Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
When a map’s population gets low, the game decides to close it. If you are on that map, they will give you an hour to decide to voluntarily switch the a more populous map. If you elect to go, you are granted the Volunteer’s Blessing buff for 10 minutes:
The Karma Gain and XP gain are fine. But the Movement Speed buff affects the way my character “handles”. If I am doing Jumping Puzzles, it really throws me off. I would love to see that particular bonus be changed to something that doesn’t directly change the way I play.
I had the same problem at the Festival of the Four Winds… whenever we successfully completed the Charged Crystal hunt, we were granted 10 minutes of increased movement speed. The Labyrinthine Cliffs are all about jumping, so it really messed me up for that period. I usually stood around yawning until the timer expired. I don’t want to have to do that in the general world, especially as often as those map closures seem to be coming. (It’s getting old fast).
Best case to avoid doing those at peak population times, especially at high traffic maps like Mount Maelstorm or Sparkfly Fen.
The Volunteer’s Blessing could a longer duration, instead – Just 10 Minutes ain’t doing much to benefit me other than giving me a bonus for only a Renown Heart and some exploring which I can do in those 10 Minutes.
(edited by Acolon.7386)
When a map’s population gets low, the game decides to close it. If you are on that map, they will give you an hour to decide to voluntarily switch the a more populous map. If you elect to go, you are granted the Volunteer’s Blessing buff for 10 minutes:
- +15% Movement Speed (PvE)
- +5% Karma Gain
- +10% Experience from kills
The Karma Gain and XP gain are fine. But the Movement Speed buff affects the way my character “handles”. If I am doing Jumping Puzzles, it really throws me off. I would love to see that particular bonus be changed to something that doesn’t directly change the way I play.
I had the same problem at the Festival of the Four Winds… whenever we successfully completed the Charged Crystal hunt, we were granted 10 minutes of increased movement speed. The Labyrinthine Cliffs are all about jumping, so it really messed me up for that period. I usually stood around yawning until the timer expired. I don’t want to have to do that in the general world, especially as often as those map closures seem to be coming. (It’s getting old fast).
I also have issues with speed boosts and jumping puzzles.
I learned jumping puzzles and distances without speed boosts. When I get them, my judgement gets off and I usually end up over jumping.
It’s already annoying to have to sit and wait when I get the 30 second varieties when other players pop off their speed boost skills close to me. 10 minutes, I’ll log off and go do something else if I’m in the middle of a jumping puzzle.
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