Sanctum sprint and the aspects are so broken
You know that other players can mess with how the aspects work during the race?
Using Light Dash while under the effects of swiftness (gained from the red crystals) extends the distance of Light Dash (as well as increasing the speed). Keep this in mind when you grab a red crystal and use Light Dash.
You know that other players can mess with how the aspects work during the race?
Could you specify how? So I can work around it.
You know that other players can mess with how the aspects work during the race?
Could you specify how? So I can work around it.
Fake powerup crystals. Think Mario Kart. People like to place them on the lightning platforms or on the narrow beams.
Priorities, what to do?
Spend hours with dye
You know that other players can mess with how the aspects work during the race?
Could you specify how? So I can work around it.
This may be helpful: http://wiki.guildwars2.com/wiki/Sanctum_sprint
Good luck.
Usually a visual effect over your head before something hits. I have not done the race often since last year so I may be remembering it incorrectly.
Things such as when i go into light aspect as soon as I come out of lightening aspect it shoots me backwards, dropping me off a cliff and losing me the race
Are you aware that players can pick up a power up that allows them to drop a fake buff that looks like one of the augmented aspect power buffs but it knocks you back when you get close to it? Are you sure you weren’t just running into a fake buff?
or the light aspect not cancelling when i clearly cancelled it. Sometimes I move about 200 metres while in light aspect even when i tried to cancel it.
As stated by another poster, if you pick up one of the orange crystals it makes your light aspect go farther and faster. And if you pick up an augmented light aspect buff, your next light aspect will go about 3 times as far, and I think with the added length, it gives the cooldown enough time to come up so that if you try to cancel it right at the end of the path, you can end up re-activating your light aspect instead of cancelling the one that was just finishing anyway.
Lightening aspect is just as bad, throwing me off cliffs and into places I never even targetted
As for the places you didn’t target, if you’re near by one of the lightning aspect lightning rod things, your #3 skill will change slightly and will pull you towards the lightning rod, could this be what’s happening?
and when I’m moving point to point it still cant do it! Dropping me mid jump! FIX THE kittenING THING!!!
Are you aware that there are two picked up weapons that other players can cast that can have a considerable aoe range that can stun or knock you out of the air? If you get hit with either of these mid-flight it will knock you out of the air. Are you sure you are not getting hit with one of these?
You know that other players can mess with how the aspects work during the race?
Could you specify how? So I can work around it.
The buff “Grounded” can be quite the life saver. You can get it by picking up the little bags that have a white shield on a blue background. It will show up as an available skill where your healing skill would be. When you activate it, the next bad thing (fake buff, gale, lightning stun) that hits you in the next few seconds will be negated and have no affect on you. So, if you pick up a “grounded” buff, then the next time you see the lightning forming over your head, or you see a buff that doesn’t seem to belong where it is that you can’t go around, you can activate your buff and walk right through unharmed. But note, to really avoid fake power-ups you really have to have a good knowledge of where all the real power-ups are supposed to be so that you can tell it’s fake since you have to activate grounded before hand and it only lasts for a few seconds.