[SUGGESTION] for new dailies

[SUGGESTION] for new dailies

in Guild Wars 2 Discussion

Posted by: Kythan Myr.4719

Kythan Myr.4719

Ya, another suggestion thread that will probably not amount to anything or never be read by the devs, but I had a couple of ideas since HoT release and I thought I’d put forth.

I am assuming that soon they will change up the dailies to include more aspects of the new, yet slim content. On the other hand they might not, so they don’t alienate the players with the expansion. So, really who knows? Let’s assume that there is a new daily coming out (4th or 5th time, I lose track).

The previous iteration of dailies I really liked since we could pretty much just play the game and earn our daily while doing whatever we wanted, but I don’t see that system coming back, since it’s all about choice now and trying to get us to diversify and not spend all our time in one map.

So, keeping the same principle in mind, I really think we need a daily dungeon system. I know the goal stated by Mr. Economy Expert was to de-incentivize dungeons, but let’s face it, there are lots of reasons new players and token farmers need to be there. So at least a few times a month there would be a influx of players in a particular dungeon helping the entire community. Now, in the spirit of GW1, that could take the form of a targeted boss bounty, or an entire enemy clear (vanquish), or just any path completion.

Also, to continue the bounty idea, why not give an unique name to a few champs (at least 1 in every map). For that daily you would need to go slay that specific champ and that would bring the player community back to those often empty maps. Lot better than trying to find 4 random events, just to miss out by the time you get there. Of course there are problems with players camping while waiting for champ to spawn. So, why not make it that you have to kill 3 – 5 specific champs and bring back proof of kill (no champ bags) to collect reward (equivalent or better than the loot left out) The would need to make these doable only once, to mitigate problems like we had with the QD champ train)

For some maps they already have something like this in place which is rewarding in itself. For example, Fire shaman in Iron Marches or Ogre wars. Some of these champs are already at the end of some event chain, they would just need make that end champ drop some proof of kill to turn in for reward.

In the spirit of Nicholas the Traveler from GW1, I would also like the idea of collecting some obscure junk item quests, but I don’t think that would ever be something they would do.

One little itty bitty part that has me leaning towards the idea of new dailies is Stronghold. Only on days that have PvP kills, profession winner, and rank pts or rewards is it possible to get all 3 dailies in one match. On days where it involves pt capture/defender it doesn’t make much sense to play Stronghold if you are just trying to get your dailies quick. So I would imagine that at some pt, something Stronghold specific, like Lord/guard killer, or spending X amount of supply, gate breaking, hero summoning, etc… to make it’s way in. However, Courtyard never had points and had this exact same issue. Yet, I would think that they would want to give more incentive for people to play Stronghold and right now the daily system doesn’t really support that idea at the moment. Ideally it would be nice for them to make PvP dailes that didn’t force you to play one game mode over the other, but I don’t see Anet making that happen, since they have a track record of “guiding” us how we choose what to play.

If they did reinvent the dailies, what would you like to see?

[SUGGESTION] for new dailies

in Guild Wars 2 Discussion

Posted by: ricky markham.8173

ricky markham.8173

id like for them to add a few more choices in give us more to choose from.more choice is the thing for me