[SUGGESTION]: Reverse DB daily requirements

[SUGGESTION]: Reverse DB daily requirements

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Posted by: Sariel V.7024

Sariel V.7024

Problem: To complete the Dragon Festival dailies, one is required to play at least 2 matches of Dragon Ball. For completists, you must also win 5 matches. This requires playing at least 5 matches, but more likely entails double that amount or more. Losses are not rewarded, and players’ time is limited. One outcome of this is that players are quickly abandoning matches where they feel they have no chance of winning in order to find a freshly starting one, causing a lot of team churn and forced side-changes.

Suggestion: Change the dailies so that 5 matches (win or lose) and two victories count towards completion. If a losing match will count towards daily achievements, players have more incentive to stay if they are losing or come into a match late. Poorer players will likely consider two victories less difficult to accomplish and readily doable inside of five matches. PvP haters will (hopefully) grumble less.

[SUGGESTION]: Reverse DB daily requirements

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Posted by: Ayrilana.1396

Ayrilana.1396

They likely won’t as they started doing easy and hard daily achievements. For regular daily achievements have easy ones such as mining or using the MF while you have ones that require more effort such as events and fractals. I’m pretty sure this was their reasoning for the 5 wins.

It’s still worth suggesting though to see if they’d change their minds.

[SUGGESTION]: Reverse DB daily requirements

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Posted by: Celtic Lady.3729

Celtic Lady.3729

The Dragon Ball game is really less about skill, considering you can’t control your teammates, and more about simple grind and getting lucky. If it were 1v1, then it could be about skill and therefore a “hard” achievement.

[SUGGESTION]: Reverse DB daily requirements

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Posted by: Linken.6345

Linken.6345

I would rather have if you left you have a 1 hour lock out timer to join again

[SUGGESTION]: Reverse DB daily requirements

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Posted by: Yasi.9065

Yasi.9065

They didnt do “hard” and “easy” achievements… they made:

GrindGrind
and
GrindGrindGrindGrindGrindGrindGrindGrindGrind

achievements.

And if we are doing suggestions… how about NOT punishing the whole team for those afkers even more by porting them out of spawn, hm?