[SGST] Ele Starting Weapon (Human Tutorial)

[SGST] Ele Starting Weapon (Human Tutorial)

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Posted by: Iyeru.5240

Iyeru.5240

I just noticed, after they took out off-hand and made it unlock at level 7, you now have a dagger as your tutorial weapon, can you either change it back to a 1-Hand staff or a two-handed staff? Dagger is a bit awkward for elementalist early on.

* (A strange light fills the room. Twilight is shining ahead. You’re filled with, DETERMINATION.)

[SGST] Ele Starting Weapon (Human Tutorial)

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Posted by: Astral Projections.7320

Astral Projections.7320

Most of the starting chars have a melee weapon. Guard has mace. Warrior has sword. Thief has knife. Ele has knife. Mesmer has sword.

Iirc it’s impossible to either die or be downed in the starting instance. It would be nice to have ranged weapons at start out but I guess they have their reasons for choosing melee first. Maybe it’s because those are (or were) the highest dps weapons.

[SGST] Ele Starting Weapon (Human Tutorial)

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Posted by: Casmurro.9046

Casmurro.9046

I think scepter is even more awkward to use at lower lvls, the fire auto atack sucks.

Eles should start with staff imo, just like rangers now start with longbow.

[SGST] Ele Starting Weapon (Human Tutorial)

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Posted by: Arkinos.7245

Arkinos.7245

Yeah it should be a staff, especially because you cant use all attunements from the start, and staff actually works very well with fire.

[SGST] Ele Starting Weapon (Human Tutorial)

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Posted by: Ralanost.8913

Ralanost.8913

I really miss how weapons and skills worked when the game first came out. Find a weapon your class can use? Use the weapon. Want new skills? Use the weapon. Only snafu was underwater weapons. That was tedious as I am not a fan of underwater combat. Other than that, I hate everything being so stringently level locked. I mean, first level all you get is auto attack and heal. That is insanely boring and doesn’t show off anything of how the game is.

[SGST] Ele Starting Weapon (Human Tutorial)

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Posted by: Iyeru.5240

Iyeru.5240

I really miss how weapons and skills worked when the game first came out. Find a weapon your class can use? Use the weapon. Want new skills? Use the weapon. Only snafu was underwater weapons. That was tedious as I am not a fan of underwater combat. Other than that, I hate everything being so stringently level locked. I mean, first level all you get is auto attack and heal. That is insanely boring and doesn’t show off anything of how the game is.

Indeed, I liked that about the stuff before they locked skills behind level gates. Also the old “Tedious” Heart filling tasks should also be brought back, not a joke either. (Besides, you can’t put out flames from that hay fire event anyway thanks to devs doing that.)

* (A strange light fills the room. Twilight is shining ahead. You’re filled with, DETERMINATION.)