SW: Hidden Depths. Please Tweak

SW: Hidden Depths. Please Tweak

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

I love this map. I love the events, I love the loot, I love the Hidden Depths (aka. Pacman).

However, I feel that Hidden Depths, needs a bit of tweaking.

1.) The start of HD seems a bit off. It starts at 15:55 on the time out counter. This is just odd to me. I can understand the need to not have it start right away, for people can have a little bit to get together and organize a little bit.

2.) Too many AFK at the chest causing dogs in run in and wipe everyone. This is just irritating and I don’t know if there is much anyone can do about it.

3.) Not enough time to get chest in higher tiers. I’ve gone to T3 a several times, but if you are not AFK at the chest, good luck being able to open it. Did a T4 once. And had 2 seconds left of Time Out to get the chest before you were kicked out.

So my suggestions:
1) Extend “Time Out” by 2 min. (20 min. instead of 18 min.) and start HD at 18 minutes. Also, make the annoucnement that the event is opening, and have the animation to open it start at 18:05. So you can jump into the maze right at 18 min. (it takes about 5 secs from the annoucement, till the time you can actually go in.)

2.) Less rewards for afking. If you want to get the good loot, you have to open at least 1 chest per tier. This wouldn’t stop anyone from afking after they nab the one chest, but it might hinder it if people are getting less loot from it just by afking and drawing in dogs to hinder anyone else from getting inside.

3.) After the event ends, give players and additonal 1 min, without the dogs and additonal chest, to be able to collect the chest in the middle. This only applies to those who are inside when the event ends, and have opened at least 1 chest for that tier. No one else can get in after the event has ended.

I think these suggestions aren’t game breaking, but still allow those who have worked toward getting to T3, or T4 in The Hidden Depths be able to collect their reward. Also it prevents AFKers and Leachers from profiting off the work of others.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

SW: Hidden Depths. Please Tweak

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

The hounds go into that room because they’re still following someone. I’ve sat in that room several times and not once has a hound come in on it’s own and go straight towards me. Unless you’ve observers otherwise as I’m basing this on two instances. Something should be done about AFK dead players though.

(edited by Ayrilana.1396)

SW: Hidden Depths. Please Tweak

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

The hounds go into that room because they’re still following someone. I’ve sat in that room several times and not once has a hound come in on it’s own and go straight towards me.

True, but when there are a bunch of AFK people, the hounds like to stick around, and stay in if a new person comes in. This makes it very hard to even get to the chest.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

SW: Hidden Depths. Please Tweak

in Guild Wars 2 Discussion

Posted by: Weirwynn.2390

Weirwynn.2390

You, like a large percentage of the playerbase, seem to be under the impression that the Greater Nightmare Chest changes depending on the current tier of the event. Having spent many, many keys, I have never seen anything to suggest this. If it were to be the case, it would be mentioned in the event description or at least change its own name to “Greater Nightmare Chest (Tier I),” “Greater Nightmare Chest (Tier II),” and so on.

SW: Hidden Depths. Please Tweak

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

The hounds go into that room because they’re still following someone. I’ve sat in that room several times and not once has a hound come in on it’s own and go straight towards me.

True, but when there are a bunch of AFK people, the hounds like to stick around, and stay in if a new person comes in. This makes it very hard to even get to the chest.

Yep. We did a couple tier 3 last weekend at it was difficult to get in there to the chest. I probably spent a couple minutes before I was finally able to open it. This would have happened anyway if everyone was rushing in at once or staggered as was in my case. I think it’s just the intended mechanic for it.

I didn’t know it could go to T4 but then I don’t think we ever actively attempted it.

SW: Hidden Depths. Please Tweak

in Guild Wars 2 Discussion

Posted by: Critical Lag.9075

Critical Lag.9075

What Weirwynn said. I was under that impression too until i opened more than100 keys for each, tier 1 (right after it opens) and during tier that`s unlocked after collecting 150 essences(t3 i belive?) . Rewards were always the same and as follows:
3 champ bags
1 yellow or exotic (exo very rare)
1 green or yellow (2nd yellow was somewhat rare )
1 green
some ascended mats (dragonite i belive)

SW: Hidden Depths. Please Tweak

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

You, like a large percentage of the playerbase, seem to be under the impression that the Greater Nightmare Chest changes depending on the current tier of the event. Having spent many, many keys, I have never seen anything to suggest this. If it were to be the case, it would be mentioned in the event description or at least change its own name to “Greater Nightmare Chest (Tier I),” “Greater Nightmare Chest (Tier II),” and so on.

I stand corrected. However, the event rewards do increase for higher tiers. And the event description does reflect which tier.

But even so, if you are actively helping get to the higher tier rewards, you shouldn’t be punished by not being able to get the chest at the end. And you shouldn’t be rewarded for just standing AFK in the corner near the chest.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

SW: Hidden Depths. Please Tweak

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

I don’t see the problem with AFK’ing near the chest.

~ I don’t believe you get the event rewards without opening at least some of the chests. I could be wrong as I’ve never AFK’d in there before, but I assume you need event credit and I assume to get credit you need to open chests (I’ve opened one chest before and gotten bronze, I believe).

~ You’re automatically forced out of the area once the HD closes, so its not like people can literally just camp the chest forever. Even if you log-out at the chest location, you’ll never know the right time to log back in and not have the Depths closed.

~ You can’t open the chest without keys, and you can’t get keys while AFK’ing near the big chest

It is slightly annoying when a wolf follows someone in and then stays there because its killing a few AFK’ers, but that’s more a problem with the wolves than anything else. IMO, they should just make the central chamber a safe zone from the wolves and keep them from entering there altogether.

SW: Hidden Depths. Please Tweak

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

I don’t see the problem with AFK’ing near the chest.

~ I don’t believe you get the event rewards without opening at least some of the chests. I could be wrong as I’ve never AFK’d in there before, but I assume you need event credit and I assume to get credit you need to open chests (I’ve opened one chest before and gotten bronze, I believe).

~ You’re automatically forced out of the area once the HD closes, so its not like people can literally just camp the chest forever. Even if you log-out at the chest location, you’ll never know the right time to log back in and not have the Depths closed.

~ You can’t open the chest without keys, and you can’t get keys while AFK’ing near the big chest

Yeah, like I said, I don’t know if there is much they can, or even will, do about it. But I just find it irritating when someone kites 2 dogs in, and they kill everybody, and me, while I’m trying to get the chest. I suppose its more of a player thing than anything Anet can do about it.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

SW: Hidden Depths. Please Tweak

in Guild Wars 2 Discussion

Posted by: Yakez.7561

Yakez.7561

I like to kill AFK people with dogs, actually I do it every time when I can… And the dog are really easy to avoid, don’t see the problem if you are not AFK. Room have 3 entrances that can be used to escape.

SW: Hidden Depths. Please Tweak

in Guild Wars 2 Discussion

Posted by: Wiella.8567

Wiella.8567

It should be enough to add a simple change – get all dead people ported to the start of the labyrinth automatically. Quick, simple, effective.