I know that Superior Runes of Strength are all the craze right now for PvE.
(1): +25 Power
(2): +10% Might Duration
(3): +50 Power
(4): 15% Might duration; 25% chance when struck to gain Might for 10 seconds. (Cooldown: 5s)
(5): +100 Power
(6): +20% Might duration; +7% damage while under the effects of Might.
They add 45% Might duration, which, if you’re a Might stacking class, adds quite a bit of DPS overall. On top of that you get the 7% static bonus damage while under the effect of Might. No doubt this is a first-class choice for classes capable of reliably stacking and maintaining Might.
But not all classes are capable of doing that. Some can’t procc Might reliably, don’t want to use a Sigil of Battle or just want an alternative set.
Well I present you with Superior Runes of the Pack:
(1): +25 Power
(2): +10% Swiftness Duration
(3): +50 Power
(4): 25% chance when struck to grant nearby allies Might, Fury and Swiftness for 10s (Cooldown: 20s).
(5): +100 Power
(6): +20% Swiftness Duration; +125 Precision
Ok, so why might this be better?
First off, the Power bonus is identical on both sets and will be ignored for the rest of the argument, as will be Swiftness duration since….well it’s Swiftness.
Second, the 125 Precision as a final bonus, equates to 6% Precision. Assuming you are not already at 100% Precision this should equal the 7% flat damage bonus as long as your Critical Damage modifier is above ~215%. For most classes in Berserker gear this is the case, as Berserker gear typically leaves you with 225% Critical Damage modifier.
So, assuming you are full Zerker, have >215% Critical Damage and are below the Precision cap then 125 Precision should beat our the 7% static increase offered by the Runes of Strength.
So now it comes down to the 4-piece bonus.
The Strength bonus adds a few personal Might stacks on a very generous cooldown and should amount to a few extra Might stacks throughout any given fight.
However the Runes of the Pack also add Might, Fury and Swiftness to the entire group, on a 20 second cooldown. This includes all Phantasms, Pets and other arbitrary creatures or allies you might have. Having two people with this Rune-set in your group should basically ensure perma Fury, perma Swiftness and a few added Might stacks in any given fight.
And this perma Fury especially may allow you to spec out of other sources of Fury in your trait-line and invest those points elsewhere. Mesmers can skip Phantasmal Fury for example or Thieves could skip Thrill of the Crime since now they essentially have the same as a passive procc.
So I’m not claiming this rune set will outperform Runes of Strength on a spreadsheet, especially against a Might stacking class. But I do claim it holds it’s own as a very competitive DPS Rune-set, especially in group situations.