SW Copper Improvement
Ret would still punish people trying to actually do the event. With bleeding fully stacked and burning constantly up, my ele is usually forced to mostly do water and air auto with his specter. Like it or not, but someone usually always accidently pulls the offshoots infront of mine and everyone else’s line of fire before we can move to a better spot.
I’d rather we not get punished just because a troll occasionally ruins it for people.
I find it funny that you make this post when you don’t actually understand the mechanics yourself… Maybe head over to the LS forum and read about the actual mechanics instead of calling people trolls… You are failing the event BECAUSE you are using single target condition damage and there isn’t enough dps… It never used to fail before you trolls started telling people to stop doing dmg…
The offshoots only grant Copper regeneration if they die within range of Copper and it doesn’t heal for much. It’s the bubbles popping within range (look for the red circle) of Copper that actually heals Copper for ~2% at a time and the bigger ones will pop regardless of if you hit them or not. AoEing is really only bad during the last 20% of the encounter when the smaller bubbles begin spawning all over as there are far more of them.
Although one person can intentionally cause Copper to heal, it also only takes 1 person to prevent it. Either move Copper away from the bubbles or move the bubbles away from Copper. You can also keep the offshoots near Copper in an attempt to soak up any AoE.
I find it funny that you make this post when you don’t actually understand the mechanics yourself… Maybe head over to the LS forum and read about the actual mechanics instead of calling people trolls… You are failing the event BECAUSE you are using single target condition damage and there isn’t enough dps… It never used to fail before you trolls started telling people to stop doing dmg…
Here we see a troll in its natural habitat, seemingly unaware of the fact that conditions will kill the boss faster than Berserkers will.
X amount of auto attacking Scepter Necromancers, full condi will kill Copper faster than the same amount of any other combination of stat make up, with Poison and Bleeding alone. I was in an “organized” map that had almost and exactly this, with like 3-5 other professions not apart of the organization, and Copper died in about 90 seconds.
Restore that which was lost. And all shall be as one.”
(edited by Warcry.1596)
Ret would still punish people trying to actually do the event. With bleeding fully stacked and burning constantly up, my ele is usually forced to mostly do water and air auto with his specter. Like it or not, but someone usually always accidently pulls the offshoots infront of mine and everyone else’s line of fire before we can move to a better spot.
I’d rather we not get punished just because a troll occasionally ruins it for people.
Oh yes, I know this. But unless you’re doing AoE on a grand scale I don’t see you accidently hitting one or two offshoots and being instantly downed with what I had in mind. Its the heavy hitting AoE that would hit multiple Offshoots that should pay the price for it.
I’m also aware, as another poster commented, that the Bubbles are responsible for healing in their own right. I’m not suggesting that we prevent the event from failing altogether. I AM suggesting that those that don’t care to learn/listen or those that are actually trolling are prevented from heavily determining the outcome of the event.
I’m not sure if Retaliation would help people learn sadly. But I understand your intention with it.
But I fear it would turn into Gold/Silver all over again with people just laying around dead not bothering to res/run back because they died. Doesn’t mean they learn from the death either. While less people chase G/S around and stand too close and pop bubbles too early. There is still the handful that haven’t seemed to understand the faults in their approach.
Seems people just don’t want to take any advice and would rather argue endlessly about Copper during the fight rather then change their actions to just try it for once.
Someone always AoEs (it might be their first time, who knows) but I would assume most people would stop if people mentioned it wasn’t good for the fight. But I’ve also ran into quite a few players who don’t realize the attacks they are using are AoE attacks (For example, Ele fire auto attack on staff is something I see people clueless about it being area attack sadly).
I’m not sure if Retaliation would help people learn sadly. But I understand your intention with it.
But I fear it would turn into Gold/Silver all over again with people just laying around dead not bothering to res/run back because they died. Doesn’t mean they learn from the death either. While less people chase G/S around and stand too close and pop bubbles too early. There is still the handful that haven’t seemed to understand the faults in their approach.
Seems people just don’t want to take any advice and would rather argue endlessly about Copper during the fight rather then change their actions to just try it for once.
Someone always AoEs (it might be their first time, who knows) but I would assume most people would stop if people mentioned it wasn’t good for the fight. But I’ve also ran into quite a few players who don’t realize the attacks they are using are AoE attacks (For example, Ele fire auto attack on staff is something I see people clueless about it being area attack sadly).
Its true that the piling up of dead bodies at ANY event, Silverwastes or otherwise, is an issue that needs to be addressed by ArenaNet eventually. Either by giving them an auto-waypoint function after a minute or removing them from scaling altogether when dead. That is an issue all its own.
However for this instance, I would rather see them dead and out of the picture than actively healing the Husk. Don’t get me wrong, I LOVE the boss and enemy mechanics in SW. Its beautiful that they’re not easy HP bags for zerks to melt down brainlessly.
There are three types of people that help to fail at Copper:
1) Those that don’t understand their own skills and the boss mechanic in place.
2) Those that don’t care to listen. They may even have /say and /map chat off. Who knows?
3) Active trolls. (I have seen them on many occasions. They get off on the powertrip they have there. I know they’re doing it intentionally because I see what they’re doing and they’re laughing about it as they’re doing it. WE can’t do anything about them. THEY control the event to a large degree.)
Personally my viewpoint on those in 1 and 2 are that if they are using AoE and aren’t aware of what is happening, how else can we teach them? Asking nicely isn’t working on all of them. Yes, some do listen. They ask questions and I’m happy to answer them if I can multitask in that moment. If they keep running into Copper and are downed/killed repeatedly — MAYBE then they’ll do a self check or ask what is going on?
As for the trolls in crowd 3.
Trolls will be trolls. Its the mechanic they take advantage of and its Anet’s responsibility to make adjustments to compensate. They can’t possibly be bothered with Troll reports all the time.
Fort Aspenwood put an end to this stuff last night with one simple change to how we do things….
…from now on if we see you trolling, we are reporting you.
I, personally, am sick of arguing with fire eles that drop meteor showers every time the skill is off cooldown.
These people know what they are doing, and I am sure their chat logs are filled with them laughing about it to their friends. Enough is enough.
Anet is very proactive when it comes to griefing. I am sure they’d have no problem with dropping the ban hammer on someone that repeatedly trolls an entire zone.
Playing the engineer “as intended” is simply not viable.
I find it funny that you make this post when you don’t actually understand the mechanics yourself… Maybe head over to the LS forum and read about the actual mechanics instead of calling people trolls… You are failing the event BECAUSE you are using single target condition damage and there isn’t enough dps… It never used to fail before you trolls started telling people to stop doing dmg…
Here we see a troll in its natural habitat, seemingly unaware of the fact that conditions will kill the boss faster than Berserkers will.
X amount of auto attacking Scepter Necromancers, full condi will kill Copper faster than the same amount of any other combination of stat make up, with Poison and Bleeding alone. I was in an “organized” map that had almost and exactly this, with like 3-5 other professions not apart of the organization, and Copper died in about 90 seconds.
10 condi necros/whatever have the same global dps as 2. Condition cap makes everything above one condi user ( and even one will get overwrited by on crit procs) a waste of spot dps-wise. Just saying.
I find it funny that you make this post when you don’t actually understand the mechanics yourself… Maybe head over to the LS forum and read about the actual mechanics instead of calling people trolls… You are failing the event BECAUSE you are using single target condition damage and there isn’t enough dps… It never used to fail before you trolls started telling people to stop doing dmg…
Here we see a troll in its natural habitat, seemingly unaware of the fact that conditions will kill the boss faster than Berserkers will.
X amount of auto attacking Scepter Necromancers, full condi will kill Copper faster than the same amount of any other combination of stat make up, with Poison and Bleeding alone. I was in an “organized” map that had almost and exactly this, with like 3-5 other professions not apart of the organization, and Copper died in about 90 seconds.
Not sure if serious… or just completely unaware of how the game mechanics work… You do realize that a single condi necro can max out bleed, and poison right? And that every other condi necro after the first is doing 20-30 dps and needlessly scaling the fight right? You need 1 condi necro (or 1 of any condi specced class) and then any after that offer ZERO benefit and should be replaced by zerker characters.
But i’m sure you knew that…
Copper is a Husk. High toughness. Conditions are the best option against them over pure DPS. Is it nice to have heavy hitters too? Of course. But in this case they are weaker.
I have seen some cases where Copper wasn’t being capped out on conditions. Even now people are so used to just zerging everything down without thought of mechanics. That’s why SW is so enjoyable to me — they are starting to introduce things that challenge that mindset (if only a little bit its at least something).
I do know, I was only basing my comment on my experience.
Restore that which was lost. And all shall be as one.”
Everyone complains this game is too easy, then when we get something with any kind of mechanics that can cause failure or death people require a beer asap.
Everyone complains this game is too easy, then when we get something with any kind of mechanics that can cause failure or death people require a beer asap.
For the record – I’m one of those people that complains the game is too easy. It is. But if you want label this thread as that, be my guest, but I suppose anyone pointing out any mechanics issue in any update with better quality bosses/enemies would be doing as you’re saying.
I would be like this change actually. Let the people who choose to stay bad and not listen die. The way i see it it can only help increase the chance of the event succeeding. I’d rather have someone dead and scaling than actively healing the boss. Preferably they should wp ofc, but that doesn’t always happen.
The problem, as others have stated is misunderstanding of the encounter due to a poor tooltip on Anets part.
Copper and Platinum are the worst for this, but the people shouting misinfo is a problem… especially since folks fighting about it are generally not putting out their best DPS.
It’s as simple as ’don’t kill the bubbles near the husk’ I can get maybe that’s hard for people, but that’s the fight. Yelling about AE and the offshoots just shows you don’t know.
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And lets get serious, the Fort Aspenwood solution where you mass reporrt people for trolling when you yourself are wrong about the encounter, that’s just silly.
The problem, as others have stated is misunderstanding of the encounter due to a poor tooltip on Anets part.
Copper and Platinum are the worst for this, but the people shouting misinfo is a problem… especially since folks fighting about it are generally not putting out their best DPS.
It’s as simple as ’don’t kill the bubbles near the husk’ I can get maybe that’s hard for people, but that’s the fight. Yelling about AE and the offshoots just shows you don’t know.
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And lets get serious, the Fort Aspenwood solution where you mass reporrt people for trolling when you yourself are wrong about the encounter, that’s just silly.
Please don’t come in here with a “you just don’t understand what you’re talking about” approach. I’m well aware of what does and does not heal the Copper Husk. Regardless of that — You can NOT deny there are people that…
1) Are not listening, whether intentionally or otherwise.
2) Don’t realize they’re causing damage to the offshoots and/or bubbles.
3) Are actively trolling this event because they have such an easy time doing just that.
If there are bubbles and offshoots all around the Copper Husk — then saying “No AoE Please” is a reasonable request.
If a Staff Guardian or some other heavy hitting AoE player is going to town regardless of information given, its not actually their fault but our own? Because we are saying “Please don’t AoE” and not “Please don’t destroy the bubbles”? That’s pathetic and I think you know it.
I WILL agree that when people start raging in map chat and the event fails with just a fraction of health left, I can’t help but be frustrated at them all. It does take away from damage output. I will NOT agree that this event doesn’t need adjustments to compensate for ignorance and/or trolling effectiveness.
(edited by Azhure.1857)
ever seen a condi build soloing him?
oh wait
you cant cuz of all the breach leeches
head here to discuss wvw without fear of infractions
ever seen a condi build soloing him?
oh wait
you cant cuz of all the breach leeches
“Breach leeches”?
Are you talking about taggers?
ever seen a condi build soloing him?
oh wait
you cant cuz of all the breach leeches“Breach leeches”?
Are you talking about taggers?
Don’t forget the afkers outside of forts
Yes…. I’m aware. I know Silverwastes has issues outside of the Copper Husk during Breach.
But lets please stay on topic here. Thank you.