“Please stop complaining about stuff you don’t even know about.” ~Nocta
Salvaging mechanic makes no sense
“Please stop complaining about stuff you don’t even know about.” ~Nocta
The answer is in your name. Yolo salvaging all or nothing.
.
Instead I get a few leather scraps, which in my mind says my toon is taking the salvage kit itself and beating the ever living crap out of the coat until it loses a charge.
ROFL at this ^.. sadly it is true
YOSO – You only salvage once. No swag for you.
GW2 salvage kits follow this essential law of MMO Physics:
Whenever something is broken, only 0 – 3 small usable pieces remain, if any at all. The rest despawns.
When you kill a wolf, you don’t get a head, four paws, a tail, a full pelt, all the organs and so on. You get 0 – 3 sharp claws. And maybe also a blue or a green item.
Naturally, when your character pulls apart a coat, they will only get a couple of barely usable scraps. Because that’s how breaking anything in MMOverse works. If salvaging worked sensibly, the economy would implode.
keep in mind that the quality of the tools you use to salvage also plays a role. better tools, less accidents.
which is why there are different types of kits
Perhaps the only RP-oriented guild on the server
Main Character: Farathnor (sylvari ranger) 1 of 22
Even with better kits your toon is still annihilating w/e that are salvaging.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
If you’re an artificer then you don’t want rifle stocks and armor plates from salvage. It isn’t as useful as the ore and wood that you get now. It would just be clumsy design for people to salvage their salvage results to get what they really want.
GW2 salvage kits follow this essential law of MMO Physics:
Whenever something is broken, only 0 – 3 small usable pieces remain, if any at all. The rest despawns.
When you kill a wolf, you don’t get a head, four paws, a tail, a full pelt, all the organs and so on. You get 0 – 3 sharp claws. And maybe also a blue or a green item.
Naturally, when your character pulls apart a coat, they will only get a couple of barely usable scraps. Because that’s how breaking anything in MMOverse works. If salvaging worked sensibly, the economy would implode.
I am still trying to figure out how they fit a greatsword inside of a mosquito.
The salvaging can be explained through clumsiness. :p
This is why salvaging should have a long challenging mini-game attached to it per every item. Something like the Operation boardgame and if you hit the sides by accident the item explodes.