was talking about was moved onto unid gear, a single item.

I am pretty sure that once we get a proper sample size of identified gear (I only IDed 90)
we will see that they already adjusted that huge loot table which formerly produced so many new runes and sigils and we will see way less of those when identifying gear.

This is a huge change to the loot and reward system and every time you are out in the Crystal Desert chopping choya salad, you wont get ANY more sigil or rune drops that flood your inventory. Once you go back into town, you wont get many trash runes and sigils when you decide to identify it and you will get only common mats, if you decide to salvage them directly (no essences of luck either, that is only gained through identification).

The same goes for new champ bags. If you rushed through the PoF maps and already killed the legendary choya bounty 1000 times because of lack of content, you can probably open those 1000 new champ bags in one go, if you 50 free slots in your inventory and once you are done, you can free up 40 of those slots simply by depositing your crafting materials, if you have enough space in your storage.

With a clean inventory of 160 slots you can probably open between 10k champ bags without having to clear your inventory.

I fully expect Anet to expand this unid gear system to other parts of the game, not only new mobs in PoF, after the initial trial and they collected enough data for further implementation.

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Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

(edited by Wanze.8410)