"Salvage All" button
Yes we need that and let it give us 0% rune as they are super annoying to get ride of when you farming somthink like AB
Could we possibly have a “Salvage All” button like what Diablo 3 has somehow? You click it and you can determine what rarity type that you wish do a complete salvage on so you can get through your hard earned loot faster, with a warning that pops out which says that salvaged items will be gone forever if that’s necessary. It would be easy on the finger if this can be accomplished somehow, especially when one would have to go through hundreds of greens and blues after farming in Silverwaste or the new maps. Any chances that this could be worked on? P-pretty please?
too many variables, you’d need to basically have atleast five times as much inventory space as current items in your inventory, incase you get insignia + sigil + material + ecto + dark matter, it would not work out. in diablo you always get the same materials, not here.
It will also need a system to determine which kit to use if you have multiple types. Maybe a system where you right click your salvage kit for a drop down menu will be more useable.
Also needs some carefully considered exceptions in case you salvage something unintentionally.
The simplest UI change to implement this would resolve a lot of the potential issues:
- Add to the right-click option the choices: “bulk salvage: fine or less” and “bulk salvage: masterwork”.
- To keep the UI and mechanics simple, the kits won’t recover any upgrades (runes, sigils, jewels, …)
- For the 25-use kits, the game would only give you the option if you have at least X free slots. (where ‘X’ is some number that ensures there’s enough room)
- For infinite-use kits, the game would warn you: “about to fill up to Y slots with salvage; no upgrades will be recovered — proceed? Yes|No”
This gives people the choice of convenience (salvage all) versus value (recover upgrades). It also keeps the UI simple. (I know people are going to want options, but this is one situation in which options are going to delay implementation for ages, because of all the different elements that have to be tested/coordinated/coded.)
I’d like to salvage stack option as well. Just like consume all option for luck. That would be extremely useful with salvaging dyes and salvageable ore stacks.
For those stating inventory problems:
The “salvage all” could just run a loop over all items that apply to it’s current filter and if the resulting materials can’t be stored, the loop will break and the salvaging stop. That’s most likely the implementation method ANet would go for anyways. Just make a loop over all items, check if the filter applies and if yes, use the normal salvage method on that item.