[SUGGESTION] How to retain players
These sound like great ideas… I don’t want to leave the game either (I love this game). I won’t leave it for good, because of the money I spent on the game. But I do find the game stagnating and am playing it less and less.
I’d def be happy with new land expansions minus the grind, and also maybe some additional things as well that might retain players is if they:
- Drop precursors at the rate they were dropping at the start of GW2 (for EVERYONE, not just for a seemingly select few)
- Drop some of the high prices in TP
- Introduce Mounts (animals to time-specific vehicles, machinima)
- Eliminate loading screens between maps
- Ability to create your own ship/boat, and introduce ocean pve, pvp & wvw
- Ability to create your own airship / airship pve, pvp & wvw
- Introduce guild halls/castles, AND the ability for guilds to declare war on each other, hence “Guild Wars”. Battle for a choice between guild capes, tokens, karma, etc
Just a thought…
(edited by Emiko.3217)
Another expansion thread?
Honestly, I think the best way to retain customers is to communicate with them better, show them that you are listening to them by actually fixing the things they want fixed, and perhaps stop fixing things that are not broken.
Also, I agree with the GW1 areas. Beautify them with GW2 style graphics and tweeks, and let us have them. I love exploring. Give me new eye candy.
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