Salvage Kits ( lvl 53 bags )

Salvage Kits ( lvl 53 bags )

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Posted by: Dragonfeu.4356

Dragonfeu.4356

Please read everything before commenting Don’t tell me basic for blues/greens, masters for rares etc.

Apparently, when opening SW bags on a lvl 53, it’s better to use crude over basic so that you have a 0% chance of getting elder wood over hard wood – which is sells for more -.

Can anyone confirm this or explain more in-depth

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Posted by: CobaltSixty.1542

CobaltSixty.1542

Crude kits have a 0% chance of tier X+1 materials.

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Posted by: Wanze.8410

Wanze.8410

The salvage rates displayed on each salvage kit are misleading or bugged.

It depends on the level of the item, if it has a chance to salvage into a higher material in the first place.
And when it does, the rate doesnt seem to get buffed by the amount noted in the salvage kit tooltip.

I just salvaged 150 lvl52-54 tridents and staves, 50 each with crude, master and silver fed salvage o matic.

I only got hard wood (even though some staves were called soft wood staff of XXX).

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Paulytnz.7619

Paulytnz.7619

The problem is that when they made this game and put in the chance for higher tier wood they had considered that the higher wood would be more desired, simply because it is a higher tier. However the issue here is that this is not the case since supply and demand comes into it. Because there are more people playing in the lvl 80 zones you are going to get an over supply of the Elder wood thus making it less value than the lower tier wood.

It sucks, and believe me those of us who purchased the perm copper and higher salvage kits face this as well, if not more so since we do not feel inclined to buy the lower tier consumable kits since we spent either real cash to buy what we have or traded gold for the gems. They really do need to do something about this. There needs to be more use for the higher/highest tier woods so that they are valued and desired more. The same could be said for all mats actually.

One suggestion I have made in the past went ignored which I will say here again:

At the moment we can upgrade wood to higher tiers via the Mystic Forge. They could give us a backward version of this. Say you throw in a stack of Elder Wood for example and get back 50 Hard Wood. This could be an option.

Since when did this business of being a hero become being a business?

(edited by Paulytnz.7619)

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Posted by: Wanze.8410

Wanze.8410

One suggestion I have made in the past went ignored which I will say here again:

At the moment we can upgrade wood to higher tiers via the Mystic Forge. They could give us a backward version of this. Say you throw in a stack of Elder Wood for example and get back 50 Hard Wood. This could be an option.

Atm this would only be profitable for 2 common mats, gossamer to silk and thick leather to rugged leather.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Paulytnz.7619

Paulytnz.7619

One suggestion I have made in the past went ignored which I will say here again:

At the moment we can upgrade wood to higher tiers via the Mystic Forge. They could give us a backward version of this. Say you throw in a stack of Elder Wood for example and get back 50 Hard Wood. This could be an option.

Atm this would only be profitable for 2 common mats, gossamer to silk and thick leather to rugged leather.

Still, it could be a great pre-emptive/solution for anything else that comes up in the future. You also are overlooking wood and ores. I would suspect Elder to Hard and Mith to Plat. Of course you could then go further and turn Plat to Iron etc.

Since when did this business of being a hero become being a business?

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Posted by: Wanze.8410

Wanze.8410

One suggestion I have made in the past went ignored which I will say here again:

At the moment we can upgrade wood to higher tiers via the Mystic Forge. They could give us a backward version of this. Say you throw in a stack of Elder Wood for example and get back 50 Hard Wood. This could be an option.

Atm this would only be profitable for 2 common mats, gossamer to silk and thick leather to rugged leather.

Still, it could be a great pre-emptive/solution for anything else that comes up in the future. You also are overlooking wood and ores. I would suspect Elder to Hard and Mith to Plat. Of course you could then go further and turn Plat to Iron etc.

mithril-platinum has a 1-4 value ratio, elder to hard wood a 1-3 value ratio. IF you just get 50 back from a stack, it wouldnt be profitable.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Paulytnz.7619

Paulytnz.7619

One suggestion I have made in the past went ignored which I will say here again:

At the moment we can upgrade wood to higher tiers via the Mystic Forge. They could give us a backward version of this. Say you throw in a stack of Elder Wood for example and get back 50 Hard Wood. This could be an option.

Atm this would only be profitable for 2 common mats, gossamer to silk and thick leather to rugged leather.

Still, it could be a great pre-emptive/solution for anything else that comes up in the future. You also are overlooking wood and ores. I would suspect Elder to Hard and Mith to Plat. Of course you could then go further and turn Plat to Iron etc.

mithril-platinum has a 1-4 value ratio, elder to hard wood a 1-3 value ratio. IF you just get 50 back from a stack, it wouldnt be profitable.

Well if you go by the ratio that I gave which by the way was a quick off the top of my head example based on the current that we get when we UPGRADE lower to higher tier. Obviously Anet would decide on the ratio/numbers. They could easily do a 1 for 1 ratio since it’s lower tier quality if they wanted to, but I doubt they would do that, but still they could.

Look past the numbers at this point, it’s the basic idea that could be a solution. Besides it was more for the solution to the problem of being disappointed that you get a higher tier than what you may want/need and the issue that higher tier is valued less than the lower because of the over supply. My idea is NOT based on what people can profit from or how they could turn it into a profit making business or hard cash making system.

Since when did this business of being a hero become being a business?

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Posted by: Wanze.8410

Wanze.8410

One suggestion I have made in the past went ignored which I will say here again:

At the moment we can upgrade wood to higher tiers via the Mystic Forge. They could give us a backward version of this. Say you throw in a stack of Elder Wood for example and get back 50 Hard Wood. This could be an option.

Atm this would only be profitable for 2 common mats, gossamer to silk and thick leather to rugged leather.

Still, it could be a great pre-emptive/solution for anything else that comes up in the future. You also are overlooking wood and ores. I would suspect Elder to Hard and Mith to Plat. Of course you could then go further and turn Plat to Iron etc.

mithril-platinum has a 1-4 value ratio, elder to hard wood a 1-3 value ratio. IF you just get 50 back from a stack, it wouldnt be profitable.

Well if you go by the ratio that I gave which by the way was a quick off the top of my head example based on the current that we get when we UPGRADE lower to higher tier. Obviously Anet would decide on the ratio/numbers. They could easily do a 1 for 1 ratio since it’s lower tier quality if they wanted to, but I doubt they would do that, but still they could.

Look past the numbers at this point, it’s the basic idea that could be a solution. Besides it was more for the solution to the problem of being disappointed that you get a higher tier than what you may want/need and the issue that higher tier is valued less than the lower because of the over supply. My idea is NOT based on what people can profit from or how they could turn it into a profit making business or hard cash making system.

In general, i dont see it as a problem that some higher tier mats are less valuable than lower tier ones.

For some reasons, it even makes sense that the value of materials doesnt ascend with its tier.
Because it promotes participation in lower tier maps and functions as an incentive for veterans as well, to play on those maps. It also gives new players, who level their first character, good value for their loot. If only high end maps would drop valuable loot, it widens the wealth gap between veterans and new players.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: RoseofGilead.8907

RoseofGilead.8907

“It depends on the level of the item, if it has a chance to salvage into a higher material in the first place.
And when it does, the rate doesnt seem to get buffed by the amount noted in the salvage kit tooltip.”

This. The level of the item you’re breaking down determines what basic (wood, metal, cloth) materials you’ll get back. The higher end salvage kits will only give you a better chance at RARE materials and runes/sigils.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Please read everything before commenting Don’t tell me basic for blues/greens, masters for rares etc.

Apparently, when opening SW bags on a lvl 53, it’s better to use crude over basic so that you have a 0% chance of getting elder wood over hard wood – which is sells for more -.

Can anyone confirm this or explain more in-depth

While that’s true, you also get fewer sigils (minor value) and, in my testing anyhow, less hard wood, too — I get fewer total logs from crude kits compared to basics. However, it’s been close to two years since the last time I systematically compared drop rates across kits, so things might have changed. (Plus, I tested only about 500 items/test and there’s enough variation that there’s a 10-15% chance my numbers were misleading.)

Even so, for me, the difference is completely overwhelmed by the inconvenience of using 15-charge kits versus 25-charge kits, and even more so when compared with using the salvage-o-matic.

tl;dr I prefer to give up 5-10% extra value so that the process of converting champ bags to coin takes less of my time; I like to kill things more than I like to manage my inventory.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Khisanth.2948

Khisanth.2948

NOT getting as many upgrades back is a pretty good reason to stick with a basic kit.

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Posted by: Wanze.8410

Wanze.8410

Please read everything before commenting Don’t tell me basic for blues/greens, masters for rares etc.

Apparently, when opening SW bags on a lvl 53, it’s better to use crude over basic so that you have a 0% chance of getting elder wood over hard wood – which is sells for more -.

Can anyone confirm this or explain more in-depth

While that’s true, you also get fewer sigils (minor value) and, in my testing anyhow, less hard wood, too — I get fewer total logs from crude kits compared to basics. However, it’s been close to two years since the last time I systematically compared drop rates across kits, so things might have changed.

I never noticed different amounts of common mats returned from different salvage kits.
However, you get different amounts of common mats from different gear on average.

A 2 handed weapon yields more than a 1 handed weapon, a coat yields more than gloves.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Linken.6345

Linken.6345

Would be great if you could down grade materials then there would be no problem getting lower tier of stuff

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Posted by: Daddicus.6128

Daddicus.6128

Simpler solution: implement a dial-down effect on salvage kits. The player can choose to not allow upgraded materials beyond a certain tier.

For example, I’m salvaging a tier 2 item, and I’ve dialed my master salvage kit down to 4. I can then receive tier 2, 3, or 4 items, but not higher.

If they did this, it should be implemented as a one-time consumable, I think. It would be pretty valuable to have this, and it will significantly shake up the markets. So, the gem cost should be moderately high. But, once a character has consumed one, they can dial kits to any value they wish from that point forward.

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Posted by: Paulytnz.7619

Paulytnz.7619

One suggestion I have made in the past went ignored which I will say here again:

At the moment we can upgrade wood to higher tiers via the Mystic Forge. They could give us a backward version of this. Say you throw in a stack of Elder Wood for example and get back 50 Hard Wood. This could be an option.

Atm this would only be profitable for 2 common mats, gossamer to silk and thick leather to rugged leather.

Still, it could be a great pre-emptive/solution for anything else that comes up in the future. You also are overlooking wood and ores. I would suspect Elder to Hard and Mith to Plat. Of course you could then go further and turn Plat to Iron etc.

mithril-platinum has a 1-4 value ratio, elder to hard wood a 1-3 value ratio. IF you just get 50 back from a stack, it wouldnt be profitable.

Well if you go by the ratio that I gave which by the way was a quick off the top of my head example based on the current that we get when we UPGRADE lower to higher tier. Obviously Anet would decide on the ratio/numbers. They could easily do a 1 for 1 ratio since it’s lower tier quality if they wanted to, but I doubt they would do that, but still they could.

Look past the numbers at this point, it’s the basic idea that could be a solution. Besides it was more for the solution to the problem of being disappointed that you get a higher tier than what you may want/need and the issue that higher tier is valued less than the lower because of the over supply. My idea is NOT based on what people can profit from or how they could turn it into a profit making business or hard cash making system.

In general, i dont see it as a problem that some higher tier mats are less valuable than lower tier ones.

For some reasons, it even makes sense that the value of materials doesnt ascend with its tier.
Because it promotes participation in lower tier maps and functions as an incentive for veterans as well, to play on those maps. It also gives new players, who level their first character, good value for their loot. If only high end maps would drop valuable loot, it widens the wealth gap between veterans and new players.

While it’s true that wood and ore is no real problem to get as you can simply go to those maps and it does promote incentive to go back to those maps. The same can not be said that much for leather/clothes. It is just much harder to get these when you really want to. Simply going to the map does not guarantee that you can get the lower tier leather/cloth any easier at all. Simply because of the fact it’s all RNG drop wise from both mobs and loot bags as well as adding to the fact that you can and probably will still get lvl 80 loot if you are 80. Thus again getting more and more of the higher tier cloth/leather you may not want.

So again a downgrading option can help here.

Since when did this business of being a hero become being a business?

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Posted by: Serious.7083

Serious.7083

T2 to T5 woods are all used in crafting of spirit wood planks. T5 elder wood is available in all higher areas below and including Mount Maelstrom. It is very common and many people farm it. It therefore has a lower price to the lower tiers because of supply and demand.

Salvaging T2 or T3 mats it makes no difference which kit you use, so best save copper and go for the cheapest. T4 items could give T5 mats so again go for the cheapest kit, which has a lower chance of getting the higher materials.

So advice confirmed, for bigger profits use crude salvage kits.

For Level 65-80 items things change, ancient wood is more profitable, so it would then be worth going for a basic kit.

and don’t forget to cut trees/mine nodes you are passing.

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Posted by: Narrrz.7532

Narrrz.7532

I’m pretty sure that the %chance for rare materials refers exclusively to things like ectos/dark matter/exotic insigs. Lvl 80 items are the only ones which have a chance for different common material tiers, and even then, only the dropped pieces.

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Posted by: Dragonfeu.4356

Dragonfeu.4356

So would it be more profitable to use a crude over a basic?

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Posted by: Serious.7083

Serious.7083

Yes, up to lvl 64 items use crude kits.

I’m pretty sure that the %chance for rare materials refers exclusively to things like ectos/dark matter/exotic insigs. Lvl 80 items are the only ones which have a chance for different common material tiers, and even then, only the dropped pieces.

http://wiki.guildwars2.com/wiki/Salvage_kit

This discussion does not apply to rares or exotics. The kits actually say RARER materials, not Rare. Rares and exotics lower than 68 do not produce ectos or dark matter.

That is why it is advised to salvage blues and greens with crude or basic kits, rares over 67 with mystic forge kits and Exotics over 67 with black lion if available free.

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Posted by: Narrrz.7532

Narrrz.7532

Yes, up to lvl 64 items use crude kits.

I’m pretty sure that the %chance for rare materials refers exclusively to things like ectos/dark matter/exotic insigs. Lvl 80 items are the only ones which have a chance for different common material tiers, and even then, only the dropped pieces.

http://wiki.guildwars2.com/wiki/Salvage_kit

This discussion does not apply to rares or exotics. The kits actually say RARER materials, not Rare. Rares and exotics lower than 68 do not produce ectos or dark matter.

That is why it is advised to salvage blues and greens with crude or basic kits, rares over 67 with mystic forge kits and Exotics over 67 with black lion if available free.

Rarer & Rare amount to the same thing when there are no ‘rare’ salvageable materials with a rarity lower than exotic (that I am aware of). The game doesn’t regard higher tier materials as rarer than their lower tier counterparts – lower level materials being statistically more rare thanks to frwer players killing the creatures capable of dropping them – and my personal experience from converting karma has led me to believe that every salvageable item has a common tier material specifically associated with it.

In short, the salvage kit quality doesn’t matter a whit as to which common rarity materials can be salvaged from it. All that matters is the item’s type and which set it belongs to (embroidered cloth always salvages to jute despite lower level fine-quality cloth breaking down into wool)

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Rarer & Rare amount to the same thing when there are no ‘rare’ salvageable materials with a rarity lower than exotic (that I am aware of). T

Rares can give back ectos, like exotics can. As long as they’re above the level barrier, of course. But yeah, greens, blues, and whites don’t really have any “rare” materials to give back.